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Captain
Join Date: Jun 2012
Posts: 750
The Jem'Hadar Dreadnought flies and turns like an Exploration cruiser despite being wayyyyy bigger than "twice the size". The Dreadnought is nimble as hell for a carrier class ship.

All Fed cruisers need a turn rate boost of 1. No exceptions.

It should look like this:

Cruiser: 10
Advanced Heavy Cruiser: 9
Heavy Cruiser: 9
Star Cruiser: 8
Assault Cruiser: 8
Exploration Cruiser: 7


There is no reason not to do this when a frigging DREADNOUGHT that's practically the same size as an Imperial Star Destroyer can haul its ass around like a Galaxy class cruiser.
Captain
Join Date: Jun 2012
Posts: 11,077
# 2
01-25-2013, 04:07 PM
I noticed that. I'm beginning to wonder if the entire Cryptic staff hates cruiser captains.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 3
01-25-2013, 04:12 PM
It's a game and sometimes realism is a secondary concern. Playability is far more important. If you want some RP justification no one ever said that the dominion didn't have better impulse engines.
Captain
Join Date: Nov 2012
Posts: 3,465
# 4
01-25-2013, 04:17 PM
Quote:
Originally Posted by diogene0 View Post
It's a game and sometimes realism is a secondary concern. Playability is far more important.
That's not really making an argument against increasing Fed cruiser turn rates you know.
Captain
Join Date: Jun 2012
Posts: 750
# 5
01-25-2013, 04:19 PM
Quote:
Originally Posted by diogene0 View Post
It's a game and sometimes realism is a secondary concern. Playability is far more important. If you want some RP justification no one ever said that the dominion didn't have better impulse engines.
This is one of the more fatuous responses I've seen on this forum. Realism isn't the issue, playability is. Most Fed cruisers have the agility of a paralysed manatee. I'm not asking for everyone else's playability to be ruined here, I'm asking for +1 turn rate.

This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~kalecto

Last edited by kalecto; 02-01-2013 at 08:02 AM.
Career Officer
Join Date: Jun 2012
Posts: 987
# 6
01-25-2013, 04:20 PM
Quote:
Originally Posted by stirling191 View Post
That's not really making an argument against increasing Fed cruiser turn rates you know.
He's not arguing against your point of Fed Cruisers need to be nimbler; He's arguing against the notion the Dreadnaught turns too fast.
Captain
Join Date: Jun 2012
Posts: 750
# 7
01-25-2013, 04:21 PM
Quote:
Originally Posted by atatassault View Post
He's not arguing against your point of Fed Cruisers need to be nimbler; He's arguing against the notion the Dreadnaught turns too fast.
I think the dreadnought's turn rate is perfect. But I also think all ships that are obviously smaller and lighter than the dreadnought should TURN FASTER.
Career Officer
Join Date: Jun 2012
Posts: 987
# 8
01-25-2013, 04:21 PM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~kalecto

Last edited by kalecto; 02-01-2013 at 08:03 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,016
# 9
01-25-2013, 04:24 PM
Quote:
Originally Posted by fulleatherjacket View Post
This is one of the more fatuous responses I've seen on this forum. Realism isn't the issue, playability is. Most Fed cruisers have the agility of a paralysed manatee. I'm not asking for everyone else's playability to be ruined here, I'm asking for +1 turn rate.

This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~kalecto
By your argument then, ALL other ships should have their turn rates increased, not just cruisers.
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Last edited by kalecto; 02-01-2013 at 08:03 AM.
Captain
Join Date: Jun 2012
Posts: 750
# 10
01-25-2013, 04:25 PM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies. ~kalecto

Last edited by kalecto; 02-01-2013 at 08:04 AM.
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