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Empire Veteran
Join Date: Jan 2013
Posts: 239
# 31
01-17-2013, 07:18 PM
As long as the Lethean ship looks properly bad ass, I'd like to see one.
STO would have been better as a Stargate MMO than it is as Star Trek. Go figure.

~Karona@Sobekeus
Jem'Hadar Dreadnought Carrier Exterminatus
Captain
Join Date: Jun 2012
Posts: 2,218
# 32
01-17-2013, 09:59 PM
Quote:
Originally Posted by cmdrskyfaller View Post
2 problems with your logic:

1: carrier = escort. They're not. An escort will significantly outdamage a carrier like the one I outlined above. I know this because my bird of prey / adv. escort put voquv pet alpha strikes to shame. (b'rolth high yield attacks).

2: As you said, 'if the enemy is in range'. Very low speed+very low turn rate say 'hello!'. This is the 'cap ship' aspect of a fleet carrier such as this. The carrier itself must be within 15km of the enemy to properly command its pets and within 10km to properly support them.
I never talked of alpha strikes. I don't even think pets have anything like it in their code.
I'm talking sustained damage. And also thanks to very short hangar recharges, those carriers keep all their pets on target contimuing on doing that damage.

Not that alpha strikes are of any importance in PvE, btw.

I may have exagerated, but I've indeed seem pets at least getting close to non-tac captained escorts. When doubling the amount of hangars, you'd get damage numbers of your pets only the best tacs could rival.

Quote:
Originally Posted by cmdrskyfaller View Post

Boring not really...its just a much more tactical gameplay.

The positive of it is precisely that it can be a very potent support craft or a very powerful launch platform for pets. The player would be using the pets and support BOFF abilities to play not merely launching pets and going in with high level tac boff skills and heavy weaponry blasting stuff up (like the current kdf carriers do).
The problem is this type of gameplay just isn't part of STO. We're supposed to captain our one ship and do things ourselves (although we're Vice-Admirals and Lt. Generals), as we're also doing on ground.

If this is the type of play you'd welcome, maybe you should look elsewhere. Or maybe just wait till they add another rank. It would seem they're toying with the idea of adding something along the lines of controlling several ships and supporting them from behind.


In the end, such a "heavy carrier" would be noticeably stronger than anything else in PvE and completely useless in PvP.

It would work as sort of a base in PvP close to which the opposing team members would be decimated. Due to the carrier's sluggishness, though, they could keep their distance. Such a match could then end in two ways:

- either a fight of a weakened team away from the reach of the carrier (basically a 4 vs. 5);

- or two teams stuck without real fighting: the carrier team keeping close together in safety and the other team flying around, not daring to get close and get killed.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Add Tier 6 staple KDF ship types: Carrier and Bird of prey.
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Lieutenant
Join Date: Jun 2012
Posts: 34
# 33
01-18-2013, 01:34 AM
Quote:
Originally Posted by cmdrskyfaller View Post
I want a true carrier.
4 hangar bays.

2 weapons fore
2 weapons aft.

5 engineering
5 science
2 tactical
5 device

+10 power to Aux.
+5 power to shields.

Boff:

Cmdr Universal
Lt Cmdr. Science
Lt. Cmdr. Engineering
Lt. Cmdr. Universal
Lt. Tactical

No console. Carrier has built-in benefits:

Subsystem targeting
Sensor Analysis
Built in tractor beam 1
Built in Repulsor beam 1.
ok so i like the idea but this setup is OP.
First to balance out the 4 hangers i would put 2 fore 2 aft but make it so dual cannons and DBB are restricted from this ship. So you have single cannons beams and turrets plus torps.

i would say consoles limiting to 10 not 12 so.
3 engineer
4 sci
3 tactical

make this a KDF special by making it have same setup as a BoP almost
Universal Cmd
Universal LCmD
Universal LCmD
Universal LT

I agree no console but i would suggest a change of abilities.
target subsystems
Put on warp shock wave- a ship this size would cause a wave in the rear pushing targets back and the targets in front pulled towards. It would be logical
This ship would have 2 sets of carrier commands top and bottom so you can have 1 set on attack and 1 intercepting.
Captain
Join Date: Jun 2012
Posts: 960
# 34
01-18-2013, 02:03 AM
It might just be me, but honestly I think that with all our universal slots and the like, the KDF faction has plenty variety of ship configuration- and to that end I'd really rather not see just one more battlecruiser variant or whatever.


Instead, it'd be really cool if Cryptic started giving us, the faction you actually have to be competent to play, more on-off unique designs.


The Vesta is a step in the right direction- a ship with a hangar, sci options, and can mount cannons.

We already have flight deck cruisers- so I'm hoping for more weird designs.


For example:


Broadside ships. Cruisers that mount heavy weapons with limited firing arcs to the left and right, rather than the fore and aft. Could also work as a 'cruiser's escort', being able to fire eight beam weapons fore or aft.

A ship that has a 'cloaked heavy torpedo'

Ships with only three shield facings.

Ships that can mount 'two' shields (or engines, or deflectors), but all numerical values are halved)

A ship with some sort of 'ramming' power that isn't tied to your ship being almost dead. Bonuses to hull resistance when ramming enemies.

A '3 hangar' carrier that has only a few weapons, science related powers, and whose fighters 'persist' upon death. Player interaction would persist until the last fighter is destroyed, moving from being centered on each squadron in sequence as the others are destroyed.

A ship with a 'cover shield' console that treats everything on the 'other side' from an enemy as cloaked. Deploy the umbrella and that borg cube can't see your big fleet buffing up until it attacks, breaking the effect.


A ship with an 'extra space doff' slot to allow six (one on the ship and five in your roster) doffs slotted.

A sort of 'super' garumba, which enters 'siege mode' and disables it's engines, turning into a sort of stationary fortress. Some sort of big defense boost to counteract the defense penalty from not moving, provide immunity to certain debuffs (or maybe just really high resist) and has fore and aft weapons gain a 360 targetting radius.
Captain
Join Date: Sep 2012
Posts: 717
# 35
01-18-2013, 07:18 AM
I really would like a sci specialised kdf ship (I mean one with a boff layout like the dssv on the fed side) - I've pondered buying a b'rel due to its universal slots as I could see it being very viable (for estf pve I'd go with the cmmdr and a lt slot being HEx2, TSS2x2 and two grav wells/tyken/energy siphons, the lt cmmdr being epts1, 2 and aux2sif and the last slot as two torp spreads) but with its cost, I'll be grinding for a few months but I would really like to see a dedicated klingon science vessel designed as so

To me, that really is what the KDF is missing (although I will admit, the sci options on my klink carrier are nice...grav well spamming to help my bops never gets old, nor equipping the ship with rainbow turrets as the ship does little but park in place)
Captain
Join Date: Jun 2012
Posts: 1,241
# 36
01-18-2013, 09:44 AM
Quote:
Originally Posted by toiva View Post
I never talked of alpha strikes. I don't even think pets have anything like it in their code.
I'm talking sustained damage. And also thanks to very short hangar recharges, those carriers keep all their pets on target contimuing on doing that damage.
They do. The pets use a tac ability on weapons on their first ever run and then at random intervals during their combat sequence.

The pets that have short recharges do the least damage. Birds of Prey have the highest alphas and the longest timers.


Quote:
Not that alpha strikes are of any importance in PvE, btw.
Its insanely important for pets because its the one time they do real damage. 'sustained' damage is very low..heck, the voquv with only turrets does more damage than todujs or slavers.

Quote:
I may have exagerated, but I've indeed seem pets at least getting close to non-tac captained escorts. When doubling the amount of hangars, you'd get damage numbers of your pets only the best tacs could rival.
...which is why the ship would have four hangars AND only 2 weapons fore and aft. The damage is exclusively focused on pets...which are not boosted by any tac captain ability.


Quote:
The problem is this type of gameplay just isn't part of STO. We're supposed to captain our one ship and do things ourselves (although we're Vice-Admirals and Lt. Generals), as we're also doing on ground.

If this is the type of play you'd welcome, maybe you should look elsewhere. Or maybe just wait till they add another rank. It would seem they're toying with the idea of adding something along the lines of controlling several ships and supporting them from behind.


In the end, such a "heavy carrier" would be noticeably stronger than anything else in PvE and completely useless in PvP.

It would work as sort of a base in PvP close to which the opposing team members would be decimated. Due to the carrier's sluggishness, though, they could keep their distance. Such a match could then end in two ways:

- either a fight of a weakened team away from the reach of the carrier (basically a 4 vs. 5);

- or two teams stuck without real fighting: the carrier team keeping close together in safety and the other team flying around, not daring to get close and get killed.
It seems obvious to me you do not fly a carrier in pve or pvp.

To begin with, the carrier that knows how to use its pets (that means, it doesnt just launch them and leaves the attack order on while he flies and fights with his ship...the pets are ignored during the entire fight and act merely as damage add-ons) can and does control them closely.

Toduj fighters, if controlled properly, can deliver almost as much damage as a double wing of b'rolths in the same amount of time. Attack, recall, attack, recall... it triggers their alpha strike repeatedly when you control your pets that way. Slavers can be made to generate massive minefields with the same process.

This is the type of pet-controlling combat the fleet carrier would perform on top of using sci/eng abilities to support team and his pets.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Career Officer
Join Date: Jun 2012
Posts: 1,006
# 37
01-18-2013, 10:52 AM
Hello fellow KDF warriors,

Branflakes tweeted this a little while ago https://twitter.com/PWE_BranFlakes/s...7888054972416:

Quote:
Today's Friday Screenshot is another epic screen! #Klingons #Kamarag
This might be the name of the KDF vessel alongside the expected Ambassador-class. All I can find for Kamarag is the "assumed" name of the Klingon Ambassador in Star Trek IV an VI (http://en.memory-alpha.org/wiki/Unnamed_Klingons).

Food for thought. Huh, I just realized that if this is true, it means that both vessels involved "Ambassadors" in some way.

Ugh, my head.
Member since November 2009... I think.
(UFP) Ragnarök Fleet - Logistics Division Vice Admiral T'Phira; Captain Selena; Captain Altecha; Captain K'Kera; Lieutenant Aydihe Tefx; Subcommander S'ena
(KDF) Lieutenant General Vokno (aka Lady Vokno); Lieutenant General Raylene
Empire Veteran
Join Date: Jun 2012
Posts: 7,169
# 38
01-18-2013, 11:17 AM
and its been posted. its basically a cross between a ktinga and a vorcha, so it will have very nice stats to be sure
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 1,006
# 39
01-18-2013, 11:20 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
and its been posted. its basically a cross between a ktinga and a vorcha, so it will have very nice stats to be sure
Indeed. Here's a direct link for the record: http://images-cdn.perfectworld.com/w...8531996637.jpg

P.S.- dontdrunkimshoot, I've been meaning to say this ever since I first saw your forum handle a year ago: it is awesome and INGENIUS.
Member since November 2009... I think.
(UFP) Ragnarök Fleet - Logistics Division Vice Admiral T'Phira; Captain Selena; Captain Altecha; Captain K'Kera; Lieutenant Aydihe Tefx; Subcommander S'ena
(KDF) Lieutenant General Vokno (aka Lady Vokno); Lieutenant General Raylene
Captain
Join Date: Jun 2012
Posts: 4,136
# 40
01-18-2013, 01:00 PM
Thats gotta be the D7M Suvwl' QeH with the center engine removed.

http://www.moddb.com/mods/klingon-ac...ges/klingon102

I'm SO loving this !!!
KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG
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