If damage was static you could actually account for avoidance. It would be trivial.
It isn't static, so your example is well. What is it really. I'm not quite sure. Are you simply taking a very small sample size and saying 'oh look i have exactly the results you would expect from a very small sample size!" So not sure what that was supposed to mean.
And that would be the first tip that you need to start over.
There really isn't that much else to consider first. You may say that's true, but it isn't. Just saying it doesn't make it so. Prove it. Show some reasoned thought that viral matrix is a key issue to address before defense can possibly be looked at succesfully. Just for example. Or that because there are some ships considered hybrids, that that makes it impossible to address this issue. Prove it. Reason it out for us. Don't just say so.
And I'm not sure where you're pulling out this one vs one or five vs one or whatever it is you think is being measured. That also isn't relevant to this issue.
If people are talking about tanking, well I guess that's an indication of a little bit of derailing of all the fine points you say are being made previously. It isn't about tanking. It's about how the game handles outgoing damage and incoming damage. It isn't JUST escort vs cruisers. Not sure where you got that either. This was all clearly defined one thread ago. Why is this getting off track once again? Its very simple. Don't overcomplicate it.
So I hoped that cleared up where the need is for starting over.
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