Captain
Join Date: Aug 2012
Posts: 9,308
# 91
01-23-2013, 05:12 PM
Hrmmm, I didn't notice - but does the Jem set Bug/Galor only doohickey work with the two new ships as well?
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Maal, Klingon, Mogh - Vegar, Orion, Marauder
Nivuh, Ferasan, B'rel - Venit, Lethaen, M.Qin - Kopor, Nausicaan, Guramba
Captain
Join Date: Jul 2012
Posts: 2,192
# 92
01-24-2013, 02:27 AM
I did also notice something on Geko's twitter.

"Fixed a bug on a lot of fleet ships. You'll see the shield hp go up for a lot of fleet ships. Not sure when this will go live."

I wonder, if that means those odd shield modifiers.
Career Officer
Join Date: Jun 2012
Posts: 362
# 93
01-24-2013, 02:38 AM
Quote:
Originally Posted by virusdancer View Post
Dread Bug vs. Kar'Fi:

+10.5k hull
-.05 shield modifier
+500 crew
-1 turn rate
+.02 impulse modifier
? inertia
+1 tac console
+2 eng console
-2 sci console
+5 aux power
+subsystem targeting
-PSG console
+DCI console (can also use the DCP console, including a 2pc bonus)
Kar'Fi: LCdr Lt Lt Cmdr En
Dread Bug: Cmdr Lt LCdr En Lt

I have to wonder what Kar'Fi captains think about that one...
Why ??? +subsystem targeting
Career Officer
Join Date: Jun 2012
Posts: 362
# 94
01-24-2013, 02:39 AM
Quote:
Originally Posted by dalnar83 View Post
I did also notice something on Geko's twitter.

"Fixed a bug on a lot of fleet ships. You'll see the shield hp go up for a lot of fleet ships. Not sure when this will go live."

I wonder, if that means those odd shield modifiers.
Does that mean my saber, K'tinga etc will be even stronger
Captain
Join Date: Jul 2012
Posts: 2,192
# 95
01-24-2013, 02:45 AM
Quote:
Originally Posted by rudiefix1 View Post
Does that mean my saber, K'tinga etc will be even stronger
My guess is, they will have normal shield modifers. But, really no idea.
Rihannsu
Join Date: Jun 2012
Posts: 1,538
# 96
01-24-2013, 02:45 AM
KK the dreadnought is just horribad, and i doubt that even jem bug pets can make it viable in PvP. unless they get the victory is life proc, lolz @ the idea of SNB fighter pets. Like the breen ship, the layout just doesn't quite cut it.

As for the heavy escort, let it have bug pets too, just for fun sake. The turn seems to be a bit on the low, even the breen cruiser has a higher turnrate.

The console will make sure that every bug pilot is going to buy both ships anyway.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Career Officer
Join Date: Jun 2012
Posts: 2,916
# 97
01-24-2013, 03:21 AM
Quote:
Originally Posted by havam View Post
KK the dreadnought is just horribad, and i doubt that even jem bug pets can make it viable in PvP.[...]
Why do you think it is a bad ship? Just the turnrate?
Captain
Join Date: Jul 2012
Posts: 2,192
# 98
01-24-2013, 03:29 AM
The turn rate of Galaxy...can't be that bad I can already see the screams for higher turn rate, and the DS9 dev fan boys will eventually yield, and the mockery to Galaxy's turn rate will be complete.

Last edited by dalnar83; 01-24-2013 at 03:37 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,622
# 99
01-24-2013, 03:45 AM


Buff mah Galaxy.


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Career Officer
Join Date: Jun 2012
Posts: 2,916
# 100
01-24-2013, 03:46 AM
I rather hope for the devs making beams competitive to cannons in some way.
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