Career Officer
Join Date: Jan 2013
Posts: 111
# 11
01-12-2013, 04:45 PM
How will the build being discussed operate in other theaters, such as doing damage or support? I ask because I'm also a new engineer and I'm looking for some viable builds that maximize DPS and survivability. Any pointers are appreciated.
Captain
Join Date: Dec 2012
Posts: 546
# 12
01-13-2013, 10:12 AM
Here's what I am running right now. I posted this in another post but I find it works for me. Granted, I am a Commander (27) right now and prefer to be a more Jack-Of-All-Trades/Might Glaicer type of Tank/Engineer but it works for me and the Avalon. (AKA: I prefer to hit as hard as my enemies are)

Lieutenant
Starship Weapons Proficiency, Driver Coil, Starship Batteries, Hull Repair, Starship Shield Emitters all maxed.

Lt. Commander
Energy Weapons & Projectile Weapons 3, Structural Integrity 7, Subsystem Repair 7, Warp Core Efficiency 7, Power Insulators and Shield Systems 3

Commander
Targeting Systems 1, Starship Electro-Plasma/Warp Core Potential 4

I'd have to look to get my Ground abilities as the time I wrote these down (modified for level), I was seeking advice on how to build up my Mirror Assault I got from a Lock Box while a Lt. at the time.
Career Officer
Join Date: Jan 2013
Posts: 111
# 13
01-16-2013, 06:47 PM
Here's a pretty good DPS/Tank build for an Engineer that might interest you.

All credit goes to the OP in the linked post, I just found it from browsing:
http://sto-forum.perfectworld.com/sh...82&postcount=2
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