Prev Previous Post   Next Post Next
Join Date: Jul 2012
Posts: 414
# 11
01-19-2013, 05:28 AM
Again: I simply wanted to point out to totally inappropriate planet textures (VAST city lights representing a tiny colony etc.). That would be an issue which could be improved so easily thereby getting rid of a major immersion-killer.

... As for procedural planets: I wonder if Cryptic has ever heard of this technique. Most likely the good ol' Game Engine is not able to handle it.

Talking 'bout procedural engines: THIS is a wayyyy better video showcasing its power.

BUT: Let's stick with the matter at hand. It's highly unlikely we will see procedural content in STO. So take it one step at a time --> Please Cryptic, shortly check that no planet supposed to have nothing more than an "outpost" or a small colony has vast city lights spanning whole continents.

Some examples of such incorrectly textured planets in STO:

* H'atoria: 3.2 million inhabitants --> The WHOLE planet is covered with city lights and looks like Coruscant.
* Narendra III: 47,000 inhabitants --> Half the planet is covered in city lights.
* Bhea: Although it's mentioned that the planet's terraformation was rejected, it is still covered with gigantic cities.
* Una: 256,000 colonists --> continent-wide cities...
* Reimers: 670,000 colonists --> A good third of the planet is covered by city lights.
STOWiki admin.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -7. The time now is 12:18 AM.