Lt. Commander
Join Date: Oct 2012
Posts: 245
# 31
01-25-2013, 02:09 PM
You wont see I dime from me Cryptic. Ever.
Career Officer
Join Date: Jun 2012
Posts: 513
# 32
01-25-2013, 02:21 PM
Quote:
Originally Posted by tfomega View Post
You want to know what the really bad thing about this is? I respec'd my character (500 zen, mind you) to try and see if I could balance out the crtH with some extra shielding to help compensate for every elses' crtH... now the rom boffs crtH chance has been nerfed and now I need to respec again for another 500 zen to get my crtH back. Not to mention, I went and bought acc crtd2 weapons in leui of using my acc crthx2 weapons to help give more severity since my critical hit chance was higher...

You've cost me a lot of money, time, and EC, cryptic.

If you really care about your customers, you will institute some control measures in your releases. Unlike when I buy an expensive television and also buy a warranty.. your code releases have no warranty and I end up wasting money.

This isn't about whether one group hates changes and another likes them. This is about your control measures and quality control wasting my hard earned cash. Thank you for the explanation, but it came a little too late for me as my RL money is a casualty of lack of testing, lack of planning, and lack of controlled release measures.
That's what Tribble is for... if you respec to test crap you should be doing it on Tribble... and I don't want to hear about HDD space for the extra client, it's another 20 or 30gb and HDD space is cheap...

Get a respec token on your account and copy to tribble. Unfortunately, you'll have to acquire fleet stuff prior unless it's available from a special vendor.
1hr of work @NYS Min Wage 7.25 = 725 Zen
725 x 102 (or current exchange rate) DL = 73950 DL <- can you earn that per hour in game?

Join Date: Sep 2009 - I want my changeling lava lamp!
Career Officer
Join Date: Jun 2012
Posts: 601
# 33
01-25-2013, 02:51 PM
Quote:
Originally Posted by phantomeight View Post
That's what Tribble is for... if you respec to test crap you should be doing it on Tribble... and I don't want to hear about HDD space for the extra client, it's another 20 or 30gb and HDD space is cheap...

Get a respec token on your account and copy to tribble. Unfortunately, you'll have to acquire fleet stuff prior unless it's available from a special vendor.
No gripe.. I'm just not a QA tester for the game and am not paying them to do it either...

only reason why I would have to do that on tribble is because controlled release measures do not exist to a sufficient degree before a release...

You go ahead and be their free employee.
my new saying is "cryptic made me do it" in lieu of the the "devil"


Member since January 2010. I AM NOT A PWE FAN!!!!
Captain
Join Date: Nov 2012
Posts: 3,465
# 34
01-25-2013, 03:29 PM
Quote:
Originally Posted by archoncryptic View Post
We're currently in the process of testing some changes to these traits internally.

The changes (which are still in test, and may change again at a later time) are as follows:

-Renamed the Covert Operative traits to Romulan Operative to avoid it being confused with the "Covert" trait.

-The Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits now can stack with themselves if the player has multiple Bridge Officers with the same trait. For example, having two officers with Romulan Operative will now provide the combined bonuses from both officers.

-Decreased the critical hit chance provided by the Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits to 1%, 1.5%, and 2% (respectively).

-The Basic Romulan Operative, Romulan Operative, and Superior Romulan Operative traits now also provide a slight increase to critical severity. The increases are 2.5%, 3.75%, and 5% Critical Severity, respectively.

We realize that having Bridge Officers with traits that passively contribute a significant amount to the ship's performance is unusual. (Traits like Teamwork and Efficient also help, but not in a way that's quite as visible as Critical Hit chance.) We're interested in re-tuning some older traits - and introducing new ones - to provide interesting options for this type of thing for each type of ship and captain specialization, but I can't provide an ETA on that at this time.

On a somewhat related note, we also know that some players are concerned about power creep. We're walking a careful line to allow for meaningful advancement within our new systems (such as the Fleet and Reputation systems) without completely invalidating the hard work players have done in earlier game systems (such as the old STF rewards).

We're not always going to be able to make everyone happy - some people will always want endgame character power to remain static, whereas some other players prefer to always have more options for vertical progression as we implement more content and systems. We will continue to strive to improve our game, but please understand that most changes in a MMO will disappoint of frustrate one group or another.
So if I'm reading this correctly, it was an intended change to make Covert Operative not stack, yet you pushed it to live without 1) testing it or 2) even bothering to tell people about it?
Captain
Join Date: Jun 2012
Posts: 1,122
# 35
01-25-2013, 03:46 PM
Quote:
Originally Posted by stirling191 View Post
So if I'm reading this correctly, it was an intended change to make Covert Operative not stack, yet you pushed it to live without 1) testing it or 2) even bothering to tell people about it?
I read that it was supposed to stack, but got broken. It will be fixed, but the bonus will be reduced while adding critical severity.
Captain
Join Date: Nov 2012
Posts: 3,465
# 36
01-25-2013, 03:50 PM
Quote:
Originally Posted by shookyang View Post
I read that it was supposed to stack, but got broken. It will be fixed, but the bonus will be reduced while adding critical severity.
Please re-read the exact wording:

Quote:
traits now can stack with themselves if the player has multiple Bridge Officers with the same trait.
Implying the previous state (specifically being non-stackable) was deliberate.
Captain
Join Date: Jun 2012
Posts: 1,122
# 37
01-25-2013, 04:01 PM
Quote:
Originally Posted by stirling191 View Post
Please re-read the exact wording:



Implying the previous state (specifically being non-stackable) was deliberate.
Except, there has not been any updates since the 24th, which broke the stacking.

So, how can you say it is NOW stacking, when it was broken yesterday with no updates since?

Also, there has been no update to Tribble addressing this.

Seems to me like it wasn't stacking before January 17th (I wouldn't know, I didn't get it until earlier this week). It was stacking after January 17th and had the cooldown bug (saying it was working as intended). After January 24th, the stacking got broken and the cooldown bug is fixed.
Captain
Join Date: Nov 2012
Posts: 3,465
# 38
01-25-2013, 04:15 PM
Quote:
Originally Posted by shookyang View Post
Except, there has not been any updates since the 24th, which broke the stacking.
That's the entire point of the thread shook.

Quote:
Originally Posted by shookyang View Post
So, how can you say it is NOW stacking, when it was broken yesterday with no updates since?
You're trying to add an additional change state that isn't there, and I'm in no way saying it's now stacking.

Quote:
Originally Posted by shookyang View Post
Seems to me like it wasn't stacking before January 17th (I wouldn't know, I didn't get it until earlier this week). It was stacking after January 17th and had the cooldown bug (saying it was working as intended). After January 24th, the stacking got broken and the cooldown bug is fixed.
All correct. And that's precisely the point I'm making. The "next" state is the one being mentioned by archon, and the manner in which he describes said state heavily implies that the previous state (lack of stacking) was entirely deliberate.
Lt. Commander
Join Date: Jun 2012
Posts: 135
# 39
01-25-2013, 04:18 PM
Okay the changes are a good compromise. trading 1.8% crit chance for +5% crit severity may not be bad or game breakingly good. I know a lot of people and CrtD modifier isn't worth it on weapons. So this minor CrtD from the boff probably wont do much, but will at least do something at the same time.

What was posted by the dev will probably go live next week or at least on tribble. The specific wording "can now stack" means they know either by accident or intentional that stacking was broken in live patch on the 24th. They mean that next update they will stack again. I am content with 3.8% crit to 2% because pvpers were whining and wanted no crit chance bonus at all. So 2% and stack-able is a good compromise in my opinion, and doesn't make me scream foul play at the huge cost of these boffs.

Superior Romulan Operative=> 2% crit chance and 5% crit severity. Keep it this way devs please.
http://sto-forum.perfectworld.com/sh...d.php?t=490421 We want this help build support!
Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 40
01-25-2013, 05:15 PM
Quote:
What's the ETA on the embassy store description fix so it doesn't claim all the romulan boffs raise crit chance?
I'm looking into this right now.

Quote:
Have you also looked into the purple romulan boff lacking the correct trait (ie: the green and blue ones raise crit chance- and as you mention here, will raise crit severity. The purple one has the engineering/science trait that works completely differently)
That might be a bug, that might have been an intentional decision on someone's part. I'll have to do a little bit of digging to see what happened there.

Quote:
You should really look at the Efficient trait. Equiping and unquiping my borg BO adds 1 power point when the level is at 25... If set just over 25... like at 26... it makes no difference when you equip and un-equip... prior to the skill revamp in season six, the efficient trait was much more tangible. Like 4 or 5 more power when the level was set at 25 and was one of the reasons why I got the life time sub, to fly a borg captain... but who cares now except that he's borg..
I can look and see how Efficiency is working and what (if anything) changed with it.
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