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Thanks SO MUCH for all your support, and we'll see you in-game!
Every day I play this game, and every day I see that you havn't fixed this issue. By your own admission, You know what the problem is, you know how to fix it, yet you do not. Is there not enough $$ in it for you, not worth your time to fix?
I would love to hear an updated excuse as to why this hasn't been fixed yet.
I think I've mentioned this somewhere before? Anyway, these nebulae cloud bits are drawn on a curve we make in game. We tell it how often to put down a card (a quad with the cloud texture on it). This was fairly sparse until a code change that we inherited made them draw hundreds of times in the space that used to exist between each card. The code can't be reverted as it had other, beneficial effects, we just have to turn off a setting on each curve that was affected. It's just finding those, and getting to them that is problematic.
After checking all of the Borg Red Alerts, the sectors which still have the large white blobs are:
Pi Canis - (Deepspace Kfr Brg_Fs0)
Alpha Centauri - (Deepspace Rom Brg_Fs0)
Psi Velorum - (Deepspace Rom Brg_Fs0)
Regulus - (Deepspace Kfr Brg_Fs0)
I have checked all of the other Red Alert sectors and they have been fixed.
submitted ticket ID #1,492,087
Last edited by seekeroftech; 03-02-2013 at 01:50 PM.