Career Officer
Join Date: Jun 2012
Posts: 1,730
# 11
01-12-2013, 02:02 PM
I'm not speaking for drunk, but personally I think VM is a little too much for a support ship.

The other abilities are fine, although the TB is a just a little annoying.

It's the VM which is too strong for a support ship.

VM can be a death sentence if you don't have an Eng Team.

The fact that a Sci can slot their own VM and get another one in a short while through the use of a support ship is troubling.


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Former PWE Community Team Lead
Join Date: Jun 2012
Posts: 9,046
# 12
01-12-2013, 02:06 PM
Quote:
Originally Posted by snoge00f View Post
I'm not speaking for drunk, but personally I think VM is a little too much for a support ship.

The other abilities are fine, although the TB is a just a little annoying.

It's the VM which is too strong for a support ship.

VM can be a death sentence if you don't have an Eng Team.

The fact that a Sci can slot their own VM and get another one in a short while through the use of a support ship is troubling.
Good feedback. Let's hear more like this What powers would you suggest it to have in place of it? And would they only activate after a certain time has passed since summoning?

Cheers,

Brandon =/\=
Brandon "BranFlakes" Felczer | Former Community Team Lead for Perfect World Entertainment
Captain
Join Date: Jun 2012
Posts: 1,465
# 13
01-12-2013, 02:11 PM
Quote:
Originally Posted by pwebranflakes View Post
Good feedback. Let's hear more like this What powers would you suggest it to have in place of it? And would they only activate after a certain time has passed since summoning?

Cheers,

Brandon =/\=
How about keep them out of PvP until we have an open PvP sector and or PvP at Starbases? There really is no need for these in Arena nor C&H.
Captain
Join Date: Jun 2012
Posts: 2,228
# 14
01-12-2013, 02:12 PM
Quote:
Originally Posted by pwebranflakes View Post
What are your thoughts on it being a tradeoff since it puts your Fleet Support ability on a global cooldown? Is there a certain power from the ships you've seen that has made them more difficult in PvP? Feedback like this will be very beneficial for the team

Cheers,

Brandon =/\=
1.) These ships are being called at any time. Fleet support only worked when your hull is down by a sizable amount.

2.) I was in a match where D'deridex's were being spawned in addition to all the spam of photonic fleet, vectors, pets.

Quite simply, it was ridiculous. On another note, the dev's need to tone the explosions down. The graphics overload since season 7 is insane. (completely off-topic, I know)

Last edited by drkfrontiers; 01-12-2013 at 02:17 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,730
# 15
01-12-2013, 02:29 PM
Quote:
Originally Posted by pwebranflakes View Post
Good feedback. Let's hear more like this What powers would you suggest it to have in place of it? And would they only activate after a certain time has passed since summoning?

Cheers,

Brandon =/\=
I'm not sure what should replace VM.

But I do know that VM should be removed outright. It's too good for something that is essentially fire and forget.


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Lt. Commander
Join Date: Jan 2013
Posts: 141
# 16
01-12-2013, 03:28 PM
Quote:
Originally Posted by pwebranflakes View Post
As for "alien trek", the story has advanced -- if you advance your rep with the Romulans, they are willing to aide you in battle (for a cost).

Cheers,

Brandon =/\=
Where it gets a little silly though is that the matches are already loaded up with Jem'Hadar, Tholians, etc.

That's not really a balance issue (except maybe that those ships are good enough that people don't choose Fed or KDF ships if they have the alien ones available), but it's not unusual to warp into an FvK match without any Federation or Klingon ships in it.

It's just weird.
Captain
Join Date: Jun 2012
Posts: 1,465
# 17
01-12-2013, 03:46 PM
Quote:
Originally Posted by snoge00f View Post
I'm not sure what should replace VM.

But I do know that VM should be removed outright. It's too good for something that is essentially fire and forget.
On the abilities stand point, I've also seen Fed photonic/fleet pets use Extend Shields on a player. I don't know how strong it is or how often it happens, but really that's something that should be player only in PvP. But, I'd guess some of the issue is they don't have the time to seperate how NPCs work in PvP from PvE, and it would nerf already weak NPCs.
Captain
Join Date: Jun 2012
Posts: 1,941
# 18
01-12-2013, 03:49 PM
I would have to say I agree with snoge00f. Viral Matrix on a support ship is very troubling in PvP. Replacing it with something like Gravity Well or Charged Particle Burst would remove the issue. As for the question about restrictions on use, I think 75% hull or less would be a good restriction. I don't think an arbitrary despawn timer is needed. I do agree with drkfrontiers, when used my a science officer flying a carrier this becomes quite the spam. A science officer flying a carrier can deploy up to 12 fighters, 3 photonic ships, and 1 Romulan support vessel all at the same time. The easiest solution to the spam problem is to reduce the hit points/shield points on some of the advanced fighter craft (Orion Interceptors, Runabouts, etc.) Some of those craft can barely survive Quantum Torpedo Spread III, which makes the little pets more than a minor nuisance when coupled with the very short redeployment cooldown.
Rihannsu
Join Date: Jun 2012
Posts: 1,678
# 19
01-12-2013, 03:54 PM
I think its cute to hear a Vesta pilot complain about NPC pets in PvP. I don't know how many different ways we still have to say this, Brandon. We have too much spam in PvP!
No matter how often you ask for constructive feedback. The decision to put more NPCs into PvP matches, will not become a better idea. And since we have been continuously ignored in this matter, repeating the question, will not get you a different answer, either.

This community has been singing this tune, since carriers were first introduce to the game. Back in the day we complained about mine spam, and carrier pets (S2?, 3?) Now (S7) what more constructive feedback do you want? It was bad back then, we now have feddy carriers, (untested) purple pets, escorts with hangars, sci-ships with hangars, and consumable pets.

Just reread the posts about the consumable scorpion fighters, when the Romulan FE was released, and then imagine how the players from back then, feel about a pet that doesn't despawn, and has cmdr level sci abilities, combined with weapons, weapons procs, and a stun for good measure.

A pet that can be summoned at the time of our choosing that brings in high level BO powers, like the danoobs with synergy effects, are just bad for PvP.

Compared to support vessels these warbirds have no opportunity cost, since i can't choose when my hull goes under 50%, if i will have enough time to call in my support betwenn 50% and respawn, and if those support ships will do something meaningful or not. Sure every 50 matches or so you get a dreadnought with a tractor beam that actually does something useful, but its a rare gimmick....and as that it can be fun.

The consumable pets are just like giving escorts hangarbays, or science ships, BAD ideas. If i want to kill npc pet swarms, i play SB24. If you want everybody to have access to TB, Chroniton and phaser procs, without any opportunity cost, just turn them on for everyone and be done with it.

I dislike pvp matches being decided by which side has the most pets out. But thanks to the fed carriers, the HEC, and the vesta this ship has already sailed. I don't hold my breath for any meaningful QnA regarding purple energy syiphon pods and danoobs either, wanna bet this was on the list, but somehow they got onto holodeck to early, since everyone is busy with Season 8. Not only do you release one wave after another of spam, you don't even test it before releasing it on HOlo.

SO here is my constructive feedack:
1) Screw NPCs in PvP.
2) At least test the stuff you put on HOlo, instead of asking for feedback that has already been provided and continuously been ignored, since before you or Bort were working for Cryptic.
3) And since neither is going to happen, stop half-assing it and go full in. 80% proc change for pet weapons, and make Doffs, Consoles, and Set boni applicable to pets.

Joined 06.10
PvP 2010-2011
PvP 2012-2013
Lt. Commander
Join Date: Jun 2012
Posts: 102
# 20
01-12-2013, 03:57 PM
Quote:
Originally Posted by p2wsucks View Post
On the abilities stand point, I've also seen Fed photonic/fleet pets use Extend Shields on a player. I don't know how strong it is or how often it happens, but really that's something that should be player only in PvP. But, I'd guess some of the issue is they don't have the time to seperate how NPCs work in PvP from PvE, and it would nerf already weak NPCs.
Yea, but it is pretty funny when you see an unexpected extend pop up and after looking around realize its the spam fleet support freighter throwing it.
Not a big deal, though it would be nice if the extend graphic was a little more clear.
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