Captain
Join Date: Jun 2012
Posts: 522
# 11
12-18-2012, 01:25 PM
Quote:
Originally Posted by koendians View Post
Hi,

Got another question, and I couldn't find a tutorial on this in Starbase UGC. I have a friendly NPC whom I want to follow the player around on a map. Is this doable? Thanks!
I do this extensively in my mission "Avenging Resolution." My solution is to just have the "companion" characters talk in the dialogues where approprate and when a battle situation occures I spawn them in as a friendly mob out of camera range from the trigger location and generally just behind where the player will be when hitting the reach marker for the trigger.

With a little experimentation and practice it becomes very effective and virtually un-noticable by the player.
Ensign
Join Date: Sep 2012
Posts: 9
# 12
12-18-2012, 06:50 PM
All right, well thank you very much! I think I get how to spawn people in and out, at least!
Ensign
Join Date: Sep 2012
Posts: 9
Seeing as I cannot at this time make the Foundry spawn whatever ship I want (e.g. dreadnoughts) whenever I want, I've been trying to do some experiments on the relative strengths of ships. I am doing this because I like epic space battles, and like to flood space combat maps with battlefleets, friend and foe alike.

What I've been doing is stationing four battleship groups of one faction against four battleship groups of another faction. The four groups are in lines roughly 4 km long and parallel to each-other, the distance separating them about 8 km, meaning that the two factions start out with their broadsides turned to each-other. What I have found out so far is that battleship strength falls out in approximately the following hierarchy, from strongest to weakest:


Undine Vila Battleship
Romulan D'deridex Battleship
Cardassian Keldon Class*
Borg Cube*
Jem'Hadar Battleship*
Federation Typhoon Class Battleship
Klingon Neg'Var Warship

*Whether the Cardassians (True Way) win or not against Borg seems to depend on how many Keldons are spawned. Two or more Keldons generally means that the Cardassians will win. With no or only one Keldon, the Borg usually win.

I will also note that multiple groups are stronger than single groups in almost all cases. Two Federation cruiser groups were able to take out a single Borg battleship group, as one of the cruisers spawned was an escort. Two Federation fighter 2 groups were able to take down a single Undine Vila without a whole lot of trouble. That said, six Undine Vilas were able to defeat eight assorted Keldons and Jem'Hadar battleships of the True Way.

Before I continue, has anybody else run this experiment, so that I don't wind up duplicating somebody else's work?
Rihannsu
Join Date: Jun 2012
Posts: 12,659
# 14
01-15-2013, 05:23 PM
I've done similar things on ground, but not as extensively. I think ground has less randomness though.

Kirk did some work on cataloguing what ranks of enemies you get for various numbers of players.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Captain
Join Date: Jun 2012
Posts: 3,045
# 15
01-15-2013, 05:32 PM
Quote:
Originally Posted by markhawkman View Post
I've done similar things on ground, but not as extensively. I think ground has less randomness though.

Kirk did some work on cataloguing what ranks of enemies you get for various numbers of players.
Nah, that was XR-377. He made a handy list.
Rihannsu
Join Date: Jun 2012
Posts: 12,659
# 16
01-15-2013, 06:40 PM
Ah, I stand corrected.

*reads link* I'm credited as having helped make the list? Hunh... I don't remember how.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.

Last edited by markhawkman; 01-15-2013 at 06:44 PM.
Captain
Join Date: Jun 2012
Posts: 547
# 17
01-15-2013, 08:46 PM
No, actually, that was not me. I just reallllly like the list and have used it so much I keep it as a favorite in my sto folder for easy access and linking. Although, I've done a lot of testing and fiddling with what it means since getting it.


Big one to point out now that if you rename contacts it moves their order around is you need to look at their new base object number ID, listed in brackets nearby. Same ascending order as the list in the ling gives. Lowest to highest.


The real person and players who made the list and diserve credit are Nagorak as well as STO players: Kzira, Tekatchi, Marhawkman and Tucana (Federation faction).

Last edited by designationxr377; 01-15-2013 at 08:48 PM.
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