Lt. Commander
Join Date: Jun 2012
Posts: 189
# 11
01-23-2013, 05:08 PM
not impressed with either dominion ship, but will be grabbing the reskin escorts.
Career Officer
Join Date: Jun 2012
Posts: 487
# 12
01-23-2013, 05:12 PM
I'd simply like the fighters so I have something different.

..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Starfleet Veteran
Join Date: Jun 2012
Posts: 544
# 13
01-23-2013, 06:54 PM
Think I like the Fleet heavy escort carrier better...

Jem HEC_________Fleet HEC
Hull: 37,500_______35,200
Shield Mo: 1_______0.99
Crew: 350_________200
Weapons: 4/3______4/3
Device Slots: 3_____2
Hangar Bays: 1_____1
Boff Stations:
Com Tac__________Com Tac
Lt Com Eng________Lt Com Eng
Lt Eng____________Lt Tac
Lt Un_____________Lt Sci
Ens Sci___________Ens Tac
Consoles:
4 Tactical__________4 Tactical
4 Engineering_______3 Engineering
2 Science__________3 Science
Turn Rate: 12_______15
Impulse Mod: 0.2_____0.2
+10 Weapons Power___+15 Weapons Power
+5 Shield Power
+5 Auxiliary Power
Can equip cannons____Can equip cannons
__________________________________________________

"The Road To Arc Is Paved With Good Intentions"
Lieutenant
Join Date: Jul 2012
Posts: 72
# 14 Attack Ship
01-23-2013, 06:59 PM
They should have reintroduced the Jem'Hadar attack ship. So many people wanted it including my brother and I. In order to keep it fair they should fine tune it first to make it more of a balanced escort. Afterwards include it in the Dominion lockbox. So many people are waiting to have the chance to own one. Why not give it to them?
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 15
01-23-2013, 07:11 PM
Quote:
They should have reintroduced the Jem'Hadar attack ship. So many people wanted it including my brother and I. In order to keep it fair they should fine tune it first to make it more of a balanced escort. Afterwards include it in the Dominion lockbox. So many people are waiting to have the chance to own one. Why not give it to them?
The reason the Bug got a 10th console is because of Cryptic's policy that a lockbox ship is equivalent to a Fleet ship, and Fleet ships get 10 consoles.

This is understandable, given how much money it takes on actually GET a lockbox ship, which on paper is far more than you'd pay for any C-Store ship.

The issue here is that the Bug was OP even before its 10th console, so sticking to the "rule" made it even more OP. Since balance takes precedence over canonicity (as should be the case), it's neither feasible nor fair to nerf the Bug solely for the purpose of reintroducing it for another lockbox.

TL;DR Sorry, not gonna happen. Your best chance is another promo like the Reinforcement Pack thing. Cryptic is well aware of the Bug's desirability, and that promo lowered C-store prices significantly thanks to the new influx of Bugs to the Exchange.
Captain
Join Date: Jun 2012
Posts: 1,471
# 16
01-23-2013, 07:42 PM
Quote:
Originally Posted by slurmer View Post
Anyone else underwhelmed.
Nope. Looks like an outstanding ship. High tactical potential, and it won't instantly die on contact with the enemy. An extra +5 power compared to everything else and a hangar bay for extra dakka.

Quote:
Originally Posted by cliftona91 View Post
Cryptic and PWE has learned from the OPness that is the JHAS
No they haven't. If they learned from their mistakes, they would fix their mistakes.

Somebody on the design team loves bug ships and Mary Sue'd it up. It's as simple as that.
Captain
Join Date: Aug 2012
Posts: 844
# 17
01-24-2013, 02:13 AM
Their only scared incase the Klingons match the original HEC

Please no more JHAS promotions there's enough in circulation zippy things
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 18
01-24-2013, 02:30 AM
Quote:
Originally Posted by momaw View Post
No they haven't. If they learned from their mistakes, they would fix their mistakes.

Somebody on the design team loves bug ships and Mary Sue'd it up. It's as simple as that.
Not really. Again, fixing the mistake (i.e. nerfing the Bug) would screw over legit customers that spent gobs of money in one way or another to get a Bug ship.

Remember, they don't have the subscription safety net to rely on.

Balance may take priority over canon, but business takes priority over balance. Usually good balance is good business, but retroactively tampering with customers' goods in service of balance is bad business.

Without nerfing the Bug or axing the Bug, there are only three viable solutions:

1. Raise the bar for everyone by buffing existing ships to Bug level (within reason) - That's both too much work and messes with what's left of the balance, and devalues the Bug people worked hard for. It might happen indirectly when the level cap is raised, but not right now.

2. Release more Bugs - they did that already once, but again, since not everyone has a Bug, it's even worse for balance.

3. Stop releasing Bugs - This is the solution. Despite their OPness Bugs are in a small minority. Never releasing one again eventually negates its impact on balance at large, INCREASES perceived value for the players that DO have one. And ideally, they never release another ship that's as unbalanced as the Bug, which seems to be the case.
Captain
Join Date: Jun 2012
Posts: 891
# 19
01-24-2013, 03:54 AM
It's an obvious Aux to Battery ship BO layout and is a very strong layout. Sometimes I wonder if folks on these forums even play this game.
Career Officer
Join Date: Nov 2012
Posts: 246
# 20
01-24-2013, 04:31 AM
You do know if you have all three ships you get not only the upgrades from the consoles which can both go into the JHAS but you also get the JHAS Fighter Pets, can you imagine two squadrons of these things flying around with 4-5 fighter deck doffs and the upgrades from the two consoles together that not only buff the fighters but ALL of your ALLIES att and def and speed and damage? Seriously guys if you put all that together you have a TRUE capital ship in the JHDC. A ship I would be glad to see on the battle feild... buuuuuut you need all three so lol.

wait a minute... hmmm... oooooh those bastards.

Seems like they listened when I posted that a cap ship should have abilities that enhance it's allies. Weird lol. Check out the ambass should be link and you'll see the weird little set up i devised and see that in the thread itself i suggested this thing for an op as hell $500.00 Ambass ship and if you pool all those ships togther they will prolly cost near 500.00.

Yup, went and checked, it's on "What an Ambassador should be." Link and on page 12.

Damn you Cryptic! I want's my royalties

Last edited by lasonio; 01-24-2013 at 04:37 AM.
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