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Join Date: Jun 2012
Posts: 372
Hello all!

I propose that we make a thread for Ask Cryptic February. They can avoid the 1 or 2 questions we may individually ask, but it it is harder to avoid an entire community. PLEASE keep the thread clean and non argumentative. When Ask Cryptic Feb comes, I will post the questions and a link to this thread. I will start.

FES brought in a post, that I cannot find at the moment, about perception. And they are right to a point, that it is broken. However, the operative kit is still over powered with one shots and running a cloaked mainframe. Perception does need to be looked at, however, the top kit also needs a duration on the cloak, say 10 seconds, instead of just toggled. Can this be looked at?

It is always fun and cool to see gimmicky things in the game. Such as the Temporal Stasis Pistol. However, they are way unbalanced. This weapon allows people to grief both PvE and PvP. It is also detrimental to the team that is using the gun as well as creating a one shot kill for an Engineer with a Tranphasic Bomb or a Tac buffed up. Can this be looked at and any new gimmicky stuff like this be evaluated before being put in game?

Can the Omega/MACO sets get cold resist?

Mortar spam can bring even a decent system to it's knees with lagging issues. Can Cryptic work on why this happens?

Can the hangar spams abilities be looked at? I don't do space PvP because it's just a swarm of hanger pets or +1 consoles. Both need a look at.

Can the next science upgraded kit be a useful kit?


Please everyone add your questions. But remember to hold off on the fighting. We don't want the the thread removed. Thanx.
Career Officer
Join Date: Dec 2012
Posts: 787
# 2
01-15-2013, 06:00 AM
Been there, done that, didn't even get a t-shirt: http://sto-forum.perfectworld.com/sh...d.php?t=207803

That was in March 2011. PVP improvements since then: zero.
Join Date: Jun 2012
Posts: 1,145
# 3
01-15-2013, 07:56 AM
We've been told that PvP won't be getting any major updates for a while. It sucks, but it is what it is.

Can we expect anything in the short term? New maps? Perhaps the long-awaited re-balance of Science skills that were neutered with S5's new skill tree and resists?
Originally Posted by virusdancer View Post
If PvP were dead, then Cryptic would stop adding things to kill it. So obviously it's not dead, and that's why Cryptic needs to keep adding things to try to kill it.

Seriously, go through and look at how many things have next to zero use for PvE but make PvP that much worse, eh?
Career Officer
Join Date: Aug 2012
Posts: 367
# 4
01-15-2013, 07:59 AM
I try to stay mostly positive, but I cannot help but to think of the someone's statement that we pvpers are DStahl's battered girlfriends lol. We keep coming back because he "loves" us and is really sorry and "this time it will be better." Sometimes the only option is to laugh at misfortune
Join Date: Jun 2012
Posts: 1,566
# 5
01-15-2013, 09:47 AM
Why wasn't the power to create PVP based maps given to the Foundry? Will such an ability ever be considered Foundry Material?

Why wasn't the Daily for Ker'rat/N'vak etc.. ever given an Omega Mark Reward?

With a bug fix happening for Ker'rat's previous lack of Walls, does this mean the Nuke Ker'rat button has been tossed out, and we can expect to see more on Ker'rat. Or are you still considering Nuking Ker'rat?

It's been mentioned that more PVP maps are coming. Can you give those of us that PVP a time table on WHEN we'll see these new Maps and other PVP Features that have been hinting about for a long time?

I have noticed many topics asking for a "Pug made" Que in the PVP Ques system. Are there plans to do something for the people asking for such a setup? (For example: If you don't have exactly 5 members teamed up, you can't Que up for Pre-made Que. And you can't que up for Pug made Que if you are on a team)

When something new gets released, often times then not, it seems to have more care towards the PVE Aspect then the PVP Aspect. As a pvper, this seems to hurt PVP more then help it. Can you go into any detail on why this happens, and if any steps are being taken in the future to reduce such problems?

Do you PVP in STO? And if so, how many of your fellow co-workers do you team with on a regular basis? And, have you ever beaten a "premade" or "Pug made" with that team?
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Join Date: Jun 2012
Posts: 3,289
# 6
01-15-2013, 10:02 AM
I wouldn't have much of a problem with people stealthing on ground if the cryo launcher/ cold resists issue was fixed. Without the cryo the stealther at least won't get a guaranteed 1 shot., he would have to be fully buffed and crit and/or flank.
Career Officer
Join Date: Jun 2012
Posts: 735
# 7
01-15-2013, 10:16 AM
Originally Posted by marc8219 View Post
I wouldn't have much of a problem with people stealthing on ground if the cryo launcher/ cold resists issue was fixed. Without the cryo the stealther at least won't get a guaranteed 1 shot., he would have to be fully buffed and crit and/or flank.
This is not true, a really good cloaker will sneak behind you and open up all buffed up with a flank. The game would be fixed if people could not spec in to hold and stun resistance. Now cloakers can run wild because they have nothing to be afraid of. If stasis field and fuse armour work with out the resistance it would piss off cloakers as much a non cloakers are about cloaks. Another way to fix it is give the ability of tricorder scan to always find and for engineers give the support drone the ability to find.

For my question for Cryptic. Why are all damaged buffs percentagely increased and all other skill specially those dealing with resistance only add to a skill, a plus 30 to resistance. Why are they not the same?
Join Date: Jun 2012
Posts: 460
# 8
01-15-2013, 10:48 AM
Originally Posted by suuperduude View Post
Mortar spam can bring even a decent system to it's knees with lagging issues. Can Cryptic work on why this happens?
I'll disagree here. My system is completely terrible and averages 5 fps in a ground pvp match. I don't notice any different when there are three engineers spamming mortars on both teams.

However, yes, I agree with the cold resist on the armour. We need some useable form of cold resistance that doesn't completely destroy our other forms of defense like physical, kinetic and energy.
Joined: January 2010

Fanfiction! ZOMG! Read it now!
Lt. Commander
Join Date: Jan 2013
Posts: 141
# 9
01-15-2013, 01:04 PM
My question would be whether it would be possible to add the 'Elusive' trait as an option for all races as the 'retraiting' system is implemented. That also might be a good time to buff some of the less desirable racial traits into something useful.
Join Date: Jun 2012
Posts: 2,429
# 10
01-15-2013, 01:08 PM
Will Cryptic reconsider the stacking effects of certain weapons/ abilities/ pets?

In the long term would it be viable to restrict consoles to the ships with which they came?

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