Empire Veteran
Join Date: Jun 2012
Posts: 6,309
# 71
01-17-2013, 05:04 AM
Quote:
Originally Posted by yreodred View Post
I haven't read the previous 7 pages so please apologize if anything has been already discussed before.
I would like to state my opinion in this matter because i see this matter becoming more and more grave.

For me Space Combat in STO doesn't feel like Star Trek because of the overwhelming amount of cannon (NOT canon) weapons. At least 50% of all ships in STFs or fleet actions use cannons or are escorts in the first place. It just doesn't feel right.
Space fights in Star Trek always felt completely different than lets say battles in Star Wars or BSG.
All those small zipping cannon fireing escorts make Space Combat in Star Trek Online look and feel more like a Space Battle in BSG than Star Trek. I think there should be a option to make Cannon weapons at least look and sound like beam weapons.
(I know i would create a flame war, or whatever you may call it nowadays, in this thread if i would come to speak about escorts making STO space battles look very un- Star Trekkish, so i won't start with it.)

Personally i hate cannon weapons not only because they make this Star Trek game look like a generic cheap Sci fi game, but because of that ANNOYING stuttering sound they produce ALL THE TIME when they fire.
I regularily just shut off the PC speakers, but i think its silly that there is a reason to do this in the first place.
The leave the cannons to the KDF since it is canon that they use Cannons on thier vessels quite often.
You'll be screwing over the Escort players fedside but at least you can keep the Quad cannons since they are canon for fed use.
Heck, you can even have the KDF Quads taken out of the game, we KDF will keep the DHCs, DCs, and singles.

I don't imagine it'll be well recieved though since this thread has long since gone from "what could improve combat" to just another complaint thread that wants STO reshaped to suit the fans impression of the game instead of those whom own the IP.
He who laughs last thinks slowest.
Captain
Join Date: Aug 2012
Posts: 2,051
# 72
01-17-2013, 05:44 AM
Quote:
Originally Posted by sophlogimo View Post
Oh I would be so for this. No mechanics change, just "switch FX to beam" and "switch FX to cannon". This alone would help a lot.
That would be perfect. Just a FX change, no game mechanics change (i have given up hope for STO to become a "serious" or "mature" Trek game, a long time ago.).

I didn't dare to hope there would be someone else would want this too.
I cannot imagine that a feature like this would be too hard to implement and i really think this little feature could make this game look much more like Star Trek instead of a generic Sci Fi game.



Quote:
Originally Posted by bitemepwe View Post
The leave the cannons to the KDF since it is canon that they use Cannons on thier vessels quite often.
You'll be screwing over the Escort players fedside but at least you can keep the Quad cannons since they are canon for fed use.
Heck, you can even have the KDF Quads taken out of the game, we KDF will keep the DHCs, DCs, and singles.

I don't imagine it'll be well recieved though since this thread has long since gone from "what could improve combat" to just another complaint thread that wants STO reshaped to suit the fans impression of the game instead of those whom own the IP.
You won't hear anything against this from me.
I assume we're talking purely about FX?


Another cool feature would be to set the thickness of the energy weapons Beam/bullet or the size of the torpedoes. I think they're all to big across the board. A little slider at the Game Options to set the size of the Weapons FX would be nice.

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-> -> -> STO players unite and say NO to ARC <- <- <-

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Last edited by yreodred; 01-17-2013 at 05:48 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,309
# 73
01-17-2013, 07:19 AM
Quote:
You won't hear anything against this from me.
I assume we're talking purely about FX?
Nope, literally taking cannons, except for the Quads , the ENT Phase cannons of the that era or the predacessor of phase cannons the Plasma cannons and Laser cannons, off of the feds list of weapon choices while leaving all cannon choices except the Quads for the KDF.
Of course since no canon sources except Memory alpha show what type cannons the KDF had we would be stuck with just the Disruptor cannons listed in Memory Alpha that could fire both Pulse or beams.

One can not have thier cake and eat it too if we are talking canon restrictions on weapons. Having fed cannons act as beams graphically but doing cannon damage would be unfair to canon. Would be better to change Beam arrays to behave slightly better.

Wham, the game becomes slower, Escorts till rule the DD scene and Cruiser remain the weaker DD vessel in the fans eyes and the game as a whole becomes a little less fun in my opinion becuase of the restrictions put in place to accomidate a few.
He who laughs last thinks slowest.

Last edited by bitemepwe; 01-17-2013 at 07:23 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,823
# 74
01-17-2013, 11:01 AM
Quote:
Originally Posted by twg042370 View Post
Star Trek feel?

A four second exchange of phasers and then cutting to our BOFFs bouncing around the bridge followed by ten minutes of speechifying?

That'd be a thrilling game.
It wouldn't be Star Trek if every time you got hit boffs and doffs weren't thrown across the bridge infront of the camera.
Captain
Join Date: Aug 2012
Posts: 2,051
# 75
01-21-2013, 08:54 AM
Quote:
Originally Posted by bitemepwe View Post
Nope, literally taking cannons, except for the Quads , the ENT Phase cannons of the that era or the predacessor of phase cannons the Plasma cannons and Laser cannons, off of the feds list of weapon choices while leaving all cannon choices except the Quads for the KDF.
Of course since no canon sources except Memory alpha show what type cannons the KDF had we would be stuck with just the Disruptor cannons listed in Memory Alpha that could fire both Pulse or beams.

One can not have thier cake and eat it too if we are talking canon restrictions on weapons. Having fed cannons act as beams graphically but doing cannon damage would be unfair to canon. Would be better to change Beam arrays to behave slightly better.

Wham, the game becomes slower, Escorts till rule the DD scene and Cruiser remain the weaker DD vessel in the fans eyes and the game as a whole becomes a little less fun in my opinion becuase of the restrictions put in place to accomidate a few.
Taking away heavy damage dealing Weapons from Starfleet ships, without introducing an appropiate alternative would take away a lot of firepower from escorts and other ships, many players wouldn't find that very funny, believe me.


Personally i think this game is already so far away from canon, it's not even funny anymore. For all i care they can leave things as they are, i don't really care anymore. Trying to make this game more canon, is like asking a couple of people about what Star Trek defines, you will get even more answers as people you have asked.

The best sollution would be to give each player as much ooptions as possible, to make this game look and feel like trek.
They should just give us the option to make our weapons at least LOOK and sound like Star Trek weapons. So it's up to each player to change thing he/she doesn't like.
Just speaking for myself, but i just hate that ANNOYING stuttering sound and the cheap look of cannon weapons, i wish they would give us the option to just switch to beam FX. Similar as you can turn set visuals on and off.

I can't imagine that implementing such a feature would be too hard. Animations and sounds are already in the game.
So if a nice devs reads this, i hope they will consider implementing that feature.

-----------------------------------------------------------------
-> -> -> STO players unite and say NO to ARC <- <- <-

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Captain
Join Date: Jul 2012
Posts: 2,107
# 76
01-21-2013, 01:22 PM
Also, I just wanted to throw this out there - Breen should be using disruptors, and so should the Romulans (except their plasma torpedoes). STO does a terrible job of sticking to canon.

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Starfleet Veteran
Join Date: Jul 2012
Posts: 9
# 77
02-23-2013, 07:40 AM
Being able to put my ship into a straight up climb or a straight down nose dive would increase the feel of what would be true space combat. Especially if they added more enemy into the fray. Would be able to incorporate tactics into the game that has thrown the trek universe into a massive war. Adding 5k to the engagement range would be awesome also.

Just a cosmetic thing...a optional set of windows that show a "feed" if you will, from the bridge...seeing consoles spark, your captain shouting orders, Boffs getting tossed around, and engineering of people scrambling and fixing things.
Commander
Join Date: Dec 2012
Posts: 488
# 78
02-23-2013, 06:46 PM
Quote:
Originally Posted by maxvitor View Post
As for 360 degree motion, while I agree, it's space, so there is no limitation on degrees of freedom, but it should be remembered that you rarely see in the movies or tv series scenes where a ship is flying inverted or at right angles.
There's no need to bog down the game with the burdens of using models for filming.
Lieutenant
Join Date: Oct 2012
Posts: 57
# 79
02-23-2013, 08:16 PM
Quote:
Originally Posted by edalgo View Post
It wouldn't be Star Trek if every time you got hit boffs and doffs weren't thrown across the bridge infront of the camera.
*lurches to the left in captain's chair*

*lurches to the right in captain's chair*

*lurches to the left in captain's chair*

*collects Borg Neural Processors*
Captain
Join Date: Aug 2012
Posts: 938
# 80
02-24-2013, 09:11 AM
Quote:
Originally Posted by yreodred View Post
I haven't read the previous 7 pages so please apologize if anything has been already discussed before.
I would like to state my opinion in this matter because i see this matter becoming more and more grave.

For me Space Combat in STO doesn't feel like Star Trek because of the overwhelming amount of cannon (NOT canon) weapons. At least 50% of all ships in STFs or fleet actions use cannons or are escorts in the first place. It just doesn't feel right.
Space fights in Star Trek always felt completely different than lets say battles in Star Wars or BSG.
All those small zipping cannon fireing escorts make Space Combat in Star Trek Online look and feel more like a Space Battle in BSG than Star Trek. I think there should be a option to make Cannon weapons at least look and sound like beam weapons.
(I know i would create a flame war, or whatever you may call it nowadays, in this thread if i would come to speak about escorts making STO space battles look very un- Star Trekkish, so i won't start with it.)

Personally i hate cannon weapons not only because they make this Star Trek game look like a generic cheap Sci fi game, but because of that ANNOYING stuttering sound they produce ALL THE TIME when they fire.
I regularily just shut off the PC speakers, but i think its silly that there is a reason to do this in the first place.
I pretty much whole heartedly agree with this. If I could eat my cake too, I would throw in customizable hard points. You should be able to put your DBB or DHC hard points on a phaser strip or emitter. You should be able to put your DHC on a torpedo launcher. When I play I like to pretend my turrets are micro torpedo launchers, anyways doing this would also add cool element of subterfuge in PVP, you would have to pay more attention to damage, builds and ship types. That's also a problem, but it sounds like the type of challenge basic logic could handle pretty well, like, "that guy is in an escort, so it's probably DHC's, even though they're so close together and firing from what looks like the bridge.

Also space needs to be free 3D.
The Somraw, K'tinga, D'Kyr, D7, Kumari, and T'Varo are all older than the Constitution Refit and yet they are tier 5. The rule needs to change.
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