Empire Veteran
Join Date: Oct 2012
Posts: 723
# 11
01-23-2013, 12:25 PM
from the b log post today:

Mirror Universe Vo?Quv Carrier

The Mirror Vo'quv Carrier favors Engineering Officer Seating and Console Slots more than the non-Fleet Prime Universe version does.

Faction: Klingon
Rank Required: Brigadier General
Availability: Dominion Lockbox
Hull Strength: 42,000
Shield Modifier: 1
Crew: 4000
Weapons: 3 Fore, 3 Aft
Device Slots: 4
Bridge Officer Stations: 1 Lieutenant Commander Tactical, 1 Lieutenant Commander Engineering, 1 Lieutenant Engineering, 1 Commander Science
Console Modifications: 2 Tactical, 4 Engineering, 3 Science
Base Turn Rate: 5 degrees per second
Impulse Modifier: 0.15
+10 Auxiliary Power

weapons and device slot no surprise, nor really any surprise on the console slots..

BOFF layout though is going to be a hummer!
the LtC TAC will definatly be a welcome addition, while retaining a CMDR Sci boff. Shields are strait up, as are hull points, but with both a LtC and LT end boff keeping the ship more or less healthy shouldn't be to terribly difficult. The description does not state if the carrier gets to keep it sci abilities..may need some clarification there. Still the same gowd awefull turn rate (if the mirror klingons apparently couldn't figure out a way to improve its turn rate). Just remember your main "battery" is the carrier pets. Ideal candidate for some of the more defensive consoles to be mounted, toss in some high end "fleet" fighter pets and this is going to turn into a real monster of a ship.

Let see some builds sugestions here now that we know what her stats are going to be, and someone slap up a comparison to the fleet Vo'qov.

Khemaraa sends.

P.S. the JH Dreadnaught carrer is a monster. Fortunatly we wont see a great many of those. and only a few of the players that are able to get one will likely have the bug ship allready so that they're qualified to carry the bug ship analog to the BOP.. those that do though can be expected to be seriously nasty.
Release 8.5 "STO The Next Generation"

Let the happy old bug stomping commence, along with refinement toward enhancing each factions play experience!
Empire Veteran
Join Date: Jun 2012
Posts: 268
# 12
01-23-2013, 12:38 PM
i read twice the blog and the last post... and i have 1 question: Where are the hangar bay??

I dont saw in any link... this VoQuv no have pets!!!
Captain
Join Date: Jun 2012
Posts: 1,510
# 13
01-23-2013, 12:45 PM
Quote:
Originally Posted by oldkhemaraa View Post
BOFF layout though is going to be a hummer!
the LtC TAC will definatly be a welcome addition, while retaining a CMDR Sci boff. Shields are strait up, as are hull points, but with both a LtC and LT end boff keeping the ship more or less healthy shouldn't be to terribly difficult.
The LtC Tac isn't an addition: the change from the standard Vo'Quv to the Mirror is switching the Lt from Sci to Eng and moving one console from Sci to Eng as well.
Captain
Join Date: Jun 2012
Posts: 1,241
# 14
01-23-2013, 01:00 PM
Not bad. I like it.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Commander
Join Date: Jun 2012
Posts: 255
# 15
01-23-2013, 01:04 PM
We all know its a typo guys relax! The Mirror Vo'Quv has Hanger Bays! xD

I like that more Engineering orientation, I will definatly fly this ship rather than my normal Vo'Quv
__________________________________________________ _____________________________
T5 Ship Comparison Spreadsheet
Play my missions on Holodeck!
Return of Ja'Dok Series (6 Part Series)
Enemy of the Exile Series (4 Part Series)
Captain
Join Date: Sep 2012
Posts: 541
# 16
01-23-2013, 01:24 PM
Hmm...I like the look of this Vo'quv (well, I'll like it more when the lockbox addicts go broke and need to put up the carrier for more ec to feed their addiction^^) - Its got some real potential for a mix between shield and hull tanking that will give the ship an absurd level of survivability

I'm thinking (I pve mainly, hence why I have two hes..sodding borg - oh..its a torp boat too):

Tac - Tac team, apbeta 1 and apbeta 2
Eng - Engineering team, epte1 (just to fill the slot and to add an extra 'gtfo' option), epts2 x2, aux2sif 2 (its a quick heal thats good for keybinding to tac team with a hefty resist bonus too - dropping epts2 to 1 and adding an aux to dampner 1 is tempting with the turn rate...)
sci - hazard emmiter 1 and 2, tts3, grav well 3

Tac console - impulse burst (when you need to get there asap..in reverse (as its quicker than turning, I've found..plus its hilarious to fly past an escort going at full speed while in reverse ), assimilated borg console
Sci console - Graviton generator x2, Zero point
Eng - Sif generatorx2 , monotanium, Neutronium

Lots of healing, aux2sif2 ought to heal near 5k per use with a purple and blue xii sif gen and plenty of 'oomph' for shield tanking in tandem with hull tanking - as your pets do the damage, the carrier itself really just has to not pop
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:21 AM.