Captain
Join Date: Nov 2012
Posts: 3,465
# 11
01-14-2013, 12:00 PM
Quote:
Originally Posted by zahinder View Post
My tac/escort with all guns can just ... vaporize targets faster than folks with mines and torps and whatnot, unless the torp folks get lucky. Cannons don't rely on luck. They MOW THINGS DOWN.

Torps are fun, mind you, but they can be very frustrating: 'ha ha, shields down, I'll shoot my torp! ... OMFG, he got 1% shields back and now my torp did nearly nothing??? DANG IT'
To be fair, a well handled torpedo boat flown by someone who knows what they're doing can be absolutely devastating, especially with the addition of the adapted Maco set fedside.
Rihannsu
Join Date: Jun 2012
Posts: 3,847
# 12
01-14-2013, 12:06 PM
Torps dont drain weapon power either, so with 3 cannon and a torp, your cannons will each hit a little harder than if you had 4 draining more power.

you have to balance up what is best for you, how you play, your turn rate, skills etc.

House of Cards - Lvl 46 Fed mission
Community Moderator
Join Date: Jun 2012
Posts: 1,659
# 13
01-14-2013, 12:18 PM
If you time it right, that torp is in the air when the cannons bring the shields down, and then hilarity ensues.
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Captain
Join Date: Jun 2012
Posts: 514
# 14
01-14-2013, 12:20 PM
Oh, let me be clear that I'm not saying Torps are bad at all. I think the two weapons have various balancing differences and so on -- for example, I LOVE torps on a science boat, because you can use SCIENCE! to help strip shields, not max out weapon power, and go boom boom boom.
Captain
Join Date: Jun 2012
Posts: 1,005
# 15
01-14-2013, 12:33 PM
I would probably be running an all-Cannon build on my Defiant if there were more Ensign Tac Boff skill options.

Tac Ensign options are only beam, Tac Team, and Torpedo skills. With three Ensign Tac skills on the Defiant, I can fill two of them up with Tac Team, but then I'm pretty much out of that third ensign slot if I don't use torpedoes.

Torpedo Spreads are a great way of handling Probes in KASE, of course, but if I could run something else there I'd dump Torps entirely.
Survivor of Romulus
Join Date: Oct 2012
Posts: 92
# 16
01-14-2013, 12:36 PM
Quote:
Originally Posted by stirling191 View Post
In a word: nothing.

Some folks swear by guns only, some prefer a different loadout that gives them different tactical options.
LOL i chuckled at this response. Some people do not get it, please dont listen to this response.

My tactical captain flies the Fleet Tac escort. I run 125 weapon power, and all cannons up front and 3 turrets on back.

I use a Rapid Fire 1 and 3, Scatter Volley 2 and 2 Tactical Teams and Directed Energy Modulation 1.

I am going to disagree that there is no difference. I used to use a torpedo (quantum) up front instead of 4 cannons but I quickly learned how much more DPS I was actually doing when I began using parser. You have to look at this way..With all cannons and the right power level, you will ALWAYS have weapons hitting target, 7 weapons on an escort. That 4th cannon is always firing, always doing damage to target. That torpedo is not, that torpedo only does damage when it is not on cooldown, when the abilities to buff that torpedo are not on cooldown. With a cannon, it does not need to be buffed by a BOFF in order to continue sustained DPS. Shield will drop quickly and you will see good numbers from an all cannon/turret build.

If you think your power levels will tank, your wrong. If you still believe they will , get yourself an emergency Power to weapons ability rank 1 and use that , but from my experience, its not required and my power levels never drop below 70 at the lowest will rapid fire or scatter volley up.

Torpedo's are great for cruisers/sci ships and some slower moving escorts sure, but for the most part, all cannons/turrets are great and there is a difference.

I use the Phaser Quad Cannons, 2x Fleet dual heavy phaser cannons and 1x Fleet phaser dual cannons, with 3 fleet turrets on back and been happy ever since i dropped that worthless torpedo. My bonus accuracy is above 35%, I have the Targeting systems skill maxed out, and all my weapons have CritD and CritC modifiers and I VERY rarely miss the target when in PVE setting. I do not PVP with this build, so im not going to say it works for that., but for PVE (STF, SOLO) its amazing...try it out, and watch shields and hulls melt.

Also, pick up some points into electro-plasma systems and your power levels recharge much quicker. The people on this forum saying that it negatively effects power levels have a crap build and need to re work it in order for this to be more effective..I think most people are stuck in the old days when everyone used torpedo's and tac consoles did not stack. Try it for yourself, only way to really see the numbers. Good day

Last edited by natejam101; 01-14-2013 at 12:40 PM.
Captain
Join Date: Nov 2012
Posts: 3,465
# 17
01-14-2013, 01:25 PM
Quote:
Originally Posted by natejam101 View Post
LOL i chuckled at this response. Some people do not get it, please dont listen to this response.

My tactical captain flies the Fleet Tac escort. I run 125 weapon power, and all cannons up front and 3 turrets on back.

I use a Rapid Fire 1 and 3, Scatter Volley 2 and 2 Tactical Teams and Directed Energy Modulation 1.

I am going to disagree that there is no difference. I used to use a torpedo (quantum) up front instead of 4 cannons but I quickly learned how much more DPS I was actually doing when I began using parser. You have to look at this way..With all cannons and the right power level, you will ALWAYS have weapons hitting target, 7 weapons on an escort. That 4th cannon is always firing, always doing damage to target. That torpedo is not, that torpedo only does damage when it is not on cooldown, when the abilities to buff that torpedo are not on cooldown. With a cannon, it does not need to be buffed by a BOFF in order to continue sustained DPS. Shield will drop quickly and you will see good numbers from an all cannon/turret build.

If you think your power levels will tank, your wrong. If you still believe they will , get yourself an emergency Power to weapons ability rank 1 and use that , but from my experience, its not required and my power levels never drop below 70 at the lowest will rapid fire or scatter volley up.

Torpedo's are great for cruisers/sci ships and some slower moving escorts sure, but for the most part, all cannons/turrets are great and there is a difference.

I use the Phaser Quad Cannons, 2x Fleet dual heavy phaser cannons and 1x Fleet phaser dual cannons, with 3 fleet turrets on back and been happy ever since i dropped that worthless torpedo. My bonus accuracy is above 35%, I have the Targeting systems skill maxed out, and all my weapons have CritD and CritC modifiers and I VERY rarely miss the target when in PVE setting. I do not PVP with this build, so im not going to say it works for that., but for PVE (STF, SOLO) its amazing...try it out, and watch shields and hulls melt.

Also, pick up some points into electro-plasma systems and your power levels recharge much quicker. The people on this forum saying that it negatively effects power levels have a crap build and need to re work it in order for this to be more effective..I think most people are stuck in the old days when everyone used torpedo's and tac consoles did not stack. Try it for yourself, only way to really see the numbers. Good day
Ah the foolishness of youth. You're whining about torpedoes being sub- par, yet you're not backing them with anything. Not to mention the hugely inefficient boff slotting you're advocating. And do you really think that points into EPS will help your dps?

Oh and the recommending DCs is adorable.

Last edited by stirling191; 01-14-2013 at 02:43 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 1,251
# 18
01-14-2013, 01:58 PM
Torpedos aren't bad per say they just lack the consistency of energy based weapons.

Even knowing this I still have a rapid fire Photon Torpedo build that I use with my Defiant that I just love
Starfleet Veteran
Join Date: Jun 2012
Posts: 728
# 19
01-14-2013, 02:16 PM
Quote:
Originally Posted by stirling191 View Post
In a word: nothing.

Some folks swear by guns only, some prefer a different loadout that gives them different tactical options.

Disagree...Cannons: everything
Torps: nothing
Captain
Join Date: Jun 2012
Posts: 514
# 20
01-14-2013, 02:35 PM
That reminds me, what aft mine/torp do people like with a mostly cannon build?

My defiant has a tricobal mine for fly-over lulz, but not sure how useful it is in practice. (Everything dies pretty fast, regardless)
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