Lt. Commander
Join Date: Nov 2012
Posts: 208
# 41
01-22-2013, 03:27 PM
Quote:
Originally Posted by stirling191 View Post
You're confusing a GM whose role it is to ensure things like harassment don't occur, with a GM whose role it is to monitor a roleplaying space and take action against people who are "unfit" to be in that space (which by the way is what you're advocating). No MMO that I'm aware of has anything resembling the latter.
WoW does. That policy is absolutely necessary to keep RP servers from devolving into regular PvE/PvP servers.
Captain
Join Date: Jun 2012
Posts: 547
# 42
01-22-2013, 03:33 PM
Quote:
Originally Posted by tacofangs View Post
I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.
Like some have said, the problem isn't as much social areas or zones but social instances. Since we are on a full single server everyone from PvPers to PvEers to hardcore mega method actor RPers are together. Rpers are in most cases the smallest group. In any particular instance of say ESD there is no way of knowing if there is anyone in the instance you are in open to RP other than asking in zone which... feels odd to many. If we just started RPing in local, hoping for a response, we'd be subjecting people who would call that spam or harass us openly.

Many other games get around that by having a server or shard devoted to RP, that way most people who start characters on that shard are aware of RP presence on the server and at least know what they are to expect even if they don't take part. Since STO isn't divided that way there is no way to make a simple judgement call for open world RP or to know anything you do will not garnish guaranteed RP griefers or open harassment.

A possible solution would perhaps be an instance marked for RP, such as ESD RP 1, or Drazona RP 3. That way players who want to be in that environment could probably find one another where now they are reliant on luck and fleets. Griefing would still be a problem, but, the Non-RPers wouldn't be "bothered" unless they chose to join those instances of the zones and the RPers would know they had an environment with other RPers in them. Not sure if possible, but, it would be perhaps one of the biggest things you could do to make that better environment.

It's a heck of a lot better than us trying to work out on our own that DS9#2 is for RPers or that if you want to RP you need to move to the Justice server or what have you.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 2,133
# 43
01-22-2013, 04:18 PM
I really think a dedicated GM for even 1 RP ESD instance, 24/7 is probably not realistic. We do have GMs, but we don't have WoW money to afford a billion of them to keep tabs on everyone all the time.
And an RP Server/Instance would most certainly draw trolls.
-The Artist formerly known as Tumerboy



Quote:
Originally Posted by mightybobcnc View Post
Tacofangs, what is your beef with where's Sulu?
Captain
Join Date: Jun 2012
Posts: 868
# 44
01-22-2013, 04:29 PM
Quote:
Originally Posted by tacofangs View Post
I really think a dedicated GM for even 1 RP ESD instance, 24/7 is probably not realistic. We do have GMs, but we don't have WoW money to afford a billion of them to keep tabs on everyone all the time.
And an RP Server/Instance would most certainly draw trolls.
I've always wondered why this doesn't work a bit like the community moderator program, volunteers, interviewed, selected, and trained but with only 'warning' level powers, which can then be escalated to higher ups.


Just strikes me as odd.
Career Officer
Join Date: Jun 2012
Posts: 788
# 45
01-22-2013, 04:43 PM
a GM needs to be someone who knows 88% of the game can level a toon super fast
knaws how to give a ship a proper shakdown


I have mastered crafting all PVE mastered the new reputation stuff
I forgot I mastered STF's to and Doff system
Ensign
Join Date: Jan 2013
Posts: 3
# 46
01-22-2013, 06:41 PM
Quote:
Originally Posted by tacofangs View Post
I'm not an RPer, mostly because I can't keep a straight face while doing so, and often diverge into things that I find amusing, usually only leading to the real RPers getting mad at me. But I have an appreciation for it. This is a good article/video, thanks for doing it.

I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.
RP is what you make of it and finding a group that you can fit in will be a challenge. I consider myself lucky to have fallen with group I have. What I have found is that Trekkies love to RP in game and as such are looking to keep things as close to cannon as possible.
  • To have a fully built ship would be a big help. Fleet star bases are a good alternative for this. The idea being a captain could go from the bridge to engineering and hit the spots in between without too many loading screens.
  • An end game raid type scenario where multiple fleets could come together with large fleet ships would be beneficial. A combination of ground and space environments. Teamwork.
  • War Games scenarios where Feds can battle Feds and KDF can battle KDF with a story line behind it. Perhaps there can be buffs added in that would last for an hour after the combat.
  • Classes at Star Fleet Academy. The instructors could be scripted to provide the same text on the hour. The idea being RPers could take a class at SFA or KDF and then RP the study and testing sessions. I'm sure you could find plenty of RPers that would help develop the text for the instructors.

Thanks for the game.
Ensign
Join Date: Jan 2013
Posts: 3
# 47
01-22-2013, 06:45 PM
Quote:
Originally Posted by tobar26th View Post
I've always wondered why this doesn't work a bit like the community moderator program, volunteers, interviewed, selected, and trained but with only 'warning' level powers, which can then be escalated to higher ups.


Just strikes me as odd.
The risk we run with that is giving one class of players privileges above another. In UO you have an Event Moderator on each shard. That EM hosts a story line event the players can take part in and help shape. There is no way to have it RP focused and warn people not RPing. That would be food for the trolls.

That being said, it would be nice to see an EM program implemented in game.
Captain
Join Date: Jun 2012
Posts: 547
# 48
01-22-2013, 08:43 PM
Quote:
Originally Posted by tacofangs View Post
I really think a dedicated GM for even 1 RP ESD instance, 24/7 is probably not realistic. We do have GMs, but we don't have WoW money to afford a billion of them to keep tabs on everyone all the time.
And an RP Server/Instance would most certainly draw trolls.
Well, looks like you got the answers to your question. There's never going to be a perfect environment, but, unless there is a place where the open community of players knows they can go and find RP and griefing is an infraction of ToS and manageable as such STO is not going to be set up for RPers or the RP community.

I agree that the 24/7 GM is unrealistic, but, if in any way there was a strong anti-harassment policy in the Terms of Service and a way to eventually penalize those that break it (even after long review or a tally of so many hundred bad marks and a GM checking and giving a rubber stamp and a penalty) would go an amazingly long way. It may even, over time, curb the shear amount of trolls for those RP instances.

I played WoW on an RP server, and never once did I see any kind of game staff act as "RP police". But, what I did see was trolls and griefers getting banned after a few weeks of constant harassment and reports. STO, has fleets built around the comradely of harassing this entire playerbase in Drozana. :/
Captain
Join Date: Jun 2012
Posts: 622
# 49
01-22-2013, 09:19 PM
Given all the problems with the game itself, STO still has the amazing potential to be a fantastic RP experience. The problem is the set pieces. Most of the chairs at Drozana, Bajor, or Quarks cannot be sat in. One cannot order a drink from the barkeep and see drinks at their table.

Larger groups and mixed groups would also be nice for neutral locations. One cannot effectively trade barbs like Kirk and Koloth if Kirk and Koloth cannot find one another efficiently.

Star Trek is rich in culture from many races and civilizations but there are very few locations we can actually visit. Most of the planets comprising these systems are dead or mysteriously populated with loitering, hostile aliens squatting ancient ruins of little significance.
All cloaks should be canon.
Ensign
Join Date: Nov 2012
Posts: 4
# 50
01-23-2013, 01:03 AM
Quote:
Originally Posted by tacofangs View Post
I'm not an RPer, mostly because I can't keep a straight face while doing so, and often diverge into things that I find amusing, usually only leading to the real RPers getting mad at me. But I have an appreciation for it. This is a good article/video, thanks for doing it.

I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.
There have been a lot of good ideas mentioned already. I'd like to suggest a few more. Personally, I've found that in general, STO is just fine for roleplaying, but there are a lot of small improvements that could be made.

1) Ship interiors. It would be great if we could get some more customization for them, maybe able to choose different lower decks? Having ship interiors accessible is great for roleplay; being able to differentiate them from each other would be even better (the Galaxy and Defiant having the same enormous warp core strains credulity somewhat). Updating the chairs in the ready room, private quarters, and lounge to be sittable would also help, or at least adjusting their placement so we can use a sit emote on them (right now many are wedged under tables and inaccessible).

2) Emotes. A lot of verisimilitude can be added to a scene through emotes, and the wider the range of actions available, the better. For instance, just today there were two fairly lengthy scenes in base sickbay; if the injured personnel were able to utilize some of the 'injured/pained' stances (as seen on NPCs) instead of laying down stiff as a board (the current 'sleep' emote) it would have added a bit to the scene and made it that much more immersive. Also, being able to trigger more emotes as 'continuous'; to reference sickbay again, keeping the medical tricorder running constantly while giving a diagnosis is better than occasionally triggering it for 3-second bursts. Finally, if someone enters an area after an emote is activated, they don't see the emote, just the person standing on a chair - fixing that would get rid of a minor annoyance.

3) Keep working on expanding the interior options available for fleet starbases. A huge amount of our RP happens on the starbase, simply because we can't be interrupted by random passers-by. An immediate upgrade would be expanding the lounge to have tables with more than two seats, a limitation that's vexed us more than once.

4) In reference to why we RP on the starbase so much; perhaps some way of allowing private instances on the social worlds (Bajor, Vulcan, et al) so we can act out away missions and so forth without interrupting or being interrupted by other roleplayers and/or people just trying to run quests and buy things?

5) It's been mentioned, but finding some way to allow more than 5 people on a mission would be spectacular. There are always more volunteers than spaces available on roleplayed missions.
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