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***Resolved Issues***
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A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I have been using all CrtHx3 weapons for my BOP and Fleet defiant since s7 because of the new crit bonuses like Romulan passive, Romulan console, and romulan boffs. Also using it with the borg and tachyokinetic console, and have been pleased with the results. I like it much more then when I used Accx3 weapons or Fleet weapons, but lately have got in to several debates about why some people say CrtD would be better in both pve and pvp.
Just wondering what everyones opinion on this is. I figure since my BO3 is regularly critting for between 30-50k with CrtHx3 they will be dead or almost dead anyway if it crits, so I don't need anymore severity, I just need to ensure as much crits as possible so CrtH is better. Even with the opponent tractored it gurantees a hit, but not a crit so need to boost this to make sure it happens. It works great on my quantums and DHC to from what I have seen so far, and I think it would work better with the placate passive to even though I don't use this.
So does anyone think going all CrtD or combination or CrtD and CrtH would still be better or is going all CrtH better for a crit build?
The main difference between crtd and crth is one is magnitude of the crit the other is frequency.
What is better for your build is dependent on a few factors. There is passive traits, specing boffs and weapon types. If you go into system space you can see your stats in the ship status screen under attack. If you have a very high severity you may prefer crth to crit more often.
If you are using dhcs you may want critd instead to stack with the dhc crit bonus. crth is less of an issue since crf3 will make you fire more often anyway increasing your odds of crit due to volume of shots where a beam array has a 4 sec salvo so crth would be better.
One of the new rare Romulan tac Boffs in the embassy has a new space trait that boosts crth by 3.8%. on a tac ship with 3 tac boff slots that can be a 11.4% crth boost and on top of the usual accolade/trait/borg console/spec you can get your crth on your ship up to 20% meaning one in 5 shots is a crit regardless of weapon and then crtd is your friend.
Your stats in the ship status for crits is global and will be applied when fighting and is added to the bonus of the individual weapons. both are good to look into.
For optimum DPS a ratio of 1% chance to 10% severity is ideal. So if you have 15% chance but only 100% severity increasing severity will be a better overall DPS choice.
For maximum Spike potential it gets a bit more messy. Simply put do you want to get that crit more often or have it hit harder it is more of an opinion thing other than when using BO.
ACCx3 gives both Crth and CrtD when you overcome their defense. I am not sure of the math involved but having a completely stopped target means negative defense (-15 if I am correct) which makes this even more possible. Not only is ACCx3 a more appropriate choice, especially for someone that has high defense, but because of the aforementioned. Now I am speaking from a PvP standpoint strictly. Unless you have some way of constantly holding your target or your target is big and slow, I woudn't use CrtH or CrtD.
ACCx3 especially with acc as a passive on your toon as well as a host of other stuff that adds to the targeting skills makes for almost a 85% (Give or take 5-10%) hit rate while fighting a high defense target according to Advanced Combat Tracker. Couple this with an all Veteran Boff Loadout that has the "Space Warfare Specialist" passive which gives +5 to all these for each vet boff: maneuvers, targeting systems, energy and projectile weapons specialization, it makes for deadly accuracy. Put on the omega deflector at that gives +16.2 to targeting systems. Add the Omega engines and spec out your flow caps, and you now have tetyron glider which helps drain shields from those stubborn targets (Best to use the tetryon weapons that give the phaser proc as well) an you are all set...
With the above mentioned setup (2 piece Omega, 5 vet boffs, Accurate Passive, Tachokinetic Console, Zero Point Console and Borg Assimilated Module), the skill, 4 DHC and 3 Turrets, I can almost maintain 90-95% hit rate on most target.
So I think I will stay with all CrtH for me DBB and quantums to ensure spike damage happens when I need it, but maybe will try CrtD on my DHC and see how it does. It could help in situatuions where a cruiser is being to hard to spike and you have to just dps them for awhile to wear them down I think.
I am using all the other stuff that gives CrtH and/or CrtD like the 3 consoles, rom passive, rom boffs, and max energy weapon and projectile weapon specilization skill.
Just remember, you have to hit your target first. What if that miss was your "final blow" that would have devastated the target? My advice is to download Advanced Combat Tracker and download an STO script (there are a couple out there just google them) and test the various loadouts. It will tell you a lot and give you some good insight into what to use for your specific play style.
If your going for the crits and you have the Accurate Trait, I would recommend ACCx2 and either tag from there.
Definates are always better than chances. However, on chances, you could win big if thats what you're going for...
ACCx3 gives both Crth and CrtD when you overcome their defense. I am not sure of the math involved but having a completely stopped target means negative defense (-15 if I am correct) which makes this even more possible. Not only is ACCx3 a more appropriate choice, especially for someone that has high defense, but because of the aforementioned. Now I am speaking from a PvP standpoint strictly. Unless you have some way of constantly holding your target or your target is big and slow, I woudn't use CrtH or CrtD.
ACCx3 especially with acc as a passive on your toon as well as a host of other stuff that adds to the targeting skills makes for almost a 85% (Give or take 5-10%) hit rate while fighting a high defense target according to Advanced Combat Tracker. Couple this with an all Veteran Boff Loadout that has the "Space Warfare Specialist" passive which gives +5 to all these for each vet boff: maneuvers, targeting systems, energy and projectile weapons specialization, it makes for deadly accuracy. Put on the omega deflector at that gives +16.2 to targeting systems. Add the Omega engines and spec out your flow caps, and you now have tetyron glider which helps drain shields from those stubborn targets (Best to use the tetryon weapons that give the phaser proc as well) an you are all set...
With the above mentioned setup, the skill, 4 DHC and 3 Turrets, I can almost maintain 90-95% hit rate on most target.
Add a tractor beam, and nothing but crit...
I have Accx3 weapons but they just never seemed to do enough damage. I have accurate trait and max targeting systems and omega deflector so I do miss , but still seem to hit enough with CrtHx3 even on fast moving escorts without tractoring them. I even tried the accx3 weapons after s7 with the various new crit bonuses, it still didn't crit as much as CrtHx3. I'm not sure what the exact formula is but it seems like acc overflow isn't adding nearly as much to crit chance as CrtH does. Also I only play cloaked ships Fed and KDF side so have a lot of choice in target and when to attack, like when their omega wears off and i can safely tractor them so dont need acc so much.
As I said, download ACT and a STO script for it (if you have dual monitors you can even track the stats live while playing) and you can actually see what you are doing in real time and real numbers.
Just remember, you have to hit your target first. What if that miss was your "final blow" that would have devastated the target? My advice is to download Advanced Combat Tracker and download an STO script (there are a couple out there just google them) and test the various loadouts. It will tell you a lot and give you some good insight into what to use for your specific play style.
If your going for the crits and you have the Accurate Trait, I would recommend ACCx2 and either tag from there.
Definates are always better than chances. However, on chances, you could win big if thats what you're going for...
For a high pressure damage build I agree, but opportunistic debuff/spike builds critH or critD are better imo.
There are so many repairs and resists in game now, imo, timing a Debuff like TB and Alpha will get high hits and at that point it's a matter of Weapon type if CritD or CritH is better. I'd say CritD is probably better for DCHs if you (or team) has a means of debuffing a target's defense and are smart about it.
I have a few more older versions from Hilbert that might suit your needs better that he no longer has listed if you want them.
BTW if you don't have dual monitors, you can still see the stats after the fact using import to import the combat log into ACT... Or you can use the mini window overlay which you can configure to show different stats live while play the game too...