Rihannsu
Join Date: Jun 2012
Posts: 3,079
# 21
01-22-2013, 05:29 AM
Quote:
Originally Posted by sarvour0 View Post
Or retreating by Cloaking... only to return and Strike Back! Well said Psia! [...]
My willing suspension of disbelief fails me at that point, though. I see very explicit explosions on my screen. I wish I wouldn't.

I wish the game's space death mechanic did allow for disabling of ships in general, ob both sides, player and NPC alike.

Doing starbase 234 (in Tau Dewa sector) on the Federation side gives you an impression how this could be done. After the fight, you have lots of disabled wrecks floating around, impressively showing the scale of your victory...

Now imagine it was this way everywhere, and with player ships, too... using a similar revive/respawn mechanic as is used on the ground (though possibly with an additional "revive automatically" timer?)... that would be awesome to support space role-playing.
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Promote what you love, instead of bashing what you hate.
Commander
Join Date: Jun 2012
Posts: 406
# 22
01-22-2013, 07:06 AM
In regards to the notation made that Officers and Flag Rank Officers would not be at a typical bar, I would note that almost all of the places where player characters (who are all Officers or Flag) can walk around only consist of a single deck/restricted area.

In my own RP 'mechanics', this is because these areas are reserved for Commanding Officers, as a place where they can get away from the normal duties of dealing with their crews (who they see 90% of the time already...the actual time of a voyage on a ship tends to be many times what players spend on bases) and associate with their peers. In short, the 'Command Decks'. Other areas where players cannot go are reserved for 'Enlisted' and 'Non-Command' personnel to likewise give them a chance to avoid bumping into their superior Officers off-duty.

Another tangent option (one I personally enjoy) to that is that, with Starfleet and the KDF having fractured into hundreds of individual sub-fleets commanded by Officers who pretty much do what they want (STO seems alot like the Mirror Universe in this regards), the Regular Starfleet and KDF forces don't entirely trust the 'Reserve Fleets', and only allow them into specific, sealed-off areas on their worlds and stations. This option also explains the new Fleet starbases (and the colony on New Romulus) as attempts by the Fleets to find new homes where they and their crews can be apart from those who look on them with less than full acceptance (after all, how many Starfleet and KDF personnel really trust those ships who interact with the other side on a regular basis?).

So, there are options in how you look at things, as well as how you want to RP things out. Ultimately, it's up to the players to make the world they RP in.
Captain
Join Date: Jun 2012
Posts: 966
# 23
01-22-2013, 07:34 AM
When I was involved with a "White Wolf" table-top rpg group, the first and up most important rule that existed was, "There are no rules for role-playing." Even though you need to know the lure of the franchise and game mechanics, the game master must keep an open mind for anything to happen. All table-top rpg rules books have a line that says, "Break the rules and use your creative expression." Its encouraged.

Quote:
Originally Posted by themarie View Post
3) Flag Officers: Repeat after me: Admirals DO NOT drink in dive bars and complain about classified projects that they are working on. Flag Officers either go to bars set aside for them and others of their rank, or they attend private functions. In real life I would have been shocked and likely to call the MPs if a Rear Admiral was spotted at Delmars off base.... it's just not done. Not everyone RPs at flag rank but I've seen enough folks who do who ignore or are oblivious to what a flag officer really is. This brings me to Point #4.
Do you know what is wrong with that type of mentality? Its too much within the box. After I obtained my M.A.C.O. armor the other day, I was toying around with an interesting character concept. Even though I may not get a chance to play out my idea, I still thought it was a great mental exercise to think about. As I was standing there within my new shinny armor, I pondered on the question, "What if I role played as a former Starfleet Admiral turned disenfranchised and into a bounty huntress?" We have the Maquis, right? Since "Star Trek: Online" has so many non-cannon concepts, why the hell not continue down that road? If Cryptic stuck to "Star Trek" lure, we would not have the stf armors. Heck, we would not have the regular armors.

Second, "Star Trek" is science-fiction. Although there are real life concepts, the majority of the concepts are inventive. Do you know 'for a fact' that a flying jellyfish exists? Have you seen a floating Abraham Lincoln flying through space? Is there an all knowing group of beings stuck in a wormhole in space? Unless you can prove that these concept actually exist, I think sticking to reality hinders everyone's creative expression. Don't you?

Last edited by linyive; 01-22-2013 at 07:47 AM.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,967
# 24
01-22-2013, 07:53 AM
I'm not an RPer, mostly because I can't keep a straight face while doing so, and often diverge into things that I find amusing, usually only leading to the real RPers getting mad at me. But I have an appreciation for it. This is a good article/video, thanks for doing it.

I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.
-The Artist formerly known as Tumerboy



Quote:
Originally Posted by mightybobcnc View Post
Tacofangs, what is your beef with where's Sulu?
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,794
# 25
01-22-2013, 08:07 AM
Quote:
Originally Posted by tacofangs View Post
I'm not an RPer, mostly because I can't keep a straight face while doing so, and often diverge into things that I find amusing, usually only leading to the real RPers getting mad at me. But I have an appreciation for it. This is a good article/video, thanks for doing it.
Same here mostly. Tried it a few times and it was fun for a bit. But much props to the dedicated RPers, you guys are far cooler than me.

Quote:
Originally Posted by tacofangs View Post
I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.
Simple, allow us to make social zones in the Foundry. That way the RP community can build whatever they want for sets and invite as many fellow RPers as they want.

For this you would have to allow us to invite as many people as we want to a map (obviously the current limit is 5). Perhaps it could be an option in the Foundry to set a map as a "social zone" in which the limit is raised. And to avoid abuse, setting a map as a social zone automatically disqualifies it for rewards.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
"I would rather take a chance on getting a change made to the game through positive engagement than know for sure that I got a change made by complaining" -drogyn1701, May 14, 2014.
Captain
Join Date: Jun 2012
Posts: 966
# 26
01-22-2013, 08:18 AM
Quote:
Originally Posted by tacofangs View Post
I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.
First, social zones similar to Bajor are a big plus. Since they have various open locations (temples, medical facilities, bar, stores, command center, etc..), players have a wide variety of options to choose from. Risa is a neat location to visit, but it has a few flaws: (1) its not cross faction, (2) no visitor type of center, and (3) its always stuck on day. Role-players need environments in which can be used as 'sets', so they can act out a scene in a play. Have you thought about revamping Risa, Vulcan, or Andoria (sp?)? We already have enough fleet and faction specific social zones. What role-players really need are cross-faction zones.

Second, approximately four months ago, I started to work on a 'social zone foundry mission'. Since the game triggered to 'mission accomplished' upon entering the environment, I ended up scrapping the whole concept altogether. Have you thought about allowing players to turn already in-game social zones into foundry missions, which will allow more than five people to enter at once? Just specific maps. Vulcan, Andoria, Bajor, etc...I think role-players can flesh out certain social zones, so more than five people can enjoy them at once.

Third, environmental (social zone) interactivity. While the idea of sitting in chairs is logical, have you thought about making other interactive game elements? As people are sitting or walking around the bridge, players can have their avatars tap on consoles. How about allowing some console interaction along the back walls? Even though you can sit at the helm, your character does not tap on the console. If they are enjoying a game of cards, while in the dinning hall, the gambling table can trigger off a card holding emote. Simple stuff. Nothing complex. Role-players can always add narrative to the complex actions.

Last edited by linyive; 01-22-2013 at 08:46 AM.
Career Officer
Join Date: Jun 2012
Posts: 2,887
# 27
01-22-2013, 08:19 AM
A wide open park area with benches and perhaps a wooded area surrounding it would be nice.

As well as a pond in the center.

Perhaps Qs' Winter Wonderland but during the summer?
...... DaveyNY ...STO Forum Member since February - 2009
..............Star Trek Fan since Thursday Sept. 8th, 1966
There are No Longer any STO Veterans... We're Just People who have Played the Game for the last 4.5 years.
I Really Do Miss the little TOP Button at the bottom of the threads.
Captain
Join Date: Nov 2012
Posts: 3,465
# 28
01-22-2013, 08:54 AM
Quote:
Originally Posted by tacofangs View Post
I'm not an RPer, mostly because I can't keep a straight face while doing so, and often diverge into things that I find amusing, usually only leading to the real RPers getting mad at me. But I have an appreciation for it. This is a good article/video, thanks for doing it.

I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.
Find a way to break the 5 person limit on a foundry map, and you'll be practically deified.
Starfleet Veteran
Join Date: Jun 2012
Posts: 313
# 29
01-22-2013, 09:59 AM
Quote:
Originally Posted by tacofangs View Post
I'm not an RPer, mostly because I can't keep a straight face while doing so, and often diverge into things that I find amusing, usually only leading to the real RPers getting mad at me. But I have an appreciation for it. This is a good article/video, thanks for doing it.

I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.
One of the main problems that exist for role players is the heavy use of instancing. All of the quests in the game take place in an individual's own private instance. Compared to games like Star Wars Galaxies, Knights of the Old Republic & World of ******** which allow for open world exploration and questing, STO locks the individual player away. Role play may be taking place on Deep Space Nine, but what instance of Deep Space Nine? Static locations can be difficult to pin down with all of the various instances.

Another way to help the RP community would be, as was mentioned previously, up the group limits on Foundry Missions. Yes, the traditional Star Trek away team or landing party usually consisted of 5 people, but as a multi-player game, STO started out by trying very hard to be a single player game with multi-player elements. Surely you folks have seen that, or else you wouldn't have added the group content with Season 6.

Granted, we've found ways to work around some of these issues, but life for the average RP Fleet would be a lot easier if the concerns highlighted above were examined. The easier it is for us to maintain our fleets and manage quality role play, the easier it is for us to recruit role players from other games. Keep in mind, Role-players usually just love to role play. Sure, we all have our favorite genres, but you folks have access to the largest Scifi franchise in history. Not even BioWare/EA can make that claim.

The first question role players ask when a new MMO launches, is "How easy will it be to role play in this game?" With the advent of social-media and modern clan websites, communities forged in other games remain interchanged. Good press for Fleets is good press for Star Trek Online. If you folks manage to help us, we can quite possibly help you in return, just by doing what we love to do. Role Playing.

As a side note, I'd also like to thank the folks over at The Trust, for writing an excellent article. Thank you!
Vice Admiral Corris Sprint (@sprint01)
Commanding Officer - 26th Fleet [RP]
Star Trek: Praetorian Official Website

Last edited by warpedcore; 01-22-2013 at 10:14 AM.
Career Officer
Join Date: Jun 2012
Posts: 127
# 30
01-22-2013, 11:25 AM
Quote:
Originally Posted by tacofangs View Post

I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.
Best thing you could do? Set aside one instance per social zone as an RP instance. Then, have a community manager MONITOR complaints, not just the forums. If people are on the RP instance starting trouble, review the complaints, and bar offenders from that particular instance. For example, Drozana. Very often I get "nopossiblemaps" whenever I try to escape the trolls and the more...amorous RPers. What I've suggested would make it possible for the RPers to be left alone, the people who hate RP to be left in peace, and the trolls are left without a target.

Fleet starbases were kind of a step in the right direction, but not all RPers are in an RP fleet, or necessarily want to RP with their fleetmates. Not to mention, fleet starbases cannot be cross factional.
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