Career Officer
Join Date: Jun 2012
Posts: 2,143
# 121
01-25-2013, 09:25 AM
Quote:
Originally Posted by borticuscryptic View Post
Hello STO'ers!

Figured I'd pop in and shed some light on the subject... The feedback we've gotten on these new features has been helpful (despite the hostility of some of it), and we've taken some time to improve the features a bit.
Thank you for that jeremy, it is really appreciated that you take the time to read the forums and listen to all us whiners

I have a few comments if you don't mind:

Quote:
Originally Posted by borticuscryptic View Post
Before I detail the improvements we'll be making, I'd like to remind players that we still intend for STF/Omega and Starbase/Embassy gear to be superior in scope to items that can be obtained from Missions and/or Lobi Store.
Why? Not all players like to be in a fleet or to play STFs but would like the chance to be able to get an End Game Set that doesn't require these prerequisites (I speak as the fleet leader of SRS so clearly I am thinking of others here not myself as I already have all the STF gear)

I believe it should be on a par with these end sets, perhaps give it something that exceeds the end sets like +20 weapon power whilst keeping shield capacity lower, just an example but something uniquely different that makes people say "hey you know what that could be pretty interesting to try"

Quote:
Originally Posted by borticuscryptic View Post
It's possible that our original blog was worded in a way that could easily be misinterpreted to mean otherwise, but it was not our intent to imply that the Jem'Hadar Mk XII upgrades would end up having similar stats/bonuses/procs to Omega & Fleet gear. Our intent was, instead, simply to allow this gear to remain somewhat competitive in our more difficult end-game content. It's an upgrade, not a fundamental re-design.
I think most would agree it was worded too optimistically.

Quote:
Originally Posted by borticuscryptic View Post

With that in mind, here's a list of some of the changes to the Jem'Hadar Space Set that've been made internally, and should appear with next week's update:

- Lobi Price on Space Set upgrade reduced from 200 to 150, to match with other Set Upgrade item prices.
A refund should be applied to those people that spent 200 lobi (again I didn't buy it as in my view it wasn't worth the money but many did on the strength of the Dev Blog)

Quote:
Originally Posted by borticuscryptic View Post

- Space Shield has received more Capacity and Regen rate.
Jem Hadar ships are all about combat, the capacity and regen on the current sets is laughable, there is no way an escort would go into combat with such tissue paper thin shields, so this needs a very serious improvement to make it viable. HSE in this set as it stands is instant suicide and a long time waiting on respawn counters.

Quote:
Originally Posted by borticuscryptic View Post
- Space Deflector's Stealth-related bonuses have been doubled.
- Space Engine's Weapon Power bonus has been doubled (just the static buff, not the Efficient part)
- Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
- Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).
The rest looks great.

Personally I fly a bug, I use polarons because i like to keep it canon, I would love to be able to remove my end game MACO/BORG gear and replace it with this for PvE and PvP but it simply isn't possible at the moment.

Very much look forward to the changes you are going to make and thanks again for taking the time out to look at this for us.

Keep up the great work and hope to see you again on Brandon's videos, STOKED is a long time ago now

Last edited by mattjohnsonva; 01-25-2013 at 09:31 AM.
Republic Veteran
Join Date: Jun 2012
Posts: 23
# 122
01-25-2013, 09:39 AM
Any word on 50 lobi refund for those that bought it?
Republic Veteran
Join Date: Jun 2012
Posts: 99
# 123
01-25-2013, 09:51 AM
Quote:
Originally Posted by adarandrel View Post
Any word on 50 lobi refund for those that bought it?
Honestly, it's probably not going to happen.
Commander
Join Date: Jun 2012
Posts: 411
# 124
01-25-2013, 10:02 AM
Quote:
Originally Posted by adarandrel View Post
Any word on 50 lobi refund for those that bought it?
I'm certainly not going to hold my breath on it. I think it's just another reminder that nothing ever gets beta tested fully, so don't buy anything the moment it's released. I forgot that lesson this time.
Career Officer
Join Date: Jun 2012
Posts: 1,173
# 125
01-25-2013, 10:02 AM
Quote:
Originally Posted by hereticknight085 View Post
I think people are just under the impression the Jem'hadar sets would become god-sets since you had to pay lobi to upgrade them. Other than that, the upgrade to mk XII is fine.
Please don't speak for me. No one in here is asking for an "I win" button.

But when a rep from the company says the set will be useable and comparable to other endgame stats yet the upgraded stats are anemic with no additional features and a VERY weak costume (that cant be edited for the ground set) - THEN we get mad.
Lieutenant
Join Date: Jun 2012
Posts: 77
# 126
01-25-2013, 10:11 AM
I would just like to chime in and say I'm glad you heard us out on this one. With that said, I will say that I'm pleased with the changes you are proposing.

Now for the critical part. I really think these issues stem from this notion that stf/fleet gear must be top. I understand you want a driving force to play the game but you really should rethink this policy. I know many players have a pride playing as their factions themes, including myself and this policy kills my dream of role playing. How can I be a romulan if I depends on MACO gear to do stfs? How can I be a Breen if my power drain abilities aren't up to par for say PvP? It leads to "well get this its the best" rather than "hey, what's your play style so we can make the best suggestions for you" mentality. It leads to things like aegis never being effectively used outside leveling or an expected combat layout in PvP. Let us be surprised! Let us choose! Let us play how we would like to play!

Don't take this as a hate thread please, I just would at least like that topic talked about for future sets/themes.
Empire Veteran
Join Date: Jun 2012
Posts: 6,643
# 127
01-25-2013, 10:15 AM
make the combat engine a hyper engine! space equipment sets are ruined by the fact that they have combat engines in them, at end game every well set up ship has base engine energy beyond a combat engines ideal range. combat engines as a whole need a rework or replacement!
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 1,173
# 128
01-25-2013, 10:19 AM
Quote:
Originally Posted by borticuscryptic View Post
Hello STO'ers!

Figured I'd pop in and shed some light on the subject... The feedback we've gotten on these new features has been helpful (despite the hostility of some of it), and we've taken some time to improve the features a bit.

Before I detail the improvements we'll be making, I'd like to remind players that we still intend for STF/Omega and Starbase/Embassy gear to be superior in scope to items that can be obtained from Missions and/or Lobi Store. It's possible that our original blog was worded in a way that could easily be misinterpreted to mean otherwise, but it was not our intent to imply that the Jem'Hadar Mk XII upgrades would end up having similar stats/bonuses/procs to Omega & Fleet gear. Our intent was, instead, simply to allow this gear to remain somewhat competitive in our more difficult end-game content. It's an upgrade, not a fundamental re-design.

With that in mind, here's a list of some of the changes to the Jem'Hadar Space Set that've been made internally, and should appear with next week's update:

- Lobi Price on Space Set upgrade reduced from 200 to 150, to match with other Set Upgrade item prices.
- Space Shield has received more Capacity and Regen rate.
- Space Deflector's Stealth-related bonuses have been doubled.
- Space Engine's Weapon Power bonus has been doubled (just the static buff, not the Efficient part)
- Dominion Synergy (2pc Bonus) has had its bonuses increased by 50%.
- Antiproton Sweep will now disable Cloaks for longer (12sec, vs 10sec), drain more Shields per use (approx 20% increase), and recharges faster (90sec vs 120sec).

Good to hear! What's the status with the ground set? Also, is there a way you can make the costume editable or at least with a color pallete we can play with?
Career Officer
Join Date: Jun 2012
Posts: 2,143
# 129
01-25-2013, 10:23 AM
Quote:
Originally Posted by captiancopps View Post
I would just like to chime in and say I'm glad you heard us out on this one. With that said, I will say that I'm pleased with the changes you are proposing.

Now for the critical part. I really think these issues stem from this notion that stf/fleet gear must be top. I understand you want a driving force to play the game but you really should rethink this policy. I know many players have a pride playing as their factions themes, including myself and this policy kills my dream of role playing. How can I be a romulan if I depends on MACO gear to do stfs? How can I be a Breen if my power drain abilities aren't up to par for say PvP? It leads to "well get this its the best" rather than "hey, what's your play style so we can make the best suggestions for you" mentality. It leads to things like aegis never being effectively used outside leveling or an expected combat layout in PvP. Let us be surprised! Let us choose! Let us play how we would like to play!
Absolutely agree 100%
Career Officer
Join Date: Jun 2012
Posts: 1,173
# 130
01-25-2013, 10:29 AM
Quote:
Originally Posted by captiancopps View Post
I would just like to chime in and say I'm glad you heard us out on this one. With that said, I will say that I'm pleased with the changes you are proposing.

Now for the critical part. I really think these issues stem from this notion that stf/fleet gear must be top. I understand you want a driving force to play the game but you really should rethink this policy. I know many players have a pride playing as their factions themes, including myself and this policy kills my dream of role playing. How can I be a romulan if I depends on MACO gear to do stfs? How can I be a Breen if my power drain abilities aren't up to par for say PvP? It leads to "well get this its the best" rather than "hey, what's your play style so we can make the best suggestions for you" mentality. It leads to things like aegis never being effectively used outside leveling or an expected combat layout in PvP. Let us be surprised! Let us choose! Let us play how we would like to play!

Don't take this as a hate thread please, I just would at least like that topic talked about for future sets/themes.
Agreed. I have spoken about this new "Playing as Intended" policy that has been taking over the game of late. Why MUST we be stuck with the Holy Triumvirate of endgame sets? Why not let us play as WE want to play?
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