Definitely not; there is so much coming this year I can't even begin to tell you (no, literally, I can't tell you yet lol). But, we've always run sales and promotions during the end of the year in the autumn and winter months. 2012 was no different.
All of these projects have been designed, developed, completed and scheduled for quite a while now -- if I'm not mistaken, all the Starbase and Embassy projects are ready and we are going to be releasing them every couple weeks (so, going forward, subject to change, one Starbase and one Embassy project per month). This allows fleets more time to complete them, if they would even like to in the first place. They are not mandatory, are (for the most part) purely aesthetic, and available for the fleets that choose/ want to slot and complete the projects. Like the most recent project rerun, which ends on Thursday, I'm fairly certain we will hold another one in the future so new fleets have a chance to complete them, and so existing fleets that chose not to complete them on their first run have another chance.
How about a project which prevents the Fleet Starbase instance from closing after you leave it? Even in the largest fleets, the starbases are mostly deserted. What good is such a fancy social hub, if the game kicks you to your last known location before entering the fleet system after relogging???
Can we please have less of the "it does nothing but look nice" (which they mostly are), and a few more useful/functional special projects (like the Bloodwine fountain and... um... is that the only one, actually???)?
Branflakes, can you comment on what happens to those still with the Winter event special project queued?
My fleet is not going to be able to complete the project (due to lack of beads and bells) and will be stuck with the project half finished.
Is there a way we'll be able to remove it as an active project to queue up this new one?
I seem to remember borticus saying we won't get stuck with this winter project somehow.
I do remember them saying that they would implement a way to finish the project if it wasn't completed in time.
Also, if you have the EC, you can purchase the beads/bells you need on the Exchange. (All - select uncommon - search 'bells' or 'beads'). Last I saw there were hundreds up.
I've always wanted a cancel button for projects as well, but now that I'm thinking about it...we might only get one if the project is unfunded. Once it's funded, it'd probably be pretty tough to figure out refunds to multiple contributors if a project was cancelled. If they didn't refund, leaders/people with access could easily grief or make mistakes and cancel something that took a lot of resources. The uproar would be enormous.
I'll throw in my vote for "more functional", "less cosmetic".
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Also, if you have the EC, you can purchase the beads/bells you need on the Exchange. (All - select uncommon - search 'bells' or 'beads'). Last I saw there were hundreds up.I
Actually, that's if you have MILLIONS of EC - players have "gone Ferengi" and are asking A LOT for even a single one. Last time I checked, you could by a "pack" of 48 for, say, 25 million EC...and I know most folks need a great deal more than that. If this has changed recently, it has been very recently - like in the last 24 hours. Anyone got any recent "intel" on this?
(...actually active since November 2010, which may one day be important to archaeologists, but not to anyone else...)