Ensign
Join Date: Sep 2012
Posts: 21
So I like the aquarius. I like the idea that a escort docks inside a long range cruiser instead of flying with it. Its great for conserving energy and giving the escort crew full luxury of a cruiser. The cruiser get instant access.to a escort at all times. I also think that while docked the console should give a extra energy bonus as it is just a auxiliary warp core sitting there.

Rant aside I believe that the aquarius needs a boost. I believe it should be equal to the hoh'sus, as they are both the same general design. You want BOP to stay more maneuverable able. Fine make the Aquarius tankier with more hull. Don't want all uni slots then give us a cmd tact and lt cmd uni with a lt tact and engi.

I want as many suggestions as possible, maaaybe eventually get a fix to the failius.


......................Fleet Hoh'sus..........Fleet Aquarius (current)...........................Fleet Aquarius (proposed)
Hull:__________24,750______________26400__________ _____________________ 25500
Shield mod:_____ .88_________________ .72________________________________ .88
Weapons:______ 4, 2 ________________ 4,2________________________________ 4,2
Boffs:_________All universal_____tact cmd, tact lt.cmd, engi lt,_____________tact cmd, engi lt. cmd, rest uni
.................................................. ...unit lt and ensign

tact console:_____ 4__________________ 4__________________________________ 4
Engi consoles:____3 __________________ 4__________________________________ 4
Sci consoles: ____3____________________2________________________ __________ 2
turn:____________ 21_________________17_____________________________ __ 19 or 20
inertia:__________ 70 ________________ 80______________________________ 80 (higher hull than hoh)
impulse mod:_____.2__________________.15__________________ ________________.2
abilities:_________Battle Cloak__________ None_______________________ Cloak (built in defiant style)

Last edited by salty8967; 01-18-2013 at 09:33 PM.
Career Officer
Join Date: Jun 2012
Posts: 2,496
# 2
01-18-2013, 06:33 PM
i agree with you on the fact that either it should be tankier or more manueverable. Its the federation version of a BOP and although may not be as flexible should either be equal to or have its own advantage over the BOP. In its current state its completely inferior to almost every other escort in the game.

I like what you brought up about giving the Odyssey a boost to energy levels in combat while still docked. Makes complete sense.
Ensign
Join Date: Sep 2012
Posts: 21
# 3
01-18-2013, 09:03 PM
I think with how overpowered the vesta consoles are that the bortasqu could get a +5 to weapons with the hoh-sus docked and the oddy could get +5 to engines with aquarius docked.


For right now lets head up the aquarius fight then move to the ody and bortasqu. Lets get Cryptic/PWE to fix their mistake with these ships.

Last edited by salty8967; 01-19-2013 at 01:40 AM.
Republic Veteran
Join Date: Aug 2012
Posts: 91
# 4
01-18-2013, 09:32 PM
Quote:
Originally Posted by salty8967 View Post
So I like the aquarius. I like the idea that a escort docks inside a long range cruiser instead of flying with it. Its great for conserving energy and giving the escort crew full luxury of a cruiser. The cruiser get instant access.to a escort at all times. I also think that while docked the console should give a extra energy bonus as it is just a auxiliary warp core sitting there.

Rant aside I believe that the aquarius needs a boost. I believe it should be equal to the hoh'sus, as they are both the same general design. You want BOP to stay more maneuverable able. Fine make the Aquarius tankier with more hull. Don't want all uni slots then give us a cmd tact and lt cmd uni with a lt tact and engi.

I want as many suggestions as possible, maaaybe eventually get a fix to the failius.


......................Fleet Hoh'sus..........Fleet Aquarius (current)...........................Fleet Aquarius (proposed)
Hull:__________24,750______________26400__________ _____________________ 25500
Shield mod:_____ .88_________________ .72________________________________ .88
Weapons:______ 4, 2 ________________ 4,2________________________________ 4,2
Boffs:_________All universal_____tact cmd, tact lt.cmd, engi lt,_____________tact cmd, engi lt. cmd, rest uni
.................................................. ...unit lt and ensign

tact console:_____ 4__________________ 4__________________________________ 4
Engi consoles:____3 __________________ 4__________________________________ 4
Sci consoles: ____3____________________2________________________ __________ 2
turn:____________ 21_________________17_____________________________ __ 19 or 20
inertia:__________ 70 ________________ 80_________________________________ 80 (higher hull than hoh)
impulse mod:_____.2__________________.15__________________ ________________.2
abilities:_________Battle Cloak__________ None_______________________ Cloak (built in defiant style)
I like this idea. I own the Fleet Aquarius, but I dont really fly it because of its shortcomings. I do like the ship and I would like to see it get some changes.
Commanding Officer of Task Force Midnight
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Rihannsu
Join Date: Jul 2012
Posts: 3,396
# 5
01-18-2013, 11:30 PM
Quote:
Originally Posted by salty8967 View Post
...and the oddy could get +5 to turn with aquarius docked.
You do realize that would make the Odyssey have Turn Rate 11.

Its fine as it is, its the Aquarius that have problems starting with its strange lower that a BoP shield modifier, I would perhaps propose hat the Aquarius would get +10 to all subsystems to compensate but really, turn rate 17 is still low.

Also, NO CLOAK.

Fixing the ship is not "lets give it a Cloak" ... you want a BoP, go join the KDF.
Ensign
Join Date: Sep 2012
Posts: 21
# 6
01-19-2013, 02:51 AM
Quote:
Originally Posted by f2pdrakron View Post
You do realize that would make the Odyssey have Turn Rate 11.

Its fine as it is, its the Aquarius that have problems starting with its strange lower that a BoP shield modifier, I would perhaps propose hat the Aquarius would get +10 to all subsystems to compensate but really, turn rate 17 is still low.

Also, NO CLOAK.

Fixing the ship is not "lets give it a Cloak" ... you want a BoP, go join the KDF.

Sorry I meant Engines not turn rate. It is now fixed


The Aquarius is not "Fine as it is" Its stats are lower than in alot of places and if it has a decent stat it is the same as another ship that offers much more. Take fleet defiant vs fleet aquarius, defiant has cloak,more hull, more shield, same turn, 5 tact consoles, 3 aft weapons just to start, the Aquarius offers no advantage but a better inertia by 10 and universal boffs. The kicker is that the defiant is "lower rank" ship in the shipyard while the aquarius requires military rank of 4.

Then we take it against the hoh'sus that beats or ties it in every category except hull.

Anyone that looks at the aquarius says "it has potential but why do the stats suck so much".

As for the cloak i agree it doesn't need it, but ask for more than you can get. If you ask exactly what you need you will get half of what you need. Ask for a respectable amount of want, you will get what you need. If there is no cloak a .92 or .95 shield modifier would be nice.
Lt. Commander
Join Date: Jun 2012
Posts: 226
# 7
01-19-2013, 06:04 AM
As somebody who's never likely to want one for reasons not merely linked to it's stats, I have no vested interest in it's capabilities.

So far, I have yet to see even one. This tells you something about it's capabilities compared to what else is on offer right now.

The Aquarius, no matter how you set it up ends up as a "poor man's" version of another ship, like the Steamrunner or Patrol Escort, due to trading a big chunk of hit points for a measly one point of turn rate. The Aquarius should have a much better turn rate. It's small enough to justify it, and as "hull nerfed" as any BoP out there. At least us BoP drivers are getting the flexibility and battle cloak. It really seems like a case of "Well, if you really, really want to fly it we'll let you.... but it won't be good." just to keep people from doing it, much like the Galaxy R.
Rihannsu
Join Date: Jul 2012
Posts: 3,396
# 8
01-19-2013, 07:47 AM
Quote:
Originally Posted by salty8967 View Post
The Aquarius is not "Fine as it is"
I never said the Aquarius is fine as it is, I said the Odyssey is fine as it is, not being buffed because you have a Aquarius console equipped and I will also extend that to the Bortas, even if the Bortas turn rate is a bit ... disapointing.

Quote:
If there is no cloak a .92 or .95 shield modifier would be nice.
For the record I find the Aquarius shield modifier a rather strange decision, I would not say a .92 or .95 since the Fleet escorts are at 0.9 (except the Fleet AE that is at 0.99 but it have turn rate 15 and lacks Eng seats, it certainly needs it and I would even say the M/VAE and AE could use the same buff or the only thing those Science seats will be used is for self-healing) and the ship certainly have problems, as it stands its a poor version of a BoP as it lacks all the BoP strengths but at the same time you cannot turn it into a poor version of the Defiant, if they want to fix it they need to give it at least turn rate 19 if they want to be something else that a Defiant because its either a fast moving more armored BoP without battlecloak or its a Defiant.


Quote:
Originally Posted by ebeneezergoode View Post
... much like the Galaxy R.
Well the Galaxy R have about one advantage that is being able to became a turn rate 16 light cruiser losing 15% hull (that is base 34k hull) and 5% shields (I think that means a 0.95 modifier) with +15 to weapons but losing the other bonus powers to subsystems and with higher impulse.

It does lose out because its still a Galaxy with a Lt Tactical and no ability to mount Duals, you cannot really do much with that but still something.

The Odyssey's Chevron Separation is statistical worst that Saucer Separation because its just turn rate 13 and you get -10 power to Shields and Aux only gaining +10 to Weapons with the rest being about the same but we have to consider the Odyssey itself and a Tactical Odyssey gets +10 to weapons, +5 to shields and +5 to aux meaning even if you do get -5 to Shields and -5 to Aux on top of the -5% to Shield HP you do get +20 to weapons thats more the Galaxy-R gets but then comes what really separates the two ships and makes the Odyssey in Separation viable, Lt. Cmdr Universal Station, also the Odyssey comes with a 1.15 shield modifier so the -5% Shields HP is still making higher that the simple 1 Galaxy-R shield modifier.

As a Tanking Cruiser the Galaxy is unmatched at Fleet level with the Bortas coming close to hull strength but still losing at shield modifier.

Is the Galaxy the worst cruiser in the game? yes because its gimmick console does not really help it as much as it does the Odyssey (really, Cryptic should just integrate the thing on the hull on all the Galaxy ships) as it lacks a tactical options to be of use but the Aquarius is far, far, far worst that the Galaxy since at least on paper looking at just the stats the Galaxy makes sense, it might not work in practice but the Aquarius does not even make sense on paper.

Last edited by f2pdrakron; 01-19-2013 at 11:38 AM.
Ensign
Join Date: Sep 2012
Posts: 21
# 9
01-22-2013, 08:03 AM
Back on focus of the Aquarius Escort. All it truly needs is a turn if 20 and a shield modifier of .9 and a impulse mod of .2. I realize that its feds version of a bop, but thats what i want is a bop. I love my bop on KDF side and want to have equal fun on Fed side. It will never be a true bop though just enough to satisfy.
Starfleet Veteran
Join Date: Oct 2012
Posts: 253
# 10
01-22-2013, 12:53 PM
The Aquarius should be the next generation of escorts, just like the Odyssey is the next gen of cruisers, Vesta science vessels and so on.. I would really like to see shield, turn rate and hull improvements like you guys have obviously being saying.

I personally think that the Bridge officers and consoles are fine imo; maybe swap one of the engineer for tactical so it makes 5 like the defiant. The cloak I don't think is necessary because that is one thing that makes the defiant unique compared to other fed ships.

I would propose - Hull: 30,000 - shield mod: 0.9 - turn rate:20

Same or slightly lower shields than other fleet escorts (that being 0.99), lower hull than all other fleet escorts, but makes up for it with the 20 turn rate.
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