Ensign
Join Date: Nov 2012
Posts: 23
# 11
01-16-2013, 09:36 AM
just for the bigger picture:

i usually refuse to play further/quit elite stf missions when i team up with afk-leechers or ... noobs doing dumb stuff or are just not prepared for elite stfs - like constantly dying when (unsuccsessfully) trying to bring a shield on a single sphere down.

Oh - and i dont blame them joining elite stfs (hey - more dil, more marks) - i blame cryptic letting this happen.

Probably "rage quitting" wont be a problem when cryptic finally acts sometimes and ensures that only people on nearly the same level (not rank) will team up together.
Lieutenant
Join Date: Jun 2012
Posts: 58
# 12
01-16-2013, 12:59 PM
We have a number of players joining PUG's who are taking it far to seriously, with PUG's you have no idea who you will be teamed with.. If you can't cope with that set up STF's with you own fleet

If its noobs OK - everyone started as one - they can learn, somebody with a rainbow or skittle boat, help them - point out the weakness in a PM, somebody does something stupid - it happens - "Worse things happen at sea, you know"

http://www.youtube.com/watch?v=WlBiL...E0Rew&index=67

Last edited by mikoto123a; 01-16-2013 at 01:01 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,737
# 13
01-16-2013, 01:32 PM
Yeah, I'll stay even if the optional fails because I'm not going to wait out the timer to retry the mission if I quit.

Some omega marks is better than none.


And the noobs who keep stuffing Elite Stfs need to learn how to play the game before tackling on Elite.

But I guess part of it is Cryptic's fault. Normal is a complete joke; the difference between Normal and Elite is quite significant.

There should be another level in between Normal and Elite to get people ready for the differences.


Click here and here if you are interested in learning more about PvP.

Last edited by snoge00f; 01-16-2013 at 01:35 PM.
Lieutenant
Join Date: Jun 2012
Posts: 58
# 14
01-16-2013, 02:06 PM
Quite agree that a level between normal and elite is needed.

Normal - 15 Marks

Hard - 30 Marks + 1 Neural Processors

Elite - 60 Marks + 2 Neural Processors


Tying to PUG elite is more miss than hit just now (not helped by the recent increase in Lag / and associated Rubberbanding)
Lt. Commander
Join Date: Jun 2012
Posts: 157
# 15
01-16-2013, 08:22 PM
I rarely leave a STF, but sometimes I just say "F&$K it!" and leave.

I really don't care about the optionals anymore, 15 marks is nothing. But that fool in the rainbow beam boat Escort or the cruiser that can't kill two probes while it chases them for 10klicks sometimes just piss me off. And I really don't consider myself and elitist, I guess some might. But, crap like that is just uncalled for by any reasonable standard. These are elite for a reason. What could are they going to be with Donatra if they can't stop a pair of probes? They certainly aren't going to agro her, someone like that is just dead weight.

I guess in the end I blame cryptic, I bet if there was away to keep those people out of Elites rage quitting would drop dramatically. Just something simple like an accolade that unlocks Elites after 50 STFs would be good enough.
Rihannsu
Join Date: Jun 2012
Posts: 811
# 16
01-16-2013, 11:02 PM
I only bail on an STF if we've already lost two players, because those first two quitters are the only ones that get the leaver penalty
Rihannsu
Join Date: Jul 2012
Posts: 3,628
# 17
01-16-2013, 11:23 PM
Quote:
Originally Posted by tsf00181 View Post
Just something simple like an accolade that unlocks Elites after 50 STFs would be good enough.
Elitism.

You think normal is better?

HA!

You are just forcing to make people Grind normals to get to Elite and 50 STFs is grinding and only because you think a half-assed band-aid would help ... it wouldnt and then you could come with another idea to keep the "Old Boys Club" to be exclusive to a bunch of elitists that think are better that the rest.

I rage-quit when I am stressed and I am stressed because I have to run STFs when I rather be doing something else, your attitude is the one that makes me rage-quit.

Oh I have all the Elite optional in a character, I have almost all Elite optional in another character (missing IGE)... you could say I lucked out and I would say in some cases its true (got in a VERY good KASE and CSE PUG, the sight of 5 escorts using Scatter on CSE is very beautiful) but I run then for quite some time, I even LIKE KAG (always did, hate IG however) so you are pretty much saying this:

"I want you to play 100 STFs in normal"

Let me put this way, this WOULD make me rage quit because even Cryptic does not forces me to run 100 STFs.

Oh I am missing the normal optional accolade since I never got CG and IG optional in normal, hard as nails because ... simply put, people who run then usually dont have a idea of what to do, problem of Normal is they are NOT, they are just Elite with lower level enemies but some UNFORGIVING mechanics and there is exactly ZERO reason to run normal, I get payed less and have to put about the same effort ... I know how to run then, no need to being forced to "learn how to run then" every time I make a character.

Do I bail on STFs? because you have trolls and sometimes things go wrong ... I taken the bullet once because we end up in a situation were we could not win (accumulated injuries) and its not as if there is a way to leave obvious failed ones.

A 45 minute timer to not award the leaver penalty should be enough.

Oh and I am sick and tired of STFs, they are fun in a while but grinding then ... not so fun but thats Season 7, not pre was much better mind you ... I grinded to a MACO Space and Ground set before Season 7 because of Season 7.

Last edited by f2pdrakron; 01-16-2013 at 11:27 PM.
Career Officer
Join Date: Jun 2012
Posts: 20
# 18
01-16-2013, 11:47 PM
Just for the sake of Clarity, when I am talking about "Elitists" and "Rage Quitters" I was using these as catch all terms for players who, when the optional fails, start screaming abuse over chat then leave, not those who actually give logical and fair feedback and stay to try and salvage the situation....

I appreciate that after 30-40 mins and an ISE instance is no further forward, the Gate is perma-spawning nanite spheres and 2/3 players are scattered to the corners of the map , that a rational player may say enough - although from my experience generally caused by trolling rather than players unfamiliar with STF etiquette
Being first at any cost is not always the point.
Commander
Join Date: Aug 2012
Posts: 385
# 19
01-17-2013, 12:03 AM
Easy solution to this I have offered before and will now offer again:

Leaver penalty for the first person to leave should be WAY more severe. Personally I would support a 24 hour ban on ALL missions in the que. Maybe that is extreme, but IMHO leavers deserve to suffer mightily for wasting evferyone elses time. (once the FIRST person leaves, EVERYONE else should be allowed to leave without any penalty)

Combine this with a mechanic that NEVER places you in a mission that is already started. (I personally am getting fed up with the mechanic that adds players to a Starbase 24 that is halfway finished, thereby insuring they have almost no chance to win the best prize.)

Finally, add the "Read Mission Briefing" countdown timer to the beginning of ALL missions, primarily because this gives the team a moment to discuss and plan. A lot of failed STFs (and the rage-quit that comes with them) could be avoided if players talked amongst themselves before charging in. (having the timer would make it impossible for the Kirks to change in and start timers before the rest of the team is loaded in and ready to go.)

ADDITIONAL NOTE: Let's face facts here, playing STFs on the Normal setting does NOT teach players anything that carries over to the Elite STFs. It would be far superior to update all the mission briefings with a few simple tips (10% rule for instance) and a timer the way the Romulan Mark missions are done.
Ensign
Join Date: Nov 2012
Posts: 23
# 20
01-17-2013, 03:01 AM
Quote:
Originally Posted by glassguitar View Post
Easy solution to this I have offered before and will now offer again:

Leaver penalty for the first person to leave should be WAY more severe. Personally I would support a 24 hour ban on ALL missions in the que. Maybe that is extreme, but IMHO leavers deserve to suffer mightily for wasting evferyone elses time. (once the FIRST person leaves, EVERYONE else should be allowed to leave without any penalty)
I can't agree with that. Just think of doing pug and being blessed with two afk-leechers (yeah, happens). Nobody wants to grind for them and nobody would want to have a 24 hour ban.
Same if you join with two or three noobs (not newbs by the way - noobs dont read chat and just ignore everyting, particulary a good advise). I see it that way that someone who cant or is unwilling to contribute to a team/doing teamplay is wasting everyone else time.

Normal mode is a joke. You dont need to do teamplay, use chat or any tactics. Just shoot on everything that is targetable will do the job very well.

My solution would be:
make elite harder. make it so hard that 5 players with decent builds and skills doing real teamplay are needed to win it. So when someone tries to leech - it will result in a fail. same with noobs. But i fear, cryptic is unable to do that. We already have one shot kills. Doesnt make any sense to increase the damage that one shot could kill you twice...

Oh and for the real good advise - just don't do pug:

Its plausible, yes. but why should i give up that part?

Using the same logic you can say:
- This mission has a bug? Dont play it.
- This Boff/Console/Ship isnt working as it should? just dont use it.
- pvp'ers yelling about tricobalt and antimatter? Just play only with your fleetmates.
- dont have a big fleet? Oh, just dont do pvp ...
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