The basic problem is that placates aren't tremendously powerful in PvE, since NPCs shoot very slowly, and use cooldown abilities very infrequently.
In PvP however, 3 or 4 seconds is long enough to heal to full, or to vaporize an enemy, and losing those few seconds can really screw you. So every form of CC is *much* more powerful in PvP than in PvE, which means that any CC which feels 'powerful' in PvE is likely to be stupidly overpowered in PvP.
The basic problem is that placates aren't tremendously powerful in PvE, since NPCs shoot very slowly, and use cooldown abilities very infrequently.
In PvP however, 3 or 4 seconds is long enough to heal to full, or to vaporize an enemy, and losing those few seconds can really screw you. So every form of CC is *much* more powerful in PvP than in PvE, which means that any CC which feels 'powerful' in PvE is likely to be stupidly overpowered in PvP.
This is a pretty good summation of the whole issue.
Just out of curiosity, does +sensor rating protect you against placates ? well obviously you can't stop them, so your chained abilities are interputed.
What is the purpose of sensor resistance anyway ?It does not protect you from AMS, it will not negate passiave placates ? So why do even bother with such skills really ? Obviously, some stuff is made iresistable and for a T4 skill, sensors surely do...you know what.
Another question. Does the Jam Sensors DOFF increases the amount of dmg before it breaks ?
Just out of curiosity, does +sensor rating protect you against placates ?
I doubt it. I have six on my sci and in kvk I pretty much can't use pin because the target always disappears whether targeting or not. It's absolutely stupid.