so, the ktinga is smaller then most escorts, smaller then most BOPS even. but its just slightly ahead of the vorcha as far as movement? oh well, its more then enough. as always, AtB and tech doffs transform this from a ship that cant have very good up time on its tactical skills to a slower esocrt that deals damage a bit more creatively then just with tac station powers.
tetryon glider, this buffed with a ton of flow cap and with tet weapons will give someone even with 99 to insulators serious shield trouble, and some one with minimal insulators total shield removal in short order. thus, the torps instead of a dual beam. a HY1 with any of those torps will do more damage then a DBB BO1 will, and i don't need an EPS console with it. i like the omega torp here, good 20k+ hits are easy to get with it. photons with their fireing rate and no projectile doffs do ok too when you got someone who is weak to glider's effect. and of course quatums for best if your lucky spike.
on average, you deal damage to shields with your CRF1 like an escort would with APO3 and CRF2 running. to targets with no insulators,they have no shields in 10 seconds. and DEM3 tac buffed does impressive damage as well behind shields. it all adds up to escort replacing damage dealing, in a MUCH more sturdy package.
wile not comically removing people's shields, and when an escort is agroing all over you, you want to wait for well timed tractor beam+ APA, CRF, THY and DEM alphas. if your put in a position were you can somewhat safely get your GDF buffed up wile waiting for the right TT less and APO less moment, all the better. it doesn't mater if its a bug your fighting, if timed right you can 1 shot anything and everything, and i have with this build. its all about the tanking its capable of vs a normal escort. it can take the heat, and bring the pain. the massive turn rate disadvantage and the 0 turn consoles in this build are not an issue, you just needs a window and a TB.
this build, on that anniversary kdf ship thats comeing if it has a LTC tac, will just make this even more painful. cant wait to see how it turns out! THY2 and CRF2, or maybe CRF1 and THY3. glider doesn't care how hard your energy weapon hits after all, that might be a better combo. it might not have 3 sci consoles though, so we will just have to see how it shakes out.
ya thats what happen when i blow off my thread completely for a bunch of days. meant to go over those builds and or include them in the table of contents, but just put it off. i will get to them though soon
So at about the time of this post, I was logged on to my Ferengi scientist.
I had bought the fleet science vessel retrofit (as you may remember from one of Voyager's encounters)
Here are screen shots of both my equipment build, and my skill points. Maybe you guys can tell me what helped me tank that cube in Khitomer elite just now (please note, I didn't have ANY batteries when I withstood that cube's attacks) Color Coding indicates quality of equipment
i kinda don't even know were to start here. any advanced advice might not make any sense to you. im not trying to be mean, im just kinda trying to understand why you thought evenly distributing skill points in everything, and have 1 of every console was a good idea.
maybe take a look at some of the sci ships posted in the thread, see how they are built to do a few things very well. to be effective you want to pick a role and build to do that role the best you can.
so, a fleet nova, with its station setup and zipyness this thing has potential. tell you what, i'll just come up with a build for one of these.
What about the build I put up? I know it isn't exactly much of a change from your basic escort, but it does have a pretty hefty price tag
indeed, its a good ship and well flown, added it into the table of contents. i would try it out with a DBB up front though, 4 DHCs are just to easy to tank, and its hard to actually finish someone off with them. thats why i keep beating you!