Captain
Join Date: Jun 2012
Posts: 1,015
# 71
01-23-2013, 01:13 PM
Quote:
Originally Posted by cliftona91 View Post
Okay, maybe so, but every other Escort will outturn it. Heck, the Chimera and Peg'hu destroyers can outturn it
Yeah but it will be super flexible.

TT, HYT2 or BO2, CRF2, APO3
EPTS1, Aux2Batt, RSP or EWP or DEM
EPTA1, Aux2Batt

HE
2 more abilities from any field which will be available at their global cd.

A low 12 turnrate base, but perma 125 engine power, APO at global, and the AP console. I'm really curious about inertia.
Captain
Join Date: Aug 2012
Posts: 13,195
# 72
01-23-2013, 01:31 PM
Quote:
Originally Posted by redricky View Post
I'm really curious about inertia.
Wish they included that with all ships, definitely.
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Rihannsu
Join Date: Jun 2012
Posts: 1,527
# 73
01-23-2013, 01:39 PM
Quote:
Originally Posted by virusdancer View Post
Dread Bug vs. Kar'Fi:

+10.5k hull
-.05 shield modifier
+500 crew
-1 turn rate
+.02 impulse modifier
? inertia
+1 tac console
+2 eng console
-2 sci console
+5 aux power
+subsystem targeting
-PSG console
+DCI console (can also use the DCP console, including a 2pc bonus)
Kar'Fi: LCdr Lt Lt Cmdr En
Dread Bug: Cmdr Lt LCdr En Lt
I have to wonder what Kar'Fi captains think about that one...
With a turn rate only 1 point higher then the Vor'quv, I have to kind of laugh at it's 4 Fore Weapon slots. Though it does have enough Engineering to keep it alive. More then likely an EPtS 1, Aux to Sif 1, RSP 2 Or Engi Team 1, EptS 2, RSP 2. Or Engi Team 1, RSP 1, EptS 3. Maybe a Support set up of Engi team 1, EptS 2, Extends 1
Universal Lt is more then likely going to be Lt Sci.. for HE and TSS. And then the Ensign Sci will be either PH or Tractor beam 1.
And the obvious choice in the Commander Slot is Attack pattern omega 3. If your using Single Cannons, Rapid Fire 2. If your using Beams, Beam Overload, or Faw 3. If torps, Torp Spread or HY 3..

It's an.. Interesting Carrier. But I don't know how much more I feel about it till I get the chance to fly it.. if Ever..
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Captain
Join Date: Jun 2012
Posts: 3,159
# 74
01-23-2013, 02:17 PM
Not to worried about the new Jem ships, they will make nice targets. Just worried about the SS doff.
I won't be getting anything from this besides the mirror Voquv for my eng due to the better boff/console layout for a tank. Now if only they would let us get Fleet versions of mirror ships.
Captain
Join Date: Nov 2012
Posts: 1,416
# 75
01-23-2013, 02:43 PM
Quote:
Originally Posted by marc8219 View Post
Not to worried about the new Jem ships, they will make nice targets. Just worried about the SS doff.
I won't be getting anything from this besides the mirror Voquv for my eng due to the better boff/console layout for a tank. Now if only they would let us get Fleet versions of mirror ships.
either fleet versions of mirror ships or unlock the skin for use on the fleet ships.

id totally buy a fleet dssv if i could use the fleet recon on it.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Ensign
Join Date: Jan 2013
Posts: 2
# 76
01-23-2013, 02:43 PM
IMO with the current BOFF layout Drednought Carrier's surviavability is too low, perhaps you should consider layout such as:
Com Tac,
LTC Eng,
LTC Sci,
LT Uni.
Reason is that LT Tac is a bit of overkill, but two extra science abilities sould come in handy.
Captain
Join Date: Aug 2012
Posts: 13,195
# 77
01-23-2013, 02:45 PM
Quote:
Originally Posted by webdeath View Post
With a turn rate only 1 point higher then the Vor'quv, I have to kind of laugh at it's 4 Fore Weapon slots. Though it does have enough Engineering to keep it alive. More then likely an EPtS 1, Aux to Sif 1, RSP 2 Or Engi Team 1, EptS 2, RSP 2. Or Engi Team 1, RSP 1, EptS 3. Maybe a Support set up of Engi team 1, EptS 2, Extends 1
Universal Lt is more then likely going to be Lt Sci.. for HE and TSS. And then the Ensign Sci will be either PH or Tractor beam 1.
And the obvious choice in the Commander Slot is Attack pattern omega 3. If your using Single Cannons, Rapid Fire 2. If your using Beams, Beam Overload, or Faw 3. If torps, Torp Spread or HY 3..

It's an.. Interesting Carrier. But I don't know how much more I feel about it till I get the chance to fly it.. if Ever..
Hrmmm, this was along the lines of the build that came to mind for me.

Tac Captain

Passives
Romulan: +3% Crit, PlacOnCritProc
Omega: +30 Weapon, KineticProc

(Rom) TT1, THY2, APO1, APO3
(Rom) TT1, FAW2

(Hum) ET1, EPtS2, RSP2
TSS1, HE2
PH1


DOFFs: SDO(BFI), Conn(TT), ME(ET), 2x FDO(CD)

Deflector/Engine/Shield: Jem'Hadar Mk XII or AKHG(MACO)

Weapons
Fore: 3x Phaser Polaron Beam Arrays, Omega Torpedo
Aft: 2x Phaser Polaron Beam Arrays, Cutting Beam

Consoles
Tac: 3x Phase Modulators, Leech
Eng: Borg, Tachyo, DCP, Neut
Sci: DCI, Rom Flow [Pla]

Hangar #1: Scorpions
Hangar #2: Slavers

Depends on what the stats/set stats are on the Jem'Hadar set.

But it's looking at the Omega Weapon Amplifer proc, the Reactive Deflection, both Dom consoles and the bonus for having both, nifty crit, phaser procs, polaron procs, etc, etc, etc...
Vice Admiral Geist, Klingon Science Officer
V.S.S. Oracle, D'Kyr-class Science Vessel
Empire Veteran
Join Date: Jun 2012
Posts: 6,805
# 78
01-23-2013, 02:52 PM
Quote:
Originally Posted by thegrimcorsair View Post
It (Jem Escort Carrier) turns as fast as a Vesta, and has 2 turn rate on the Vor'cha. It's probably fast enough turning for DHC's.

DDIMS, isn't it funny that this thing is almost stat-for-stat what we were chatting about what the Regent should have looked like as a Tac-heavy Fed cruiser?
if only the fed cruiser movement stats gravitated a bit more this direction. they really seem more and more ponderous compared to all the ships of similer size turning SO much better

Quote:
Originally Posted by dalnar83 View Post
Too bad they do not bother to post inertia ratings.
the inertia score would be EXTREMELY important information on the escort with the tweener turn rate it has. im going to guess 35-50

Quote:
Originally Posted by redricky View Post
Yeah but it will be super flexible.

TT, HYT2 or BO2, CRF2, APO3
EPTS1, Aux2Batt, RSP or EWP or DEM
EPTA1, Aux2Batt

HE
2 more abilities from any field which will be available at their global cd.

A low 12 turnrate base, but perma 125 engine power, APO at global, and the AP console. I'm really curious about inertia.

this ship is basically a fatter, slower vet ship with a hanger as far as im concerned. 2 AtB would of course be the best chance this ship has of being competitive with its turn rate. this, with a LT sci, is exactly the station setup to use on such a thing. with its control potential it will be like flying a cross between a vorcha and a vet ship. do like, but i'll never be getting one im sure


i cant remember a time when i was this revealed when reading about new ship stats. pvp wont be harmed at all by this lockbox. well, maybe ground with some of the new doffs, but i think space will be ok.

we are definitely seeing a shift, they are releasing pve toys more then focused 11/10 ships like the bug and recluse now. first the vesta, wile also being the 'best' sci ship, would make any pve MUCH easier to shoot through vs other sci ships. then the breen ship, a cruiser with escort stations, its extra sturdy and turns well enough to handle any pve, but its to slow to be used exactly like an escort with any sucsess. these are jack of all trades have flaws that will keep them from reinventing pvp balance around them. so very revealed by what i see. great job devs!


the carrier i sorta feel sorry for, nothing with that turn rate needs a COM and LT tac. thats going to be the easiest thing to blow up in the game.

the mirror kdf carrier, wow that station setup is NICE. LTC and LT eng with LTC tac. just COM sci it enough for such a thing, more then that on something so slow is not needed. hell, you could 2 AtB that thing now too! APO at global lol. launching things might be impaired with the lower aux though
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 3,159
# 79
01-23-2013, 03:22 PM
Quote:
Originally Posted by karisoamat View Post
IMO with the current BOFF layout Drednought Carrier's surviavability is too low, perhaps you should consider layout such as:
Com Tac,
LTC Eng,
LTC Sci,
LT Uni.
Reason is that LT Tac is a bit of overkill, but two extra science abilities sould come in handy.
Yes this is exactly why people shouldnt be worried about the new lobi ship, it has an absolutley horrible boff layout for a ship that turns so slow. It is just a nice big dumb slow easy target that doesn't have the engineering and/or sci it takes to give a ship like that enough heals to survive.
Captain
Join Date: Jun 2012
Posts: 3,159
# 80
01-23-2013, 03:25 PM
Quote:
Originally Posted by maicake716 View Post
either fleet versions of mirror ships or unlock the skin for use on the fleet ships.

id totally buy a fleet dssv if i could use the fleet recon on it.
I mainly just want a ship with the Fleet voquv stats and mirror boff layout, that would be a nice alternative to a recluse for a carrier tank. They should just let you turn in a packed mirror ship with 4 modules as long as you have appropriate shipyard tier unlocked and it gets the bonus to hull and shields and 10th console slot like fleet ships.
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