Ensign
Join Date: Jan 2013
Posts: 5
# 51
01-23-2013, 04:11 AM
Quote:
Originally Posted by tacofangs View Post
I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.
RP'rs are usually pretty good at adapting their environment to suit, even games like GW2 which have little RP support people find a way - remember, RPG's started life as pen and paper tabletop games where they had nothing but their own imaginations to work with.

Some of my own personal issues are more mechanical than environmental.


a) Ship "destruction" on death. As people've said, every ship explodes violently, you never see ships disabled allied or enemy. It'd improve immersion if ships frequently were rendered inoperable rather than destroyed; it happens plenty enough when the plot requires it so the mechanics exist in the game; this is especially true of player ships - the respawn mechanic cheapens dying. It'd be better to have a "downed" mechanic so a player ship becomes disabled; maybe keeps on drifting to get it clear of the fight, and when the respawn timer has counted down systems comes back online. (A ship frequently disabled will eventually be renderted helpless from critical system damage anyway so it doesn't differ much from normal respawn rules)


b) Size of spawns. The game addresses multiple players by spawning more enemy ships to compensate, but this can end up in rediculous scenarios where a routine patrol ends up having to cut through the entire romulan armada and half a dozen scimitar dreadnoughts - in these situations you have to get creative in your after action report or debriefing because there is no way you can realistically blow up 10,000 people every time you leave spacedock :p

A "4th difficulty mode" would be helpful, where instead of spawning more ships, it scales up the damage and toughess of the ships spawned to keep the situation dangerous without turning it into a clusterfudge.


Asides from this thought STO provides an outstanding amount of content to work with - bridges, private fleet bases embassies etc. and is right on the mark for RP's

Last edited by ryuujinzero; 01-23-2013 at 04:29 AM.
Ensign
Join Date: Jan 2013
Posts: 3
# 52
01-23-2013, 08:35 PM
When it comes to RP, there are a couple things that I would really like to see added or enhanced:

1- Additional Emotes: This is for the most part a no-brainer and I'm sure that others before me have posted this. Emotes such as using a PADD would be very helpful, as we already have the tricorder one, it seems only right to add a PADD to the mix.

Another helpful set of emotes would be ones for using a console, be it a desk console, wall console etc.

2- Talking Animation when in the 'Local' Channel: Self explanatory, this is something that Star Wars Galaxies did very well, in my opinion. When saying something in "Local" or "Say", the character would make a general talking animation, which would also do another animation based on certain keywords that were used.

Example 1: A character says "That was a good joke!" The character would merely do the normal talking animation.

Example 2: A character says "Hahaha! That was a good joke!" The character would do a laughing animation rather than the standard talking one to reflect the words used by the character.

This was a small detail in the grand scheme of things, but it was just another bit to add to the overall immersion.

3- Looped Animations: If my character is working on a report on a tricorder (or a PADD if they were available) they might be taking longer than 2 seconds. Rather than having to type in /emote tricorder every 3 seconds, it would be nice to type something such as /emote tricorder_loop to let the animation continue until I move or hit esc.

4- Modify Bridge Officer Locations on Ship: While on my bridge, there is one thing that I wish I could change immediately and one that I wish I could change down the road. The more immediate change would be the placement of my Bridge Officers. If I am going to RP with another player as my first officer, they currently have no place to sit, since NPC Bridge Officers currently fill all of the available spaces. I would like to see the option to have any bridge mimic the setup of the Odyssey Bridge, where the 3 command seats in the center are not only open, but able to be sat in via clicking on them.

The secondary change I would like is to change which ship is displayed on the back wall panels, but this is minor in the grand scheme of things.

5- Every chair "sittable"- Every RPers wish and again self explanatory, If there is a chair in the world, you should be able to sit in it via clicking on it.
Career Officer
Join Date: Jun 2012
Posts: 127
# 53
01-24-2013, 11:03 AM
Quote:
Originally Posted by tacofangs View Post
We do have GMs, but we don't have WoW money to afford a billion of them to keep tabs on everyone all the time.
Neither did WoW when they started in the business. Their money comes from good customer service, listening to the players and taking an active stance into the game itself. Maybe instead of paying a guy to make ridiculous noncom pets like epohhs, you could pay a guy to review chat logs.

This seems to be a common misconception that WoW is a great game with devs working on bug fixes and GM's actively managing the game because it has lots and lots of money. It's really the other way around. WoW has lots and lots of money BECAUSE it's a great game with devs working on bug fixes and GM's actively managing the game.

Last edited by ducklesworth; 01-24-2013 at 11:29 AM.
Lieutenant
Join Date: Jun 2012
Posts: 71
# 54
01-24-2013, 11:18 AM
Hey folks, thanks for the responses to the blog in this thread! Some great ideas here, and I can't wait to see what is brought to the roundtables.

Quote:
Originally Posted by tacofangs View Post
I'm curious, I often hear that STO isn't set up for RP, or doesn't support the RP community, but I never hear specifics. What are some things we (Cryptic) could be doing to support you guys better, without negatively impacting those who are not interested? Is there something specifically on the Environment side of things that I could keep in mind going forward? I'm always up for suggestions on other socialish places to include in maps besides bars/restaurants, but time/existing assets/lack of ideas often lead to more bars, etc.
Most of the existing stuff is suficient but I can throw in a few thoughts of some good places that would be fun for roleplayers.

Fleet Starbase Additions
  • Crew Quarters Deck (With Customization if Possible)
  • Brig (And not the cell kind weve seen in game, the kind where the brig is built into the wall, ex: Voyager and TNG)
  • Interiors to Facilities (Ex. Shipyard with the ability to see ships in the drydocks)
  • Fleet Admiral's Office
  • Stage/Stadium (Place to hold fleet wide meetings, the conference room can only hold 8)
  • Stateroom/Courtoom
  • Arboretum
  • Atrometrics Labs


I'm sure I can think of more. I might post more ideas later after some more thought.

One thing that would be great is to bring back the old lounge From the old ESD. The place that you went up into via a turbolift behind the old club 47. That used to be a center of Federation RP. It's a place that is sorely missed.

Last edited by varzec; 01-24-2013 at 11:21 AM.
Republic Veteran
Join Date: Jul 2012
Posts: 37
# 55
01-25-2013, 04:18 AM
Oh sure, call even MORE attention to us. Not like us role-players don't suffer enough scorn from PvPers and raiders as it is.

I've always maintained that role-players are the ones that stick around long after the content goes stale and keeps the lights on with their subscription fee. Those are the people you should be catering too. PvPers and raiders will move on to the next flashy game regardless how much you try to placate them.
Starfleet Veteran
Join Date: Jun 2012
Posts: 314
# 56
01-25-2013, 09:18 AM
Quote:
Originally Posted by kittieshaufer View Post
Oh sure, call even MORE attention to us. Not like us role-players don't suffer enough scorn from PvPers and raiders as it is.

I've always maintained that role-players are the ones that stick around long after the content goes stale and keeps the lights on with their subscription fee. Those are the people you should be catering too. PvPers and raiders will move on to the next flashy game regardless how much you try to placate them.
There she is! You need to log-in more, young lady.

<==Corris.

Come RP with us!
Vice Admiral Corris Sprint (@sprint01)
Commanding Officer - 26th Fleet [RP]
Star Trek: Praetorian Official Website
Ensign
Join Date: Nov 2012
Posts: 9
# 57
01-27-2013, 02:28 AM
Unfortunately, options for RP in STO are somewhat limited, especially considering the rather inconvenient way the chat works, having to hit return to start a message as well as send one, only being allowed a very limited number of characters per message and the chat clearing out by itself after some time so you can't just scroll up and re-read something you might have missed or forgotten. I've been roleplaying Star Trek for a little over twelve years now, though usually I play by e-mail or message board as that allows for a more convenient writing environment.

The visual aspect of STO certainly helps with imagination sometimes and I've started using the tailor to make avatars for my RPG characters, however the limited number of interactions possible and the lack of functionality of all the surroundings (you don't even have a replicator animation for someone to walk up and order Earl Grey, and no matter what you eat or drink it always looks the same) put a damper on the in-game RP, as far as I'm concerned. By and large, I find RP out of the game a lot more engaging and offering a lot more creative possibilities than in the game.

Add to that the number of trolls in the game whose only highlight in life seems to be running around with fire extinguishers and other annoying gadgets and specifically disrupting people who RP and I'm really not all that excited about things here. What this game needs is an option to completely ignore annoying players, that means not even displaying their avatars or the results of their actions on a social map, only should you happen to be grouped with them into PvE or PvP. That way, all the trolling on social maps would stop immediately.
Captain
Join Date: Jun 2012
Posts: 743
# 58
01-27-2013, 09:18 AM
Quote:
Originally Posted by calidhris View Post
having to hit return to start a message as well as send one
Out of curiosity, what's wrong with having to hit enter to start chat?
Join Date: July 29 2008
Career Officer
Join Date: Jun 2012
Posts: 1,173
# 59
01-27-2013, 11:13 AM
Lightning Bolt! Lightning Bolt!

LULZ!!!


My experience with RPers has been one of xenophobia - always reticent about including others into their cadres without a three-page description about their toon.

I know not all are like this, but c'mon...
Ensign
Join Date: Nov 2012
Posts: 9
# 60
01-27-2013, 12:04 PM
Quote:
Originally Posted by felderburg View Post
Out of curiosity, what's wrong with having to hit enter to start chat?
It's not the way all other usual chat features work. Deviation from the norm, in this case, means the chance for accidental power activation or running around, breaking an emote, are a lot higher than they would otherwise be.

But this is only a minor issue, a small inconvenience. By far the biggest issue is that you can't fully ignore the trolls.
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