Captain
Join Date: Jun 2012
Posts: 1,017
# 31
01-17-2013, 05:06 AM
I agree on the Photon needing work, especially when compared to the rest of the torp types. Therefore, (and I see another poster in this thread agrees with me) since cruisers have a hard time broadsiding & laying out torps, then giving photons a 180 arc sounds good on the surface...

So, I'm on the same page - Photon arc (and only photons) get 180 natural, everything else still 90...

Heck, I play a Science officer and by the time I skilled up decently in my science abilities and engineering, I ran out of skill points to truly spec into torpedoes (I think I got 3's in the admiral level energy weapons crits and usually slot only one skill point in torpedo crits) and torps work "just fine enough" for me...
Well, with the upgrade announcement leaving NX and Connie fans in the dust again, can we restart / revisit the T5 Connie and NX threads - since they will no longer be "truly" endgame ships... (after we get the T5 versions, it'll be time to see them added to the T5U upgrade charts too...
Captain
Join Date: Jul 2012
Posts: 777
# 32
01-17-2013, 05:09 AM
Another possibility:
Make photon torpedos work similiar to the Omega torpedo. Give them a 5-10 projectile magazine which a ship can fire in rapid succession and only apply a more lenghty cooldown on them when all torpedos have been fired. HY could just buff the damage of every single torpedo instead of increasing their numbers, TS could work the same but target more than enemy.
Rihannsu
Join Date: Jun 2012
Posts: 1,527
# 33
01-17-2013, 07:20 AM
Do torpedoes in general need a buff?

Even with point expenditures, I don't think so.

Sure Photon Torpedoes feel useless. Who would want to focus on Photons? An Akira Escort carrier maybe. I've been contemplating that one honestly.. Torp Spread 3 + Akira Torpedo Console + 2-3x Photon Torpedo Consoles.. sounds tempting.

Quantum torpedoes are, and always have been the staple PVP Torpedo. They hit harder, and Fly faster then the other torps. No need to buff them further.

Transphasics already got their buff.. moving on..

Chronoton Torpedoes are ment to be more of a debuff weapon then a serious torpedo..

Plasma Torps got buffs in the form of new consoles and new abilities from the Romulan Reputation.. Though that Reman and Romulan Set bonus to make those heavy projectiles faster could be buffed abit more. Or maybe make the Reman set bonus affect all Heavy Projectiles (Plasma, Tricobalt, and Thermonic)

Tricobalt Torpedoes are fine where they are. They get any more of a buff they'd be OP.

As far as skills, it doesn't take much at all to focus into them with Energy weapons unless your trying to run a more Ground orientated, or some specialist based build in the skill trees.

But hey, if the Development staff agrees with you, Yak, and wants to buff them more. I'd be all for it.. Force people to use those Kinetic Resist Consoles more often, right?
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Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 34
01-17-2013, 09:54 AM
I agree that Photon torps are lackluster compared to how fast and how many they shoot unbuffed.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Nov 2012
Posts: 3,465
# 35
01-18-2013, 06:54 AM
Quote:
Originally Posted by bitemepwe View Post
I agree that Photon torps are lackluster compared to how fast and how many they shoot unbuffed.
I disagree. With their rapid fire rate, and frankly very respectable base damage when compared with other torpedoes, photons make a hybrid torpedo boat/gunship build very plausible. With only an APB3 and an adapted Maco 2-piece (no photon consoles) I'm routinely pushing 20k+ crits every torpedo GCD while still carrying two DHCs up front. Blowing every CD I've been able to get into the 40-50k range.

With a bit more crit-related optimization and/or boff-reskilling I think I could probably tack on another 10-15k to that number.
Commander
Join Date: Jun 2012
Posts: 270
# 36
01-18-2013, 04:44 PM
Quote:
Originally Posted by stirling191 View Post
With only an APB3 and an adapted Maco 2-piece (no photon consoles) I'm routinely pushing 20k+ crits every torpedo GCD while still carrying two DHCs up front. Blowing every CD I've been able to get into the 40-50k range.

With a bit more crit-related optimization and/or boff-reskilling I think I could probably tack on another 10-15k to that number.
You must be talking about PvE. One DHC can crit 20-30k against NPC ships so multiply that by 4 and you can still get comparable damage without torpedoes (let's not nickel and dime the maths here - the damage numbers will obviously vary).
K'eg/T'lol/Dude/Yak
Captain
Join Date: Jun 2012
Posts: 1,123
# 37
01-18-2013, 04:53 PM
Quote:
Originally Posted by webdeath View Post
Do torpedoes in general need a buff?

Even with point expenditures, I don't think so.

Sure Photon Torpedoes feel useless. Who would want to focus on Photons? An Akira Escort carrier maybe. I've been contemplating that one honestly.. Torp Spread 3 + Akira Torpedo Console + 2-3x Photon Torpedo Consoles.. sounds tempting.

Quantum torpedoes are, and always have been the staple PVP Torpedo. They hit harder, and Fly faster then the other torps. No need to buff them further.

Transphasics already got their buff.. moving on..

Chronoton Torpedoes are ment to be more of a debuff weapon then a serious torpedo..

Plasma Torps got buffs in the form of new consoles and new abilities from the Romulan Reputation.. Though that Reman and Romulan Set bonus to make those heavy projectiles faster could be buffed abit more. Or maybe make the Reman set bonus affect all Heavy Projectiles (Plasma, Tricobalt, and Thermonic)

Tricobalt Torpedoes are fine where they are. They get any more of a buff they'd be OP.

As far as skills, it doesn't take much at all to focus into them with Energy weapons unless your trying to run a more Ground orientated, or some specialist based build in the skill trees.

But hey, if the Development staff agrees with you, Yak, and wants to buff them more. I'd be all for it.. Force people to use those Kinetic Resist Consoles more often, right?
Hargh'Peng are fine the way they are as well.
Captain
Join Date: Jul 2012
Posts: 2,192
# 38
01-21-2013, 12:03 AM
Photons are fine, if you sport more launchers, torpedo DOFFs and do not focus on torpedo BOFFs. Fire and forget weapon. But that's more about individual taste.

I would love that all torpedoes work as omega one tho. And I would even add larger launchers for cruisers/science ships with a little wider arcs.
Lt. Commander
Join Date: Jun 2012
Posts: 225
# 39
01-21-2013, 04:19 AM
buff? no. gcd unlock. GODYES

that my friends is the biggest change this game ever xaw that most of you noobs dont even remember. cannons used to have a global cd just like torps do now. torps global cd used to be 3 now its 1 should be 0


no need for more damage ( ive had q torp crits 80000 off hy1) or shield damage ( trico crit czn still blow down a face on everything but heaviest shield)

but the si ple difference between torps and cannons remains the same. cannons can fire in tandem and i personally have to perform ridiculous maneuvers to expose rear arc flashes to chain torps at you. simply remove torp d. jump on the bandwagon people, please
Captain
Join Date: Aug 2012
Posts: 13,293
# 40
01-21-2013, 04:46 AM
As part of an overall combat system upgrade, they should have a fire priority. Though, this would apply to energy weapons as well as torps. But that's just me being lazy - but still, the random nature of it is kind of funny.

As a test, take four different torps - put them on auto. Arrange them in a certain order. Fire!

They'll fire in a certain order - not the order you arranged or any other logical order.

Take another toon, with the same four different torps - put them on auto. Arrange them in the same order. Fire! They'll fire in a different order - not the same as the other toon.

Go back to that first toon. They may or may not fire in the same order. Zone. The order may change...

You may even find that the order remains the same for a week or two, where you get used to it...and then...it changes.
Vice Admiral Geist, Klingon Science Officer
U.S.S. Temporary, Sentinel-class Star Cruiser
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