Join Date: Jul 2012
Posts: 2,366
# 1 Simple Balance Suggestions
01-20-2013, 10:16 PM
- Allow Science team to grant immunity to placate effects for 10 seconds.

- Allow Polarize Hull, Auxiliary to Dampeners, and Attack Pattern Delta to give immunity to Critical Hits.

- Allow Aceton Beam and Tachyon Beam to inflict a Heal Debuff so heals are less effective on the target for hull and shield respectively.

- Make all pets take 5x damage from AoE abilities including but not limited to FaW, CSV, PS, TBR, EWP.
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 2
01-20-2013, 10:26 PM
I certainly like the idea of #1, it's still too early in the morning to read #2, #3 or #4 lol.
Join Date: Jun 2012
Posts: 1,568
# 3
01-20-2013, 10:51 PM
I like 1 and 4.. since 3 can get cleared via Hazard Emitters it wouldn't be that useful on paper. But I could see it's uses. As for 2... Eh... Maybe?

Perhaps if gave a Resistance vs Crits.. where the Higher the Version of the power your using, the better chance to avoid getting hit with a Crit?
You think that your beta test was bad?
Think about this:
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Join Date: Jul 2012
Posts: 2,192
# 4
01-20-2013, 11:58 PM
Aceton beam healing debuff is a no no, those frigate pets of that garbage hauler ship spam it like crazy.
Career Officer
Join Date: Jun 2012
Posts: 341
# 5
01-21-2013, 06:52 PM
Disable Doffs in PvP. Balance doesn't get any more simple than that.
Join Date: Nov 2012
Posts: 4,742
# 6
01-21-2013, 08:56 PM
Aux to Damp and Delta giving resists to crits ?

You said balance right ?

I don't think giving escorts 100% immunity to critical hits would be balanced.... do you ?
Join Date: Jun 2012
Posts: 948
# 7
01-21-2013, 09:08 PM
5x times more damage to fighters with AOE would be bull**** and make fighters and other stuff that come out of carriers completely useless.
Join Date: Jun 2012
Posts: 321
# 8
01-22-2013, 02:44 AM
Disabling boffs sounds good until I think of what that would do to my Ax2bat tech build.
So much for the caffeine fueled ships.

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