Career Officer
Join Date: Jul 2012
Posts: 322
# 11
01-18-2013, 04:58 AM
Does this mean the torpedoes won't misfire rapidly anymore? Sorry am at work and cant check on game! lol
Join Date: Nov 2012
Posts: 3,477
# 12
01-18-2013, 05:47 AM
Originally Posted by derbeelzebot View Post
That the Omega Launcher no longer procs Projectile DOFFS is not a nerf.

Before when the proc happened, the launcher reset in a way that no torpedo was actually launched. Probably because the firing rate is so fast. I've had strings of like 5 pseudo launches in a row which did nothing, before I spotted it.

Projectile DOFFS doing nothing is an improvement over the previous state. On top of that the damage of this launcher is limited by it's growth of charges which isn't affected by DOFFS (yet).

tl;dr It's not a nerf. It's a fix for a harmful bug.
It's a nerf because now you can't use the Omega as a secondary torpedo to achieve shorter refire rates for longer CD projectile weapons via Projectile Doffs.

Originally Posted by starkaos View Post
Cause people were apparently using it to create romulan torpedo spam. In STFs, a few times I saw a constant stream of plasma torpedoes heading toward a gateway or cube. PvE is all fine and good to have these little tricks that harm no one IMO. However, in PvP it causes immense grief. Its kind of hard to deal with 20 plasma torpedoes coming toward you.
You're still able to do that without Omega torps.

Last edited by stirling191; 01-18-2013 at 05:51 AM.

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