Captain
Join Date: Nov 2012
Posts: 585
# 61
01-23-2013, 12:33 PM
Quote:
Originally Posted by cliftona91 View Post
Okay, maybe so, but every other Escort will outturn it. Heck, the Chimera and Peg'hu destroyers can outturn it
Plenty of BOff space for Warp Plasma and a Tractor Beam to make up for it.

[Edit]

And Siphon Drones/Danubes as well.

Though I wonder if the Elite versions of the fighters will pick up DEM 3 as the normal ones come with DEM 1?
Captain
Join Date: Aug 2012
Posts: 13,195
# 62
01-23-2013, 12:36 PM
Does FMG stack with APO?
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Commander
Join Date: Jun 2012
Posts: 251
# 63
01-23-2013, 12:36 PM
Quote:
Originally Posted by thegrimcorsair View Post
Plenty of BOff space for Warp Plasma and a Tractor Beam to make up for it.

[Edit]

And Siphon Drones/Danubes as well.

Though I wonder if the Elite versions of the fighters will pick up DEM 3 as the normal ones come with DEM 1?
Okay, you got me there. It is a nice ship though and I'm glad they didn't go overboard on it's stats.
Captain
Join Date: Jun 2012
Posts: 1,481
# 64
01-23-2013, 12:39 PM
Quote:
Originally Posted by thegrimcorsair View Post
Plenty of BOff space for Warp Plasma and a Tractor Beam to make up for it.

[Edit]

And Siphon Drones/Danubes as well.

Though I wonder if the Elite versions of the fighters will pick up DEM 3 as the normal ones come with DEM 1?
Do we know if it can actually use KDF or Fed pets?
Captain
Join Date: Nov 2012
Posts: 585
# 65
01-23-2013, 12:40 PM
Quote:
Originally Posted by virusdancer View Post
Does FMG stack with APO?
It doesn't sound like it'll share a global cooldown with BOff powers.

Quote:
Originally Posted by cliftona91 View Post
Okay, you got me there. It is a nice ship though and I'm glad they didn't go overboard on it's stats.

Indeed, I was imagining it'd be a Heavy Escort Carrier with a turn rate of 17 and two hangars w/ a built-in Sub-Nucleonic Beam console, TBH.

Quote:
Originally Posted by p2wsucks View Post
Do we know if it can actually use KDF or Fed pets?
Using the Tholian Carrier as a precedent, it'd be a bit strange for them not to be able to use whatever faction's pets it gets opened up on.
Commander
Join Date: Jun 2012
Posts: 251
# 66
01-23-2013, 12:43 PM
Quote:
Originally Posted by thegrimcorsair View Post
It doesn't sound like it'll share a global cooldown with BOff powers.




Indeed, I was imagining it'd be a Heavy Escort Carrier with a turn rate of 17 and two hangars w/ a built-in Sub-Nucleonic Beam console, TBH.
That does sound vicious.

As for the Dreadnought, if it can equip cannons, it will likely have the same issues as the Gal-X: not enough turn to use them.

Unlike the Gal-X, it has the Tac Stations for some powerful combinations. And damn does it look tough.
Captain
Join Date: Aug 2012
Posts: 13,195
# 67
01-23-2013, 12:55 PM
Heavy Bug vs. Bug:

+3k hull
+300 crew
+1 device slot
+1 hangar bay
-8 turn rate
-.02 impulse modifier
? inertia
-1 tac console
+1 sci console
-5 weapon power
+5 shield power
+5 aux power
Bug: Cmdr LCdr En Lt Lt
Heavy Bug: Cmdr LCdr Lt En Lt

I'm kind of surprised by the turn rate. I was expecting at least 15.
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Captain
Join Date: Aug 2012
Posts: 13,195
# 68
01-23-2013, 01:06 PM
Dread Bug vs. Kar'Fi:

+10.5k hull
-.05 shield modifier
+500 crew
-1 turn rate
+.02 impulse modifier
? inertia
+1 tac console
+2 eng console
-2 sci console
+5 aux power
+subsystem targeting
-PSG console
+DCI console (can also use the DCP console, including a 2pc bonus)
Kar'Fi: LCdr Lt Lt Cmdr En
Dread Bug: Cmdr Lt LCdr En Lt

I have to wonder what Kar'Fi captains think about that one...
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 69
01-23-2013, 01:06 PM
Quote:
Originally Posted by cliftona91 View Post
Unlike the Gal-X, it has the Tac Stations for some powerful combinations. And damn does it look tough.
I'm not sold on it.

The Ody/Bortas can both run almost as many Tac BOFF stations but it just doesn't make all that much sense to do so on a ship with a base turn rate of 6 imo.

Lieutenant
Join Date: Jun 2012
Posts: 49
# 70
01-23-2013, 01:12 PM
Here we go again....You know Cryptic I was 1 of the ppl that got excited when you all announced STO was going F2P... I was like hell yes finally more players which means faster ques and more stuff for me to kill... But here we are a year later and ques are still slow as hell and your once fun game to play has turned into whoever has enough money to keep up with all your C-store stuff and your lottery boxes are the ones that are benefitting expecially in PVP... Example ... A guy in my fleet spent 200 dollars in 1 day trying to get a bug ship which he finally got... But there is no ship in this game worth that kind of money to ppl like me that dont have money like that to throw around ... So in hindsite I wish the hell you would go back to making ppl pay the 15 monthly or buy a lifetime subsciption and make the ships in game stuff that we can all get our hands on them rather than catering to the people who obviously have tons of money to spend ... But I know you wont because your company is just like all other companies ... You dont care about fair play just how much money you can rake in .... Thats the problem with the whole world these days its nothing but a greedfest... anyways I am done ranting now
Target locked Captain....Alpha loaded....5,4,3,2,1.... Target dead captain, locking on next target
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