I just mentioned Sol because we all go there and it is the largest congregation of ships in the game. I don't see many bug ships in kerrat or the Arenas tbh, and there's no need to be sarcastic.
In my experience, it's pretty rare to be in an arena without a bug. It's superior across the board to other escorts, with it's only deficiency being that it only has one science slot (which is not much of a deficiency). If you have access to a bug, there is no reason to use a fed escort or a raptor.
Outside of PvP they are a lot less common, but features like the high turn rate and high speed are not nearly as important when fighting NPCs, so it doesn't outshine every other escort so dramatically.
Any lock box I encounter is the least worst thing to happen to me in game.
Worse is when I accidentally pick it up.
Join Date : September 2010. Still boldly going forward because Cryptic couldn't be bothered to install reverse.
I am currently unsupervised, anyone who know me will tell you that this will most likely lead to trouble. =3
I wasn't thinking creatively when I thought about my worst...
Dread Bug Carrier
2pc Dom set
"Dominion Coordination Protocol console. This universal console will allow the use of a powerful attack pattern known as ?Fleet Maneuver Gamma? which increases the damage, flight speed and maneuverability of all nearby allies while granting them temporary immunity to a wide variety of perception and maneuverability debuffs."
"Dominion Command Interface console which can analyze a target?s weaknesses and broadcast that information to all nearby allies. The enemy afflicted with this weakness will find their damage resistance and defense diminished, while also having a single subsystem flagged as Vulnerable. If enough damage is dealt to the target while under this affect, the vulnerable subsystem will be knocked offline for several seconds. When equipped in conjunction with the Dominion Coordination Protocol, it enhances ?Fleet Maneuver Gamma? with additional effects, including a boost to allies? defense and accuracy."
I don't quite get why people have issues with carriers in PvP? Carriers are cool, and battles filled with carrier pets feel a lot more like gigantic space battles (in which the players are the Big Players).
I enjoy carriers in PvP and elsewhere, when I am commanding one, when I am in a team with one and when I am facing one.
And I am looking forward to this lock box. Sure, the decision to make the JHAS carrier pet only available to people who own a T5 JHAS already is weird, but that's about it. And I am looking forward to upgrading my Jem Sets to Mk XII.
THE WORST: Two new consoles that can be equipped on the Jem Hadar Attack Ship. Suddenly, I envision that PvP teams are going to roll 3-4 jem hadar ships deep as a requirement to keep rolling Attack Pattern Gamma's up. On top of that, it further unbalances the Jem Hadar escorts from the Federation and Klingon escorts. Where the Jem Hadar ship was superior in every statistical catagory, a case could be made that it didn't have a special console that the others did. Now it will have two.
This will result in one of two bad things:
1) At top level PvP play where skill is high across the board, the Jem'Hadar ships will become an unspoken requirement if a team plans to be successful.
2) The Jem'Hadar Attack Ship (long on the fine line between overpowered and broken, but leaning to just the overpowered side) will finally cross the line where we accept it is simply too powerful, and provides an unfair advantage in tournament play. The result will be that it is banned from most tournaments.
The long raging debate has been how powerful the BUG is. People who have it claim that it's fine, people who don't recognize how amazing it is. With the consoles, people flying it are now going to have to accept the criticism they receive for flying what will be the ultimate Pay-to-Win ship.
To wrap up why this is the worst move they could have made: They can't fix this without outraging the game. We can see how clearly unbalanced this will be, but to fix this after the fact would enrage an huge population of players who spent a great deal of real money to obtain these Jem'Hadar super ships. The next chance to balance them won't come until the next tier of ships. For the time being, it will further the divide between the "haves" and "have nots", and will cause more players to avoid PvP rather than enrich it.
LEAST WORST: New carriers. I don't see these as so much of a problem as others do, apparently. This could be completely negated by an overpowered Jem Hadar Attack Wing fighter pet that is given something stupid like SNB (we're all expecting it, admit it).
This is going to be Cryptic's best lockbox yet for sales. It gives the middle finger to the PvP community, whilst all at the same time FORCING us to buy it in bulk. We will be the people hating it the most, and scooping it up all at the same time.
It's all pretty much explained by this key semi-apology slipped in halfway through the blurb:
It should come as no surprise that a great number of the developers here at Cryptic Studios count Deep Space Nine episodes among their favorite Star Trek series ...
The console in particular sounds terribly unbalanced on paper and even worse, it's a direct form of pay-to-win. The barriers to fielding such a console successfully are quite immense, meaning only the wealthiest teams can take them into the queues.
Worse is that I feel the whole pvp bootcamp becomes heavily undermined by the lockbox. We at bootcamp are trying to balance and learn basics by playing fair and just. Cryptic claim to help and bless the bootcamp for its purpose, but this lockbox just screams hyporcrisy.This retarded lockbox, fueled by sheer greed and lust for money is ruining pvp further. Even the scramble sensor doff has no use in pve whatsoever, and certainly meant for pvp.
Why cryptic and PWE why???
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!
PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!