Survivor of Romulus
Join Date: Jun 2012
Posts: 2,712
# 11
01-17-2013, 01:40 PM
Quote:
Originally Posted by hobstbank View Post
Is it really an exploit to design a mission for max output at minimal time and attention costs? Or is it strict within the rules?

And - lots of such missions already are there, but where is the timer?

So "can be abused" is a quite pointless argument. Also no reason to cut and run, isnt it?
If it is something where the player can afk through the whole thing and still get the reward, then yes, personally, I would call that an exploit whether it officially breaks any rules or not. And if we had a timer mechanic someone could build a mission where that would be possible. But obviously Cryptic makes rulings on that, not players, not me.

These boff grinders and ones where you or npc ships shoot at mobs set to timid creature so they don't fire back and with the nebula effect so they don't have shields. Those are definite gray area. Probably not exploits in the strictest sense, whatever my personal feelings toward them.

"Can be abused" is not a pointless argument. MMO devs have to seriously look at things from that perspective.

But hey, request whatever you want. Obviuously I can't speak for Cryptic. The only thing I'm telling you is I don't think they will implement one for this reason.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
"I would rather take a chance on getting a change made to the game through positive engagement than know for sure that I got a change made by complaining" -drogyn1701, May 14, 2014.
Ensign
Join Date: Dec 2012
Posts: 19
# 12
01-18-2013, 10:12 AM
I know this is a topic with possible conflicts. That was the reason for a Discussion request.

So it is not that interesting for me what you believe that they will think. I'm more curious for your personal opinion to this topic.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,712
# 13
01-18-2013, 10:18 AM
My opinion then. I'll quote from earlier in the thread:

Quote:
Hey I'd love to have a timer mechanic. I can think of a lot of great uses for it.
Trust me, I'll be properly ecstatic if they put one in. We've requested one many times. I remember back to mission editors for games like TIE Fighter that a timer was one of the basic features, and I do feel it is lacking here.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
"I would rather take a chance on getting a change made to the game through positive engagement than know for sure that I got a change made by complaining" -drogyn1701, May 14, 2014.

Last edited by drogyn1701; 01-18-2013 at 10:27 AM.
Ensign
Join Date: Dec 2012
Posts: 19
# 14
01-20-2013, 01:39 AM
This way its a clear statement.

I hope other ppl will support as well, even more since with the last update the patrol AI was updated and now has even more problems on some maps than before.
Captain
Join Date: Jun 2012
Posts: 520
# 15
01-20-2013, 01:48 AM
Given the rewards system that is currently in place the potential for abuse outweighs the utility of this tool. Also, without true branching story lines available to begin with, it would be largely superfluous as well.

The only way i can see something like this working at all would be to have them as entries available on the storyboard (like "go to reach marker x" or "interact with object") that can be up to, let's say, 1 minute long and limitted to 1 per map.

Last edited by ajstoner; 01-20-2013 at 02:00 AM.
Ensign
Join Date: Dec 2012
Posts: 19
# 16
01-20-2013, 09:15 AM
A timer element for storyboard would not change "abuse" or "exploit" of reward situation, not for a bit. Why not? Well ... its already there. The punk patrol timers work great for this purpose. Ok, the mission will be restrictive in some ways to make sure the punk timer wont get shot before time, you can use only few maps for that but hey...who cares for story or anything if easy catch is the goal.

If you want to use a nice map or have some story or certain freedom of movement on the map ... well, bummer.

And - why should you or anyone want to restrict himself with awful limits because the game gods failed to implement a sufficient balanced reward system?
Lt. Commander
Join Date: Jun 2012
Posts: 149
# 17
01-20-2013, 10:17 AM
The timer I set up was real simple and had a valid purpose. Two factions on the other side of the planet fight each other until the weaker one is eliminated. The purpose of this was in case the player decided to skip over the dialog. They still had to wait for the object to collide with the planet. I wasn't about to speed up my plot for people lack of reading skills. LoL

In my opinion, 20 minutes is too long of a restriction. If they use a time restriction then the authors need some kind of a tool to estimate the time. But we all know that isn't going to happen.
-Wendy Black

KDF mission of honor and intrigue.
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