Career Officer
Join Date: Sep 2012
Posts: 1,673
# 51
01-23-2013, 02:52 PM
Quote:
Originally Posted by broadnax View Post
It launched with more quest/story content in the four starter zones than STO has today. Within LOTRO's first year, they released two major free updates with new landmasses (zones) and hundreds of new quests.
Agreed and IMO STO hasn't begun to catch up to what LoTRO launched with in terms of content.
Captain Kirk is climbing a mountain. Why is he climbing a mountain? Is he learning to fly?
Captain
Join Date: Jun 2012
Posts: 961
# 52
01-23-2013, 02:58 PM
Quote:
Originally Posted by broadnax View Post
The only significant issue I have with it is the lack of episodic content updates. The kind of storytelling/playing experience that the STO engine is capable of supporting is amazing. Just look at what some of the Foundry authors are pulling off with lesser tools than the devs have access to. This game has so many underused assets just waiting to be populated with solid stories.

I'm hoping that with the dev teamed being ramped up, it means good immersive storyline content is in the offing for STO. I can only do so many dailies and adventure zones before it becomes monotonous.
I agree.

If Season Six and Seven brought episodic missions and the reputation system, while leaving the embassy and fleet base on the editing room floor, I think the endgame content would have been win-win. I love the episodic missions and storytelling, but I hate all the endless grinding.
Career Officer
Join Date: Jun 2012
Posts: 336
# 53
01-23-2013, 03:37 PM
I fell asleep during the LOTR movie and care nothing about the IP, but if it's as good a game as you say it is, I'll check it out.
Ensign
Join Date: Jul 2012
Posts: 3
# 54
01-23-2013, 08:27 PM
Well this has been an interesting discussion and a much better one than the LotRO forum discussion by a mile. Lot's of interesting points and perspectives.

I had originally posted this thread because I'm a long time LotRO player (since a little before launch) and I saw this same thread on their forums. I started playing STO a little while after F2P.

I just thought it would be fun to try and rally the STO fans and forum goers for a little friendly rivalry.

Thanks for posting.
Career Officer
Join Date: Jun 2012
Posts: 7
# 55
01-24-2013, 03:22 AM
Quote:
Originally Posted by sirsitsalot View Post
Cryptic does not prioritized the development of anything that isn't making them money. If they do not charge for playable content, then playable content makes them no money and therefore it will not be a priority. Turbine charges money for their playable content. Therefore it makes them money, and therefore they have made it a priority.
This is actually a very interesting point. I agree Turbine focuses more on playable content, while Cryptic seems to focus more on playable systems. However, you can see more emphasis on systems lately from Turbine too in RoR.

What content means is different for everybody, though. Not to mention enjoying said content. Some might debate that hundreds of kill 10 orcs quest for the nth time putting behind a paywall qualifies as enjoyable content, while some might debate that putting 6 repeatable quests, 4 soloable minidungeon quests and a few cutscenes behind a grindwall in New Romulus qualifies as content. The only thing common in both games that no matter how many hundreds of kill 10 orcs quest Turbine puts in LOTRO, no matter how many more systems Cryptic develops for STO with as little playable content as possible without risking torches and pitchforks, players will still devour everything in a very short timeframe in both games. I still remember that my level65 hunter wandered in and out Dol Guldur unharrassed - to reflect back a little to the original IP debate - within the first week of SoM that we had waited for more than a year.
Saving the 4th fleet - my Foundry mission live on Holodeck. Have fun!
Lt. Commander
Join Date: Oct 2012
Posts: 245
# 56
01-24-2013, 04:48 AM
OWNED

But some of us still love you STO.
Captain
Join Date: Jun 2012
Posts: 891
# 57
01-24-2013, 04:50 AM
Lotro is actually both a better MMO than STO, and it holds better to its source material. Having said that, STO manages to be more fun mechanically. LOTR combat systems are just so boring.

But really, it's not a fair contest with the recent release of the Hobbit.
Commander
Join Date: Jun 2012
Posts: 314
# 58
01-24-2013, 06:05 AM
Quote:
Originally Posted by bladeriel View Post
This is actually a very interesting point. I agree Turbine focuses more on playable content, while Cryptic seems to focus more on playable systems. However, you can see more emphasis on systems lately from Turbine too in RoR.

What content means is different for everybody, though. Not to mention enjoying said content. Some might debate that hundreds of kill 10 orcs quest for the nth time putting behind a paywall qualifies as enjoyable content, while some might debate that putting 6 repeatable quests, 4 soloable minidungeon quests and a few cutscenes behind a grindwall in New Romulus qualifies as content. The only thing common in both games that no matter how many hundreds of kill 10 orcs quest Turbine puts in LOTRO, no matter how many more systems Cryptic develops for STO with as little playable content as possible without risking torches and pitchforks, players will still devour everything in a very short timeframe in both games. I still remember that my level65 hunter wandered in and out Dol Guldur unharrassed - to reflect back a little to the original IP debate - within the first week of SoM that we had waited for more than a year.
LOTRO's content consists of far more than "hundreds of kill 10 orc" quests. They have varying levels of content (deep Epic story, solid regional/local story, middlin' story, and light kill 10 orc story). It's fairly well balanced throughout. The only quests that get old for me are the requisite "kill 10 boars" that seem to appear in every region. LOTRO has a wide variety of quest content, with varying degrees of depth and complexity. That's what I'm looking for in STO as well.

STO's game mechanics support rich, complex storytelling -- they just don't make use of it the way they should. The main problem I have with STO mission content from the last few updates is that instead of going with a balanced story approach (some deep, some middlin', and some light), they seem to have been focused on light story (mostly of the "kill 10 whatever" variety). What little "real" story content was provided in Season 7 was gated behind reputation grind, which means only one of my characters will ever see them, because I can't do the rep grind repeatedly. It becomes monotonous after a while.

STO's potential based on the game systems and mechanics they've developed is huge. But without depth of content, it can't reach that potential. Dan Stahl's comments about content in Season 8 and the ramped up dev team are encouraging.
Lt. Commander
Join Date: Jul 2012
Posts: 113
# 59
01-24-2013, 06:05 AM
STO simply can no longer be put into the same category as other recent MMO's.......LOTR wee's all over STO because it simply offers so much more content at launch than STO has to offer 3 years after it launched.......its embarrassing to be honust.
Ensign
Join Date: Sep 2012
Posts: 24
# 60
01-24-2013, 06:24 AM
I chose not to vote. That said while I like STO more (space combat is far more fun than YANFMMO gameplay) LOTRO is clearly adhering better to it's IP though both games do a good job. That said the best game at adhering to it's IP (So far) is SW:TOR.

I just wish SW:TOR would get their heads out of their ass and properly implement the space game instead of that rail shooter they currently have.
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