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Lieutenant
Join Date: Jun 2012
Posts: 92
# 1 Sci Build for PVP advice
01-20-2013, 12:34 PM
A while ago I posted a sci vessel build for STFs. It worked decently, but wasn't the best. I've since then made improvements and adapted it for PVP.

Ship: Mirror DSSV. I chose this because it had the extra engineering slot but had the turn rate of the RSV.

Boffs

Tac: THY I, APD I
Eng: EPtS I, APtSIF I
Eng: EPtS I
Sci: HE I, TBR I, FBP II, GWII
Sci: TSS I, ST II, FBP II

Doffs are a mess right now, I need to get at least 2 shield distribution officers for starters. Any suggestions for what Doffs to get for this would be welcome.

Fore weapons: 1x Tetryon Dual Beam Bank MKXII, 2x Plasma Torp MKXI
Aft: 2x Tetryon Turrets MKXI, 1x Plasma Mine Launcher MKXI

Devices: Shield Batt, Engine Batt, and I'm going to get a Subspace Modulator

Shields: MK XII Regenerative, until I get some borg shields
Engines: MACO Mk X (managed to get these before the rep system went into effect)
Deflector: Polarized Parabolic (gonna switch this for something that improves particle generators)

Consoles

Eng: RCS Accelerator (not really necessary with the already high turn rate, probably gonna ditch it), Assimilated Module, Neutronium Mk XI
Sci: 1x Shield Emitter Amplifier, 1x Particle Generator MKXII (green), 2x Particle Generator MKXI (very rare)
Tac: 2x Anibiplasma Envelope

This build is all about dealing damage directly to the hull. It needs work but it's been performing well so far. I've been putting it through its paces in Kerr'at and PVP matches, and it's been doing pretty well all things considered. It's a great BoP and Raptor killer. When one decloaks, I subnuke them, hit TBR, FBP, Sensor Scan, APD, THY, and let loose some plasma torpedoes. This usually results in taking a big chunk out of their hull, with their shields still up. It's fun to watch them go after me, because it essentially turns into "stop hitting yourself!" with FBP. This build doesn't kill things quickly, but it does kill them. I use TBR to keep people off of me, since cannons especially benefit from closer range. It even pushes back BoPs from me while they're still cloaked. I chose plasma torpedoes for the plasma burn, and even though HE can clear that I've found that most BoPs and Raptors don't have/use it, or if they do, I just hit them again and it comes right back. I'm trying to build this so that it primarily does damage through sci abilities rather than weapons themselves, and so far it's been working pretty well with that philosophy. I was inspired to do it this way while I was playing as my Klingon?I was in Ker'rat and encountered an RSV. I thought to my self "well this should be easy, most RSVs are made of glass" so I decloaked and hit him with everything I had. I died. FBP, GW, TBR, Subnuke, Plasma torps, all of the damage went directly to my hull and killed me while my shields were still pretty much full. I'm pretty sure he didn't even have beams on it, or if he did he never fired them. I realized that it worked because most escorts/raiders rely on shield tanking. I decided to try to mimic this build on my sci captain, and it's been great.

There are only two problems: 1. It's not the greatest at staying alive. In order for this build to work, I need to be able to outlast my opponent. 1 on 1 this usually works but if I get 3 or more on me I'm toast. 2. My spec is all wrong. I'm going to fix that soon though and do something like this: http://www.stoacademy.com/tools/skil...ThunderRecon_0

Any thoughts/advice on how I can make this better? I'd like to improve damage output and tanking, with the latter being most important.

______________________________________________
Darius (TAC VA) USS Gahreesen (Chel Grett Cruiser), Shomat (SCI VA) ISS Selentic (Mirror DSSV), Napoleon (ENG Capt.) USS Fists of Latinum (Exploration Cruiser), Gothmog (Tac Capt.) IKS Nazgul (Hegh'ta Heavy BoP), Aaesia (Reman Sci Capt) RRW Arien III (Ha'Nom Guardian)
 

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