Rihannsu
Join Date: Jun 2012
Posts: 117
# 51
01-21-2013, 07:57 PM
Quote:
Originally Posted by cidstorm View Post
Wow, I love where that guy went with the design, giant torpedo launchers ftw!
Lol, as interesting a notion as that is, more then likely its heavy armored plating surrounding the torpedo tubes/forward cannon array assemblies. As one can well imagine vital components in an obvious place on a starship are likely to be considered first for targeting by opponents warranting heavy armor and/or extra shielding.
"STO - To boldly frakk up what wasn't frakked before...."
Commander
Join Date: Dec 2012
Posts: 482
# 52
01-21-2013, 09:42 PM
I wouldn't mind seeing that design as a variant.
Captain
Join Date: Jul 2012
Posts: 2,249
# 53
01-22-2013, 05:05 AM
kirahitomi, good find. There's a lot missing from the game's Steamrunner that was made apparent in your link.

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Ensign
Join Date: Nov 2012
Posts: 4
# 54
01-22-2013, 01:41 PM
Quote:
Originally Posted by kirahitomi View Post
For those, who like me, are extremely big fans of the Steamrunner class check out this complete super high detail 3D model of the her.
http://www.gamegringo.com/gameGringo...unnerModel.jpg
Oh wow... that is STUNNING. Yes... YES... THIS is RIGHT! Now where are the floodlights? lol jk
Lt. Commander
Join Date: Jun 2012
Posts: 186
# 55
01-23-2013, 10:19 AM
anyone else missing their strobe lights on their steamrunner? i was idling a bit and noticed that my Steamrunner retro did not have any of the strobes on. I had the navigational lights(red and green) but no blinkers.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,826
# 56
01-24-2013, 12:06 AM
Quote:
Originally Posted by kirahitomi View Post
Detailed, Rational, Reasonable, Well Thought Out, Fact-Based, Logical, and Constructive Information regarding the Steamrunner.
You win one free internet, sir. I have not seen something that epic in an STO forum thread in a very long time.

It probably would have just been easier for me to say 'I agree'. But this deserves special commendation.
http://sto-forum.perfectworld.com/image.php?u=91851766000&type=sigpic&dateline=13403  39147
Captain
Join Date: Jul 2012
Posts: 2,192
# 57
01-24-2013, 01:10 AM
10/10 people say, the impulse engines look better on saucer....well maybe add another variant ? pylons without engines, and hull with engines ? In that way all parties are happy.

It doesn't make sense to put them there anyway, why lead the impulse exhaust across whole ship, when obviously the reactor is in the saucer section.

Last edited by dalnar83; 01-24-2013 at 01:13 AM.
Rihannsu
Join Date: Jun 2012
Posts: 117
# 58
01-24-2013, 03:19 PM
Quote:
Originally Posted by iconians View Post
You win one free internet, sir. I have not seen something that epic in an STO forum thread in a very long time.

It probably would have just been easier for me to say 'I agree'. But this deserves special commendation.
Well thank you very much.

I'm in school for game art and one of the things we've learned about thus far is how tv, movie, and game companies sometimes use texture skins on low res models to save on production times and costs. These are mostly used for objects that are going to remain background pieces and/or going to be motion blurred. Every now and then it becomes necessary to take one of these background pieces out of the background and into the foreground. When doing so (especially when detailed references aren't available) it becomes necessary to draw heavily on the details included in the texture skin mixed with some creative license and a desire for what you want people (and in some cases a desire for what the people expect) to see.

At this point I'm just trying to put some of my schooling to use, if anything JamJamz and the whole STO art crew deserve the credit, working on our nit-picks as well as developing new, interesting content all the while not ripping off the heads of the over-complainers. They're the professionals here I'm just a student that happens to be a little much obsessed with the Steamrunner lol.
"STO - To boldly frakk up what wasn't frakked before...."
Empire Veteran
Join Date: Jun 2012
Posts: 6,522
# 59
01-24-2013, 03:30 PM
Quote:
Originally Posted by kirahitomi View Post
For those, who like me, are extremely big fans of the Steamrunner class check out this complete super high detail 3D model of the her.
http://www.gamegringo.com/gameGringo...unnerModel.jpg
now that is an amazing model. sure the level of detail couldn't be pulled off here, but the ventral phaser array placement, the arch at the back of the saucer being integrated instead of being a pointless arch, the impulse engines, and the big o'll torp launchers or DHC ports in the nose i like much better then the in game interpretation. and i think the steemy in game is one of the best done models so far, regardless of artist's prerogative issues i have with it.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Starfleet Veteran
Join Date: Jun 2012
Posts: 31
# 60
01-25-2013, 08:58 AM
Quote:
Originally Posted by captjamjamz View Post
1.
There is no official canon reference to where the impulse engines are. Both of the images you linked are not canon.
... In any case, we never get a close enough shot of the canon version of the ship (as intended by the original creators) to get a good idea of where, exactly, they should be.
The Nebula has no impulse engines in canon either. Why not remove them from the current Steamrunner model if you don't want to move them into the saucer section? That would be canon at least.
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