Very high Hull.
Very high Shields.
Very, VERY low speed.
Takes 2 minutes to turn 180.
Extremely high mass (aka, slides for a long time after full impulse is off).
Crew size: Population of Texas
Subsystem targeting
Sensor Analysis
Built in tractor beam 1
Built in Repulsor beam 1.
I.K.S. Shinano
Named after a carrier launched before it was ready, without a working air wing and a crew of novices. Sunk on its maiden voyage. Ring a bell Cryptic?
Very high Hull.
Very high Shields.
Very, VERY low speed.
Takes 2 minutes to turn 180.
Extremely high mass (aka, slides for a long time after full impulse is off).
Crew size: Population of Texas
Subsystem targeting
Sensor Analysis
Built in tractor beam 1
Built in Repulsor beam 1.
Overpowered to start first off, second off, what would be the point of sensor analysis on this ship? Second off, just got a Vo-quv, that thing has pets coming out it's wazoo. You can fly two BoP heavies, and six fighters at once.
I AM THE HARBINGER OF HOPE!
I AM THE SWORD OF THE RIGHTOUS!
overpowered how? Its damage is the pets as the carrier has just 2 weapons fore and 2 aft.
Its a primary fleet carrier. The VoQuv is a dreadnought ...basically a battleship with hangar bays.
sensor analysis and the built in tractor beams plus subsystem attacks are there so this ship can be a true fleet support vessel and fleet carrier.
Feds got a multimission, highly OP'd cruisers... the KDF equivalent should be these: fleet carriers.
No fancy shmancy consoles though or idiotically overpowered abilities. Just solid, reliable performance and plenty of pet deployment capability.
I.K.S. Shinano
Named after a carrier launched before it was ready, without a working air wing and a crew of novices. Sunk on its maiden voyage. Ring a bell Cryptic?
overpowered how? Its damage is the pets as the carrier has just 2 weapons fore and 2 aft.
Its a primary fleet carrier. The VoQuv is a dreadnought ...basically a battleship with hangar bays.
sensor analysis and the built in tractor beams plus subsystem attacks are there so this ship can be a true fleet support vessel and fleet carrier.
Feds got a multimission, highly OP'd cruisers... the KDF equivalent should be these: fleet carriers.
No fancy shmancy consoles though or idiotically overpowered abilities. Just solid, reliable performance and plenty of pet deployment capability.
I've seen Vo'quvs and Kar'fis doing as much damage as a decent escort would, only with their pets. If you were to use 4 hangars, the possibilities would be endless --> the ship would be devastating (if the enemy is in range).
On the other hand, it would be a terribly boring design whenever you are required to move across the map.
Plus you'd be adding another layer of spam to space maps.
I don't see much positive about such a ship.
Looks to me you might want to command a station rather than a starship.
Actually I had my own idea for an interesting ship that's kind of out there, Lethean Cosmozoan Ship, a living telepathic ship, a Cosmozoan that has been domisticated by the Letheans.
Cosmozoan would be its catogory, but its class would a Lethean Kraken.
It would have 4 fore weapons and 4 aft Weapons, with a special console or ability that dealt telepathic damage which did nothing to shields or hull and slaughtered crew instead.
I would be happy if it were something along the lines of a Vesta...doesn't need aux disruptor cannons and stuff but it would be nice to have some type of carrier that has a turn rate in the double digits.
I've seen Vo'quvs and Kar'fis doing as much damage as a decent escort would, only with their pets. If you were to use 4 hangars, the possibilities would be endless --> the ship would be devastating (if the enemy is in range).
2 problems with your logic:
1: carrier = escort. They're not. An escort will significantly outdamage a carrier like the one I outlined above. I know this because my bird of prey / adv. escort put voquv pet alpha strikes to shame. (b'rolth high yield attacks).
2: As you said, 'if the enemy is in range'. Very low speed+very low turn rate say 'hello!'. This is the 'cap ship' aspect of a fleet carrier such as this. The carrier itself must be within 15km of the enemy to properly command its pets and within 10km to properly support them.
Quote:
On the other hand, it would be a terribly boring design whenever you are required to move across the map.
Plus you'd be adding another layer of spam to space maps.
I don't see much positive about such a ship.
Looks to me you might want to command a station rather than a starship.
Boring not really...its just a much more tactical gameplay.
The positive of it is precisely that it can be a very potent support craft or a very powerful launch platform for pets. The player would be using the pets and support BOFF abilities to play not merely launching pets and going in with high level tac boff skills and heavy weaponry blasting stuff up (like the current kdf carriers do).
I.K.S. Shinano
Named after a carrier launched before it was ready, without a working air wing and a crew of novices. Sunk on its maiden voyage. Ring a bell Cryptic?