Is it possible to build a foundry mission that includes the possibility of failure? i.e. setting up multiple decision chains, some of which end the mission, grant the rewards, but have an unhappy ending?
"when you're out of Birds of Prey, you're out of ships."
Look into Vanilla PvP if you're tired of the endless pursuit of grind, utterly unbalanced selections of geardo-inspired traits, and generally unbalanced and careless 'development' made mostly to turn this game into a second job.