Captain
Join Date: Nov 2012
Posts: 916
# 681
01-22-2013, 10:41 AM
Quote:
Originally Posted by reginamala78 View Post
Swap in Aux2Bat1 in there somewhere, maybe add APO1? I did that with an Odyssey and it makes a heck of a difference. Also maybe drop the monotanium and a torpedo for the Assimilated Module and either the Omega Torp or Cutting Beam, for the 2-piece bonus, cut that drain down? Its a thought.
APO on a Ody is such a waste. Do your team a favor and use APB, helps you too.
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Captain
Join Date: Jul 2012
Posts: 2,912
# 682
01-23-2013, 01:53 PM
Talking about an Oddy when a fleet Excelsior is the subject of review is a waste...
Captain
Join Date: Jul 2012
Posts: 1,966
# 683
01-23-2013, 02:04 PM
Quote:
Originally Posted by adamkafei View Post
Talking about an Oddy when a fleet Excelsior is the subject of review is a waste...
This is my favorite part of those who claim cruisers do mad DPS.

They never share their build.
Captain
Join Date: Jul 2012
Posts: 2,912
# 684
01-23-2013, 02:10 PM
I'm quite happy to share my cruiser build and it can do BoPs in CSE solo with 0 Kang damage but I wouldn't say it does mad DPS, just a little above the cruiser average
Captain
Join Date: Jun 2012
Posts: 3,026
# 685
01-23-2013, 06:50 PM
Quote:
Originally Posted by woodwhity View Post
APO on a Ody is such a waste. Do your team a favor and use APB, helps you too.
For damage sure. If what you want is a boost in defense and mobility so you can be where you need to for team heals and making sure you keep the aggo though, APO is a good tool to have. There's more to gameplay than offense.
Career Officer
Join Date: Jun 2012
Posts: 1,691
# 686
01-23-2013, 06:50 PM
Quote:
Originally Posted by adamkafei View Post
Well I must be doing something majorly wrong with my fleet Excel as I cant hit that 5k mark.

Here is my build maybe you can tell me what I've done wrong
I don't think your build would be very good at dealing damage. Maybe its an Excelsior thing but why do you have so many armor consoles? And why aren't you using Aux2B x 2 with 3 Technician Boffs? And why isn't your weapon power set to 125 or close to it?

My build

Regent (assault Cruiser Refit): U.S.S. Space Whale

Weapons:
Front: 3 x BA Disruptors, 1 x Wide Angle Q-Torp
Aft: 2 x BA Disruptors, 1 x KCB, 1 x Q-Torp

Consoles:
Tac: 3 x Disruptor Induction Coils (mix of MK 11 and MK 12 green and blues)
Engi: 2 x RCS, Borg, 1 x Ablative Armor
Sci: 2 x Field Gens

Boff Stations:
CMDR engi: Aceton Beam 3, EPtS 3, Aux2B 1, EPtW 1
Lt engi: Aux2B 1, ET 1
Lt CMDR tac: APO 1, APB 1, FAW 1
Lt tac: TT 1
Lt sci: HE 1,TSS 2

Power:
Weapons: 123
Shields: 74
Engines: 57
Aux: 59

Doffs
3 x Technicians (blue but ideally they will be purple eventually)
2 x Proyectile Weapon Officer (blue as well)

I prefer to not leave things to chance and have 9 ranks in threat control, so even if I have to disengage for any reason my target stays on me.

The idea behind this build is to get maximum uptime on all powers, in particular the EPtX and all tac power. The faster cycles on HE and TSS come out as better steady healing even with the loss of Aux power when you use Aux2B.

Last edited by skyranger1414; 01-23-2013 at 07:41 PM.
Captain
Join Date: Jul 2012
Posts: 2,912
# 687
01-24-2013, 03:11 AM
Quote:
Originally Posted by skyranger1414 View Post
I don't think your build would be very good at dealing damage. Maybe its an Excelsior thing but why do you have so many armor consoles? And why aren't you using Aux2B x 2 with 3 Technician Boffs? And why isn't your weapon power set to 125 or close to it?
I showed the base power values, my weapon power sits at around 123 before engaging enemies and jumps over the 125 mark before my EPtX cycle starts. I also found using Aux2Bat destroyed all my capacity to heal even while using EPtA instead of EPtS so I soon ditched those in favour of a system that works for me.

I also use all the armour consoles because I can already turn well enough to keep my weapons on target and I value any seconds of extra life I can get facing borg.
Commander
Join Date: Jul 2012
Posts: 366
# 688
01-24-2013, 03:14 AM
For those who are trying to say, that cruisers are not UP, I yesterday run a little "test". I'm playing mainly PvP with sci/sci but spent some EC on mirror cruiser and because I fly mirror scis I got Patrol Escort with free RA token.

I then spent whatever EC I got left to equipe the testships with simmilar equipement, with some changes to use whatever suits each ship type. My character skills are set for max sci usage, so both escort and cruiser got a little shorthanded, but then with the cost of skills and amount of points you get you end as master of anything needed.

Then I run PvE missions from Klingon campaign with each ship. Different missions for different ships, but there was a lot of space combat in all of them.

The result was that escort was able to do space combat parts three times as fast as cruiser and more or less two times as fast as sci (running energy build with torps so this was going pretty fast for a sci).

Then I switched to Ker'rat (still below lvl requirements for STFs) and tested all three against Borg. Escort was, of course, killing the Borg a lot faster then cruiser and faster then sci (this drain build really helps in PvE). But the WTF moment came when I started to test survivability.

1) Ship vs one Borg Cube, endresult: the damage without activating anything else then TT. Escort was ending with 80% the hull (more or less) and dead Cube. Sci and cruisers were more or less between 50-20% beofre Cube died.

2) Ship vs as many Borg as I could aggro - how many I could kill before I was killed. All healing/tactics allowed. In escort I could kill anything without dying once. The worse result I got was getting to 5% hull and luckily HE got off CD before plasma killed me. Sci could survive indefinitely, but was unable to kill the cubes before zone reset. Cruiser died at one moment when I run out of engine batteries and Evasives alone were not fast enough to get me through all those cubes and other **** around me (try to manoeuver with cruiser with so many targets around).

All in all escort outDPSed every other ship. But it also out tanked every other ship. And not because it had more heals or buffs. But simply because it outDPSed other ships and could kill the Borg before they become a serious threat.

Cruisers are UP. Sci generally too. Escorts are too powerful for PvE.
Captain
Join Date: Nov 2012
Posts: 916
# 689
01-24-2013, 07:09 AM
Quote:
Originally Posted by zarathos1978 View Post
For those who are trying to say, that cruisers are not UP, I yesterday run a little "test". I'm playing mainly PvP with sci/sci but spent some EC on mirror cruiser and because I fly mirror scis I got Patrol Escort with free RA token.

I then spent whatever EC I got left to equipe the testships with simmilar equipement, with some changes to use whatever suits each ship type. My character skills are set for max sci usage, so both escort and cruiser got a little shorthanded, but then with the cost of skills and amount of points you get you end as master of anything needed.

Then I run PvE missions from Klingon campaign with each ship. Different missions for different ships, but there was a lot of space combat in all of them.

The result was that escort was able to do space combat parts three times as fast as cruiser and more or less two times as fast as sci (running energy build with torps so this was going pretty fast for a sci).

Then I switched to Ker'rat (still below lvl requirements for STFs) and tested all three against Borg. Escort was, of course, killing the Borg a lot faster then cruiser and faster then sci (this drain build really helps in PvE). But the WTF moment came when I started to test survivability.

1) Ship vs one Borg Cube, endresult: the damage without activating anything else then TT. Escort was ending with 80% the hull (more or less) and dead Cube. Sci and cruisers were more or less between 50-20% beofre Cube died.

2) Ship vs as many Borg as I could aggro - how many I could kill before I was killed. All healing/tactics allowed. In escort I could kill anything without dying once. The worse result I got was getting to 5% hull and luckily HE got off CD before plasma killed me. Sci could survive indefinitely, but was unable to kill the cubes before zone reset. Cruiser died at one moment when I run out of engine batteries and Evasives alone were not fast enough to get me through all those cubes and other **** around me (try to manoeuver with cruiser with so many targets around).

All in all escort outDPSed every other ship. But it also out tanked every other ship. And not because it had more heals or buffs. But simply because it outDPSed other ships and could kill the Borg before they become a serious threat.

Cruisers are UP. Sci generally too. Escorts are too powerful for PvE.
Again: you are flying it wrong. A cruiser can almost tank an tacCube indefinetly, while an escort will get problems against that kind of firepower. Aside from crits, a Cruiser can easily hold its hull by 100% (because crits are the only spike damage high enough to penetrate the shields) while doing damage. A crit on an escort is near death. And one crit doesnt come alone

And if you say you have problems with a cruiser against a normal cube, then your built is... well just wrong wrong wrong. Of course you shouldnt have problems with either the escort or the cruiser (while escorts might still have some problems when getting a crit), because normal cubes are weak.
Sry, I take my Ody and fly Hive with FAW and aggro the map, but aside from bad luck, I can hold my ground. Do a Spread with an escort and you are dead within 10sec. With my setup - a very tactical one, so there are more tanky ones out there- I died once two times, while taking a 30k and a 18k crit within 3 sec, and the second time I just overestimated myself (5 Tac Cubes+ sphere are too much, even for a cruiser).

So, with a cruiser you can last way longer than you can with an escort (I would guess, you need at least 2 times the incoming damage, while doing half or more the damage of an escort. Against none gates or tac Cubes, I would estimate you can take 3 or 4 times the damage. So in comparison.... )

So when testing, do it right. Or I will do some "testing" were a escort does 1/3 of the damage a cruiser does. What? You have to "cheat" the test do that? Yes, but when I read yours you either have "cheated" or are just a very bad cruiser pilot. Sry.


And Sci are a whole different theme. They can be really nasty and the worst opponent of a tac captain. Again: When flown correctly.
It's new? NERF IT TILL IT BLEEDS

PWE proudly presents STO:Season 9.x: The Big Nerf.
Dil-sinks, EC-Value-Nerf and player satisfaction Nerf (a.k.a. Crafting Revamp), join the most epic grind ever avaiable in STO...
Commander
Join Date: Jul 2012
Posts: 366
# 690
01-24-2013, 07:30 AM
[quoteAnd if you say you have problems with a cruiser against a normal cube, then your built is... well just wrong wrong wrong.[/quote]

Either there is something wrong with my english or your reading. I said that cruiser and sci got most damage when it was ship vs cube without healing. DPS and native defence (speed tanking) of an escort were better "defense" then additional hull/shield regen of cruiser and sci.

In point 2 it was "use the ship as good as I can" with "all tactics allowed" (including running and regenerating) while trying to kill as many Borg as fast as possible. Ok, it was sci/cruiser not eng/cruiser but still cruiser due to lack of manoeuvrability got the wors of it when it ended in the middle of Borg ball. Could not manoeuver fast enough and leave engagement and got blown to bits. Sci was better due to manoeuvrability and ability to outregenerate shield strippers (yeah, TSS3 with Energy Siphon blows) but was unable to kill the Borg fast enough. Again escort DPS and speed were the best offense - it was able to engage and disengage at will without any problems and able to keep itself alive with it.

And mind it that I was testing RA1 in Mirror Star Cruiser, not VA in sci Odyssey. And yeah, it was most likely not the best test ever, but it was, I think, how your common folk feels the ships when it comes to possibilities and endresult of PvE engagements with escort vs cruiser.
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