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Captain
Join Date: Jun 2012
Posts: 1,555
# 11
01-24-2013, 09:50 AM
I have alos been a member of a STF when players are acting like Noobs. Now not saying I'm completly decent I don;t have all the ground equipment yet for my character so i'm doing space STF's until I get those. But on my fed who has some of the gear seeing some 700+ vet running around with a batleth or using dual pistols and no remod fills me with despair
Career Officer
Join Date: Aug 2012
Posts: 117
# 12
01-24-2013, 09:53 AM
While I agree with the OP and I really truly felt that pain for a long time, eventually, I got better and I also got better gear, so I would like to pose the question that if you can compensate for a bad team in space but not on the ground, then I would ask that you consider the possibility that this means that you are simply better in space than you are on the ground? Now don't get offended, please, I'm really not insulting you and in fact the I will admit that the reverse is true for me. Provided I am not in a hopelessly useless team, and I make no claims to being the best player out there, far from it, but unless I find myself on a team where the other four are all without remodulators and/or bat'leth wielding suicidal maniacs, (the ground equvalent of four rainbow beam powered escorts with all the wrong consoles) then I can usually compensate for a bad team by doing things like prepulling, sometimes even being the one that charges ahead in the hope that at least the others will agro the same things as me, that kind of thing and as far as infected goes, well, if they aren't going to help you get the optional, then you just have to run in and hope at least one of them comes with you.

The irritating thing about it all is that I think a terrible team is simply more visible on the ground (apart from the skittle beams). In space, I'm not able to save a bad team and I acknowledge that I'm simply not as good in space as I am on the ground. That said, just one 'kirk' who doesn't know what they're doing 9/10 will make the IGE optional fail.

I would agree that perhaps having at least the normal maco/omega accolade completed might help solve a lot of problems, but it's no guarantee as many players are able to solo the optional on IGN meaning that the other four will get it and not really understand what's been done. And, in the end, it is only a game.

Last edited by redsoniavrel; 01-24-2013 at 09:58 AM.
Captain
Join Date: Jun 2012
Posts: 970
# 13
01-24-2013, 09:54 AM
Quote:
Originally Posted by fataiityx3 View Post
PS. Why do these people also que without any re-modulators integrated?
rofl...

When I signed into the game yesterday, I went into an elite ground stf with four other players. All four players were from the same fleet. As we moved through Khitomer's hallways, the other four players chatted on the microphone system. Every time we hit a new wave of Borg, each of the other players would die in sequence. I laughed so hard that it made me cry. *pew pew pew pew* *dead dead dead dead* If I did not know any better, I would have thought I was on a comedy show. Instead of getting upset with my situation, I decided to hang in for the long haul.

Once we got down to the three level section, containing the six nodes, the entire stf suddenly went into a tailspin. As I was fighting off the Borg, the other four members went into the control room. *sigh* After I finally convinced everyone to help, we managed to clear all the Borg. *phew* We talked for a few moments in the chat box, and the other four reveled they never played an stf before. So, I explained the whole process, and took off to the control room.

While in the control room, I lowered the first shield, raced to the node, killed the Borg, and extended the shields. Great, right? Not so fast. Even though I managed to extend the shield's downtime, the other four players took off to the next node. Instead of blowing up the exposed node, the other four players decided to move to the next one. *sigh* So, I tried to explain the process again, but the other four were too busy chatting on the microphone. So, I left my very first stf prematurely.

Within a few moments of leaving the stf, I decided to quickly enter another one. Guess what? We managed to do everything with four minutes to spare. *phew*

Moral of the story is that I am not upset. Regardless about how bad the first run went, I was still able to walk away laughing, crying, and happy. It was a blast.

Sometimes you just have to laugh it off.

Interesting fact: 90% of the 'ground pick up groups' I enter into are successful. If you approach people with patience, while laughing at the blotches, everyone walks away feeling rewarded and encouraged. I have had so much fun while playing pick up groups. Even though I had times where my patience was tested, I still managed to coach and teach new players. I have also learned a thing or two from veteran players.

Do not get me started on those KDF stf players. As a result of enjoying several 'pick up groups' with KDF players, I have: (1) created and used my KDF within stfs, and (2) started to wear my Klingon sash on my Fed avatar. I love you guys and gals.

Last edited by linyive; 01-24-2013 at 10:13 AM.
Career Officer
Join Date: Aug 2012
Posts: 117
# 14
01-24-2013, 10:07 AM
Quote:
Originally Posted by linyive View Post
Interesting fact: 90% of the 'ground pick up groups' I enter into are successful. If you approach people with patience, while laughing at the blotches, everyone walks away feeling rewarded and encouraged. I have had so much fun while playing pick up groups. Even though I had times where my patience was tested, I still managed to coach and teach new players. I have also learned a thing or two from veteran players.
Yea, I forgot to mention that too. Usually the failed Elite Grounds I've been in fail because a second person leaves. When you stick at it laughing at how inept some players can be, it usually ends in success eventually. Still won't get you the optioanl though, so like I said above, I sympathise with that 100%
Career Officer
Join Date: Jul 2012
Posts: 217
# 15
01-24-2013, 10:30 AM
My problem with "fail-PUGs" is not really an inept or inexperienced player or two - or more. It is players who either chose to ignore Team Chat - or who deactivated it. While I may not know the best ways to complete Elite ground STFs, I do know a few that work. Seeing the group fail utterly despite the best efforts is one thing. Seeing it fail because a few select players prefer to actively botch any attempt is another.

Reminds me of the Leeroy Jenkins school of tactics - and ground STFs in STO do require much less cooperative gameplay.

Last edited by deianirrah; 01-24-2013 at 10:34 AM.
Captain
Join Date: Jun 2012
Posts: 970
# 16
01-24-2013, 10:41 AM
Quote:
Originally Posted by fataiityx3 View Post
Example: Newbie with no idea how to do STF presented with Two Options:

A: Que for Normal Mode

B: Que for Elite (and make sure not to listen to team chat)

They chose B every time.
While trying to enter into a few normal ground stfs, I noticed that not too many people play them. You usually have to wait a good ten to fifteen minutes, for not many people are interested in doing norms. Look at the PvE queues. Majority of the players are in space stfs. Only a handful of people play ground stfs. Its rather sad. I wonder if it has to do with the difficulty settings. Or, are they seeking larger rewards?

Last edited by linyive; 01-24-2013 at 10:43 AM.
Captain
Join Date: Nov 2012
Posts: 1,528
# 17
01-24-2013, 11:29 AM
Quote:
Originally Posted by fataiityx3 View Post
Maybe something like finishing each mission in Normal Mode with Bonus at least 5 times. Then even if they are horrible players they would have some idea how to do the mission.
Problem: There are 5 people in a team, so even with 2 idiots, optional is doable. Even in infected. So after a few runs, even they would get the accolade.
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Lieutenant
Join Date: Jun 2012
Posts: 77
# 18
01-24-2013, 11:45 AM
Quite honestly, I don't know why noobs would choose to do Ground Elite STF's.

They're 10x as hard as Space Elite STF's and take twice as long.

And the reward is the same.

Now that I think about it, I don't know why anyone would do Ground Elite STF's.
Captain
Join Date: Oct 2012
Posts: 1,181
# 19
01-24-2013, 06:48 PM
Quote:
Originally Posted by fataiityx3 View Post
Maybe something like finishing each mission in Normal Mode with Bonus at least 5 times. Then even if they are horrible players they would have some idea how to do the mission.
No I do not think this is a good idea. On normal their are also a lot of noobz who do not listen to people and ruin optional objectives and even when fighting bosses (on the ground) if they die a few times leave the match. Their have been so many times trying to do Infected: Manus on normal getting optional and beating the mission only for someone to ruin it and a number of times in the last room noobz die and respawn instead of waiting to be revived and even leave making it impossible to complete.

Make it that you have to complete each mission a total of 3 times on normal (regardless of optional objective completion) to unlock that mission on elite mode. With ground missions make it you not only have to complete it 3 times but have to be equipped with a full Omega reputation ground set on your character.
Survivor of Romulus
Join Date: Dec 2012
Posts: 126
# 20
01-24-2013, 09:16 PM
Quote:
Originally Posted by redsoniavrel View Post
While I agree with the OP and I really truly felt that pain for a long time, eventually, I got better and I also got better gear, so I would like to pose the question that if you can compensate for a bad team in space but not on the ground, then I would ask that you consider the possibility that this means that you are simply better in space than you are on the ground? Now don't get offended, please, I'm really not insulting you and in fact the I will admit that the reverse is true for me. Provided I am not in a hopelessly useless team, and I make no claims to being the best player out there, far from it, but unless I find myself on a team where the other four are all without remodulators and/or bat'leth wielding suicidal maniacs, (the ground equvalent of four rainbow beam powered escorts with all the wrong consoles) then I can usually compensate for a bad team by doing things like prepulling, sometimes even being the one that charges ahead in the hope that at least the others will agro the same things as me, that kind of thing and as far as infected goes, well, if they aren't going to help you get the optional, then you just have to run in and hope at least one of them comes with you.

The irritating thing about it all is that I think a terrible team is simply more visible on the ground (apart from the skittle beams). In space, I'm not able to save a bad team and I acknowledge that I'm simply not as good in space as I am on the ground. That said, just one 'kirk' who doesn't know what they're doing 9/10 will make the IGE optional fail.

I would agree that perhaps having at least the normal maco/omega accolade completed might help solve a lot of problems, but it's no guarantee as many players are able to solo the optional on IGN meaning that the other four will get it and not really understand what's been done. And, in the end, it is only a game.

I was not talking about failing the missions out right, but the Bonuses. In space normally I can compensate and still manage bonus. On Infected ground, if you have a person who is zerging rooms, you will lose the bonus not matter how "good" you are.

On my equipment, currently I have full Full Adapted MACO XII My Boff's have MACO XII.
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