More spam means that it's even harder to select targets that you actually want to, other than that, I'm not overly concerned about the Jem ships which themselves will likely not be anymore onerous than the carrier/carrier hybrids we already have.
My WTF bullseyes are as follows:
A console that provides localized bonuses to self and allies in the form of weaker Attack Pattern: Omega by boosting allies with Damage, Maneuverability, Flight Speed, Movement Debuff Immunity, and Perception Reduction Immunity; to which when its sister console is added, all allies also gain enhanced Accuracy and Defense scores, slotable on the best escort in the game.
The sister to the console above which marks a target with reduced Damage Resistance, reduced Defense Score, and a subsystem that can be disabled by simply dealing lots of damage to it, also slotable on the best escort in the game, one which happens to have 5 tactical consoles putting it in a 3-way tie for the highest DPS ship in the game.
New hybrid weapons which combine probably the strongest console-boosted debuff proc in the game (Polaron's energy level debuff) with the single best one-off weapon proc in the game (Phaser's subsystem Disable).
On the topic of Jem Attack Ship hangar pets having Sub-nuc, it's highly unlikely they will as sometime back they removed that ability in PvE from the bugships, leaving it on the Heavy Escorts and Dreadnoughts.
The Jem'Hadar Attack Ship is already in the game, and it's been plenty tested and acknowledged as the best ship in the game.
Lets introduce 2 special consoles it can use!
We don't need to wait to know this is going to be a problem.
I said this in the lockbox thread, but I'll say it here too.
I don't have a bug, and I don't intend to ever get one.
With that said, I'm not all that too concerned about a Jem'Hadar Attack Ship equipping these two consoles.
The ship has 10 consoles. Half of which are most likely going to have 5 tactical consoles. There are three universal consoles that are pretty much must haves (Zero-Point Energy Conduit, Assimilated Module, and Tachyokinetic Converter). That leaves two consoles for them to play around with.
If they put the two new Dominion consoles on their ship, they are giving up passive consoles for ability consoles that will have a fairly long cooldown. I think this will affect their survivability. Granted, a full team with a mix of these consoles could be a problem. But, really, what coordinated team spamming the same ability isn't a problem? Just like everything else, it's not overpowered on it's own. It's when the entire team spams it that it becomes a problem.
As for the phased polaron weapons getting both phaser and polaron weapon types, I'm not all that big a fan of hybrid weapons. You sacrifice a modifier for having two procs. I slapped an Embassy Science console with power insulators and plasma DOT. I gave my phasers a plasma proc without sacrificing a modifier, and I gained more resistance to drains.
If I were to complain about the worst thing about the lockboxes, I'd say the Scramble Sensor DOFF.