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Commander
Join Date: Jul 2012
Posts: 366
# 21
01-23-2013, 06:26 AM
Quote:
while granting them temporary immunity to a wide variety of perception and maneuverability debuffs
Is it only me, or does it look like payed "fix" for all those placates?
Captain
Join Date: Oct 2012
Posts: 663
# 22
01-23-2013, 06:32 AM
Quote:
Originally Posted by zarathos1978 View Post
Is it only me, or does it look like payed "fix" for all those placates?
What? A "fix" only for the rich and lucky? Do I really need to suck it up to MTPony again?
Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
Commander
Join Date: Jul 2012
Posts: 366
# 23
01-23-2013, 06:51 AM
Well, you cannot expect that they fix the profitable error without getting money from other places? And if Cryptic can get money both from rep system and "fix" from it...
Captain
Join Date: Jun 2012
Posts: 522
# 24
01-23-2013, 07:25 AM
I have a feeling that the two great new consoles and the bug's ability to equip them is going to be a great news for PvP community. NOT.

I'm looking forward to the mirror VoQuv. My kdf engi flies one as a drain build in a support role. Although, admittedly, the current voquv layout is working pretty good for me.
Lieutenant
Join Date: Jul 2012
Posts: 71
# 25
01-23-2013, 08:23 AM
The ships stats arent even out yet, nor even in the game to get tested, and people are already complaining about it.
Captain
Join Date: Nov 2012
Posts: 585
# 26
01-23-2013, 08:50 AM
More spam means that it's even harder to select targets that you actually want to, other than that, I'm not overly concerned about the Jem ships which themselves will likely not be anymore onerous than the carrier/carrier hybrids we already have.

My WTF bullseyes are as follows:

A console that provides localized bonuses to self and allies in the form of weaker Attack Pattern: Omega by boosting allies with Damage, Maneuverability, Flight Speed, Movement Debuff Immunity, and Perception Reduction Immunity; to which when its sister console is added, all allies also gain enhanced Accuracy and Defense scores, slotable on the best escort in the game.

The sister to the console above which marks a target with reduced Damage Resistance, reduced Defense Score, and a subsystem that can be disabled by simply dealing lots of damage to it, also slotable on the best escort in the game, one which happens to have 5 tactical consoles putting it in a 3-way tie for the highest DPS ship in the game.

New hybrid weapons which combine probably the strongest console-boosted debuff proc in the game (Polaron's energy level debuff) with the single best one-off weapon proc in the game (Phaser's subsystem Disable).

----------------

On the topic of Jem Attack Ship hangar pets having Sub-nuc, it's highly unlikely they will as sometime back they removed that ability in PvE from the bugships, leaving it on the Heavy Escorts and Dreadnoughts.
Captain
Join Date: Jul 2012
Posts: 2,192
# 27
01-23-2013, 08:58 AM
Quote:
Originally Posted by bi9t View Post
The ships stats arent even out yet, nor even in the game to get tested, and people are already complaining about it.
Of course, because what has already happen once, will happen again, especially with the same ship "balance" dev...the one whos name should not be spoken.
Lt. Commander
Join Date: Sep 2012
Posts: 136
# 28
01-23-2013, 09:20 AM
Quote:
The ships stats arent even out yet, nor even in the game to get tested, and people are already complaining about it.
The Jem'Hadar Attack Ship is already in the game, and it's been plenty tested and acknowledged as the best ship in the game.

Lets introduce 2 special consoles it can use!

We don't need to wait to know this is going to be a problem.
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Lag Industries STO/TOR Guild
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 29
01-23-2013, 09:20 AM
Worst: The new DoFFs.

Least Worst: Super cheap Mirror s'corts to throw at new people.
Captain
Join Date: Jun 2012
Posts: 1,122
# 30
01-23-2013, 09:43 AM
Quote:
Originally Posted by voxlagind View Post
The Jem'Hadar Attack Ship is already in the game, and it's been plenty tested and acknowledged as the best ship in the game.

Lets introduce 2 special consoles it can use!

We don't need to wait to know this is going to be a problem.
I said this in the lockbox thread, but I'll say it here too.

I don't have a bug, and I don't intend to ever get one.

With that said, I'm not all that too concerned about a Jem'Hadar Attack Ship equipping these two consoles.

The ship has 10 consoles. Half of which are most likely going to have 5 tactical consoles. There are three universal consoles that are pretty much must haves (Zero-Point Energy Conduit, Assimilated Module, and Tachyokinetic Converter). That leaves two consoles for them to play around with.

If they put the two new Dominion consoles on their ship, they are giving up passive consoles for ability consoles that will have a fairly long cooldown. I think this will affect their survivability. Granted, a full team with a mix of these consoles could be a problem. But, really, what coordinated team spamming the same ability isn't a problem? Just like everything else, it's not overpowered on it's own. It's when the entire team spams it that it becomes a problem.

As for the phased polaron weapons getting both phaser and polaron weapon types, I'm not all that big a fan of hybrid weapons. You sacrifice a modifier for having two procs. I slapped an Embassy Science console with power insulators and plasma DOT. I gave my phasers a plasma proc without sacrificing a modifier, and I gained more resistance to drains.

If I were to complain about the worst thing about the lockboxes, I'd say the Scramble Sensor DOFF.
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