Captain
Join Date: Nov 2012
Posts: 1,103
# 21
01-22-2013, 08:59 AM
Quote:
Originally Posted by adamkafei View Post
Ok, I'm flying a fleet Excelsior as an engineer and thusfar it's been very successful however I recently made a change and was wondering if I could do better.

Weapons
Fore: 3x tetryon BA, 1 torp ->4 BA [Acc][DMG]x2
Aft: As fore -> 4 BA

Equipment
Full MACO Mk XII (maybe MACO Shield + 2 Omega)

Consoles
Eng: Monotanium Mk XI (Purple), 2x Neutronium Mk XI (Blue), Borg
Sci: 2x Field Gen mk XI (Blue)
tac: 4x Tetryon Pulse Gen Mk XIi (Blue)

Boffs
LTC Tac: TT1, FAW2/BO2 (Depending on what I'm fighting), AP:B2
CMDR Eng: EPtW1, RSP1, EWP1, Aux2Sif3
LT Eng: ET1, EWP2
Ens Eng: EPtS1
LT Sci: HE1, TSS2

The third lt.Cmdr. is a little bit wasted, not really a nice Layout for a Cruiser, lt.cmd. would have been nicer.

Devices
Weapon battery

Doffs
3X DCE (EPtX cd reduction), Warp Core Eng (EPtX Power Boost), Con Officer (TT CD-reduction) (All Purple)

Power Levels
W: 100
S: 50
E: 25
A: 25

Right now I'm looking for advice about how I can tweak this build to squeeze those last few points of DPS out of it
This should give you a little more dps. Torps on a cruiser are exotic, and I like the discoshow with 8 BA FAW. Unfortunately the BO-Layout is quite bad.

Dont forget the passice Omega Weapons Training and max. out Energy weapons when skilling.

An alternative is to increasy your turn rate with consoles and use dbb instead of ba. But I am sceptical about that.
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Captain
Join Date: Jul 2012
Posts: 2,990
# 22
01-22-2013, 12:37 PM
I can't put EWP2 in a Lt skill slot...
Career Officer
Join Date: Nov 2012
Posts: 414
# 23
01-23-2013, 02:22 PM
2 aux2bats with 2 purple technicians. You'll be able to keep your weapon power over 100 almost constantly, and it'll reduce cooldown for all your boff skills.
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