Ensign
Join Date: Jun 2012
Posts: 8
# 3521
01-22-2013, 05:01 PM
Short Term

Mirror Universe Excelsior Class



Mid Term

Fleet Marks for Starbase 24
Just like "Halting the Gorn Advance (Daily)", daily mission wrappers that award fleet marks for:
- Starbase 24
- Klingon Scout Force
- Crystalline Catastrophe



Keep up the awesome game, Cryptic!

Long Live the Terran Empire
Commander
Join Date: Sep 2012
Posts: 278
# 3522
01-23-2013, 04:14 AM
I just wanted to add a new short term goal; fix cool-downs!

One of the big problems with cool-downs is that torpedo launchers, in particular the Romulan Hyper-Plasma Torpedo Launcher may fail to fire if the target is destroyed when you hit fire, but it still enter cool-down. Not a huge problem for that particular launcher but it's still a wasted salvo. It shouldn't be too hard to have the launcher track whether it has actually fired anything yet, and simply ignore the command to fire if it failed to fire at anything.

Similarly some items have the ability to be cancelled by hitting the same shortcut a second time, however it can be very easy to accidentally do this, resulting in a wasted ability that then suffers the full cool-down. For example the Torpedo Point Defense System can be cancelled, but if you do this accidentally (by pressing the key more than once) then it may only fire a single salvo rather than the full six salvoes, yet it still enters the same 3 minute cool-down! Such abilities should be able to scale their cool-down depending upon how long it was active for. For example in this case the torpedo point defense system would track how many salvoes it fired and cool-down for 20 seconds per salvo (so firing all six results in the current 3 minutes, but only firing one would result in only a 20 second cool-down). Otherwise what is the point in cancelling an ability like this?
Survivor of Remus
Join Date: Nov 2012
Posts: 7
# 3523
01-23-2013, 11:36 AM
long term

this is just an idea about having a ship that levels up with you and im sure im not the only one
thats posted about this. i was wondering if there is ever going to be a way to buy a ship in c store, say a galaxy class for a lieutenant, complete with just 2 weapon slots that will, as you progress, get more weapon slots, consoles, device slots and bridge stations. i realize that the option to buy any or most ships in game that do just that, will cost a pretty penny but i for one would easily pay $50 or more for a galaxy or vorcha ship that i can start and end the game in. it would certainly make for better role playing and for those captains that have a love for a certain ship.

Last edited by novadenied; 01-23-2013 at 11:39 AM.
Career Officer
Join Date: Jun 2012
Posts: 281
# 3524
01-23-2013, 12:16 PM
Short - Answer this question for me, will STO ever be available on a gaming console?

Mid - Get more voice overs from actors from the shows

Long - Add splinter factions. For example, I have a Ferengi and in my mind is trying to aquire a ferengi ship after escaping capture of the Federation after the Borg invasion in the tutorial. So, something cool where we can be pirates or worse.

Last edited by felixhex; 01-23-2013 at 12:19 PM.
Commander
Join Date: Jun 2012
Posts: 366
# 3525
01-23-2013, 12:53 PM
Quote:
Originally Posted by felixhex View Post
Short - Answer this question for me, will STO ever be available on a gaming console?
Not on current console technology, we saw what happened with the last MMO that was released on consoles and PC at the same time and there were far too many compromises.
Career Officer
Join Date: Sep 2012
Posts: 2,631
# 3526
01-23-2013, 01:07 PM
Short Term

Remove the Bound status of Breen ship boxes

Mid-Term

Add more customisation options for both Avatars and Ships, and especially customisation and/or skins for special Boffs.

Long-Term

Introduce new playable factions.
Lieutenant
Join Date: Jul 2012
Posts: 44
# 3527
01-23-2013, 09:21 PM
Short term: Eliminate the last of the white blurs, one of which is in the Regulus block, I know. Eliminate the insta-kill borg weapons, as I've been taken out 2-3 times in a row by those without getting a chance to fight back.
Provide upgrades for Zen store beginner's ships later in game so the purchases aren't wasted.


Long term: Create some on-ship scenarios and add new decks for more enjoyment. Captain's yacht bay, shuttlebay for all, regardless of whether a yacht is owned or not, and a docking port for the mission pod of the Odyssey/Bortasqu' ships. Battle bridges for any ships capable of saucer separation too.

Allow for customizable deck layouts, deck shaping and various other aspects of interior design, including allowing some influence on bridge setup.

Look into options for piloting ships around sector space or in system from the bridge, possibly allowing for manual course plotting.

Abilities for rolling and more vertical movements.
Career Officer
Join Date: Jun 2012
Posts: 36
# 3528 Give me a break
01-23-2013, 10:33 PM
Quote:
Originally Posted by johngazman View Post
Short Term

Remove the Bound status of Breen ship boxes

would have had to get a breen ship first

Mid-Term

Add more customization options for both Avatars and Ships, and especially customization and/or skins for special Boffs.

We have been saying that for 4 years but you will find out they don't listen much. Plus they wasted a whole development cycle on making the game F2P

Long-Term

Introduce new playable factions.
First they have to make The factions they have more Playable by adding to the story and making and end game for both Fed and KDF. I have been playing this game scene Beta it still fells late Beta to me.
Lieutenant
Join Date: Oct 2012
Posts: 93
# 3529
01-24-2013, 08:05 AM
Not sure if this would be Short Term or whatever. And maybe it has been covered in another post, sorry but I haven't read every post in this very long thread.

Anyway....

My idea relates to Boff skills for space.

Players that use Escort ships or any other ship that is able to use Cannons as weapons are very limited when it comes to Tactical Boff skills that can be trained at the Ensign and Lieutenant levels.

Ensign has: Multiple (5-6) Beam weapons skills. 2 Projectile skills, and Tactical team I.

Lieutenant has: The same as Ensign but one skill level higher, ie: Tactical team II.

Personally, I use energy weapons only, on my escort. And I have 2 Tactical Boffs. One Commander and One Lieutenant.

The way the skills are setup now, I'm forced to do one of 2 things:
1) Use torpedos even though I don't want to and my character is not trained for projectiles.

2) Have 2 Tactical Boffs trained for Tactical Team I.

Maybe I'm not explaining this very well, and I'm not in game looking at my skills as I post this, but all I'm really suggesting is this.

Add some skills at the Ensign and Lieutenant levels that are for Cannons!!

Examples: Cannon Rapid Fire I, Cannon Target Weapons, Cannon Target Shields, Cannon Scatter Volley etc......

Just an idea.
Lieutenant
Join Date: Oct 2012
Posts: 93
# 3530
01-24-2013, 08:10 AM
Here's another idea.

It would be nice if I could choose to take one of my Boffs with me when I dock at Earth Space Dock. Then I would have a dancing partner at the club! Instead of dancing with the NPC that are there dancing 24/7/365. LOL!
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