Join Date: Dec 2012
Posts: 3
# 1 Tactical Adv.Escort Advice
01-15-2013, 04:11 AM
I am currently running Elite STF's and gearing up, i would just like some advice on my build and where i should be looking for the next upgrades to weapons and shields.

I am currently using the Advance Escort, and i am aiming for the Fleet Patrol Escort, the reason being i find i have good damage already but i am very weak defensively. What shields would you recommend, and what sets are viable? I dont PvP at all, purely PvE

My build : http://www.stoacademy.com/tools/skil...?build=Quant_0

Fore : [Disruptor Dual Heavy Cannons Mk XII [CrtD]] x3 [Quantum Torpedo Launcher Mk XII [CrtD] [Dmg]]
Aft : [Advanced Fleet Disruptor Turret Mk XII [Dmg]x3 [CrtH]] x3
Deflector :[Positron Deflector Array Mk XII [ShdS] [SIF]]
Impulse : [Hyper-Impulse Engines Mk XII [Full]x2 [Turn]]
Shileds :[Paratrinic Shield Array Mk X!]
Engi consoles : [Electroceramic Hull Plating Mk XI][Neutronium Alloy Mk XI]
Science : [Biofunction Monitor Mk XII][Field Generator Mk XI][Assimilated Module] (Biofunction just to plug gap till swap to patrol)
Tac : [Disruptor Induction Coil Mk XI] x3[Zero Point Quantum Chamber Mk XII]
Devices : [Subspace Field Modulator][Shields Battery] (And still have problems keeping shileds up)

My current shileds just arnt cutting it, is this due to poor shields, deflector or skill points? Really am at a loss of what to do now. Any help or criticism at all is welcome

Also using the Brace for impact DOFF's and Torp regen (Will be changing to cannon skills when have the EC)

Last edited by dekseken; 01-15-2013 at 04:16 AM. Reason: Added DOFF's
Career Officer
Join Date: Jun 2012
Posts: 4,044
# 2
01-15-2013, 07:03 AM
I see you have access to advanced fleet items. Until to can get the Maco or elite shield I would recommend advanced fleet resilient shields with either resist to plasma or regen. I have it for one of my new characters that doesnt have the Maco yet and they are very good.

Also try to acquire 2 damage control doffs to keep your EPTS up more often.

Swap the HE2 for a HE1 and the TSS1 for TSS2. You'll get more out of TSS2 plus HE is really mainly used against the borg neurolizer and their plasma burn so it's more of a clear than a resist.

Equip the borg engine and deflector. The hull regen proc is very powerful and can keep you in the fight longer before having to withdraw.

Ditch the bio function console and get another field generator. More shields is more protection. That plus EPTS every 31 seconds with 2 damage doffs is a great damage resist.

Last edited by edalgo; 01-15-2013 at 10:19 AM.
Join Date: Aug 2012
Posts: 5
# 3
01-15-2013, 08:19 AM
I have a fleet patrol escort and have improved some of its resilients to attacks. Borg regenative sheilding Mk XII (The full kit deflector and borg tractor beam) seems to work best for me but is still 10% bleed through. I have improved the sheild strength by putting extra 24% sheild emitter strength into the science console slot and put an borg amplifier next to it which improves hull repair and weapon power.
I also have 1 plasma distribution manafold which improves weapon power and 2x 26% antiproton damage consoles plus 2x polaron damage consoles (sometimetimes i swap one for torpedo damage usuarally quantum or transphasic.)
Dual heavy cannons are a good way to go, they deliver short bursts of high damage, but take a while to re-charge, so I also put 1 Dual beam array next to them.
I am experimenting with Polaron and Antiproton at the moment which seems to work together well and even a borg cutting beam I have aquired. but will be aiming for just antiproton once I get enough credits together.
The problem I have is the turn rate is good but not great for coming about and re- attacking a player with cannons so I'm always sacrificing some hull plating for turn rate, have tried improving sheild power with an engineering console, but doe's not seem to protect me any better?? Hull plating seems to work a lot better for me for resilients! But some players can destroy me in about 8 seconds flat, so any better ideas anyone? Would be most gratefull. (Apart from getting another ship or about a dozen engineering slots) Also how do I go about requiring an Esign bridge officer, no first officer recommendations coming up on duty officers? Is it because I'm an adrimal and promoted my officers too high??)

Last edited by jons3; 01-15-2013 at 08:40 AM.
Join Date: Aug 2012
Posts: 844
# 4
01-15-2013, 10:45 AM
I don't claim to be an expert in anyway but this is what I have learnt works best on my defiant

- stick to one energy type this is key in any build for maximum dps if your not doing this then the rest of it is a pointless excersise

- IMO the best shield in pvp are covariant I find regenerative doesn't get a chance to do its job before I'm in the respawn que

- I wouldn't worry too much about certain ships out there ploughing through you in x amount of seconds there are many factors in battle ( different buffs/ debuffs other players helping and so on

-No two fights are the same plus if you come up against a bug your going toe to toe with someone who has spent roughly ?200 of real life money to play a free game unless they worked hard to get te ecs so when it happens let tem have their fun when you die just respawn and pick a different target, other ships out there can do the same just depends on the pilot and the build

- Don't put anything in your engineering console slots other than armour neutronium is my favourite but don't use plasma manifolds your in an escort your weapon power should be close to or at the 125 level anyway

- if mobility is a problem slot attack pattern omega1 or even 2 copies you can get some deuterium and that should do you mix those with evasive and you should be ok

- Science consoles should be nothing but field generators IMO

All the above Trollope that I just wrote counts for nothing unless you practice practice practice the only reason the other person isn't in the respawn que and you are is down to experience knowing of your ship perfect build and all of this is only attainable over time and PRACTICE

----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Career Officer
Join Date: Jun 2012
Posts: 4,044
# 5
01-15-2013, 10:46 AM
Well stop using antiproton AND polaron. You're cutting your potential dps for both. Run one energy type and 4 consoles of that type.

Boff can be any rank to slot them into an ensign slot. You'll just be able to use their ensign ability. ESD or the exchange to get new boffs.
Join Date: Jul 2012
Posts: 659
# 6
01-15-2013, 11:29 AM
Yeah, your top priority should be to boost the uptime of your EPtS, either by getting a second copy (easier once you get the Fleet Patrol Escort) or by getting Damage Control Engineers. Definitely don't get cannon ability recharge doffs, you have 2 abilities, that's the best possible uptime. Finally, dump the Paratrinic Shield for either a full Jem set or a shield with [Pla], which should be nice and cheap on the Exchange if you don't want to go through the Fleet store. Then upgrade to an STF set when you can.
Join Date: Aug 2012
Posts: 5
# 7
01-16-2013, 01:10 PM
I went to a single weapon type (Antiproton) which seems to work effectivly in PVE but when fighting borg. I have found one Weapon type not as effective. Although one weapon type should be more powerfull, When I run antiproton and polaron together in borg battles it seems to work (weird!) Maybe the borg adapt more easier to one weapon perhaps??
Career Officer
Join Date: Jun 2012
Posts: 4,044
# 8
01-16-2013, 01:21 PM
Mathematically you will do more dps with 1 weapon type. There might be other factors as to why you believe you do better with 2. The only advantage with 2 would be you might get 2 procs but AP only proc is more CrtD so you might as well have more AP consoles for bigger crits.

The borg don't adapt in space combat only ground.
Join Date: Dec 2012
Posts: 3
# 9
01-17-2013, 03:02 AM
Since i have had my thread hijacked by jons3, its a little unclear as to who is replying to who. So again, are there any other ships i should consider other than just the fleet patrol?

And solong as i go for the MACO shields and borg engines/deflector im heading in the right direction? DHC's obviously Fleet weapons are good, anything else i should consider?

And for my topr, i have heard that the romulan torp and omega torps are both worthwhile replacements, is this true? I will evetually get them both to test but would like to know of people experiences with them so far. Bearing in mind i only PvE so the destructible projectiles doesnt really affect much since the borg dont swap out targets
Starfleet Veteran
Join Date: Sep 2012
Posts: 1,137
# 10
01-17-2013, 04:15 AM
I quite like all three fed escort types. I have spent enough time in them all that I am prity damn epic in any.

In my experiance you are best keeping a couple of tacticle commander boffs. One for AoE damage and one for single target. This way you can switch as needed, depending on the people you play with and the specific STF/Mission you are doing.

Ditch the hyper impulse engines. You shouldnt be running with your engine power high most of the time. With your engine power set to minimum your skills are still going to put your engine power levels at the optimum efficeny level of normal impulse engines.

Your flying an escort. Why are you using quantom torpedos? Quantom are fantastic, they pack a good punch with a reasonable re-use time. But your keeping your enemy in your forward arc the whole time any way so why not use photons for better DPS?

Your using two scatter volley 2s. I dont recomend this, the damage bonus from scatter volley dosnt scale up as well as many other abilities. You would probably be better off using two level 1 scatter volleys and two attack patterns insted of the one.

If you want to keep stacking torpedo spred you could invest in some conn duty officers that boost the recharge time on tacticle team. three blues or two purples will allow you to use just one tacticle team freeing your 2nd ensign slot for somthing else.

Reverse Shield polarity is nice when it isnt on cool down but you may find your better off with an extra emergency power to shields that you could use more often, or an emergency power to engines which you can combine with evasive for 'SUPER HYPER FASTER THEN FULL IMPULSE' speeds. This way you have a way to tempererily withdraw, and a way to engage quickly.

Ok thats all I have for you. Honestly though your build is fine. You have all your key components, and your build may fit your flight style better then any I or others have surgested.

I do recomend you try a single target build as well as the AOE one though. Depending on how good/bad you are at staying alive you may find a single target setup results in grater DPS as you spend less time waiting to respawn due to drawing less agro. On the other hand if you handle your ship well AOE can blitz you through content a lot faster.

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