Career Officer
Join Date: Jul 2012
Posts: 793
# 471
01-25-2013, 09:28 PM
Good news! I have found all the doffs you recommended for the fleet nova. All purple!
I changed the equipment - only missing the zero-point module.

But you frowned upon my even distribution of skill points.
How should I distribute them?
also will the new skill distribution affect all my other ships since they are tailored for different roles?

EDIT: never mind about the skill points. I missed the link :/

Last edited by apocalypse2001; 01-26-2013 at 12:29 AM.
Ensign
Join Date: Nov 2012
Posts: 6
Been using your guide as a basis for my builds for a bit. Thank you for your contributions.

So, I'm kinda torn between the two. I was looking at a double APO1 build with crf3 (maybe with cannon doffs so I can have a higher uptime on crf3), but also saw a build that used APO3 with cd doffs to keep it up close to 50% of the time with crf2 with the option of adding apd or apb (for pve).

For pvp, though, I was wondering if it'd be better to have double APO1 over a single copy even if the uptimes are nearly identical b/c of subnuc? With the APO3 build, if you get stripped, you have to wait the cd whereas with double APO1, you can simply kick in the second copy?

Also, I'm employing a single torp atm, but between a 3 dhc / 1 torp, 4 dhc, or a 3 dhc / 1 dbb build, do you have a recommendation (I know a lot/most of your builds are 4 dhc)? I kinda like the idea of a dbb for burst to replace my torp, but I'm not sure if a 30 sec bo2 is going to compensate for a torp I have on demand at 10 sec or less with the option of hy.

Do you have a preference or any suggestions? Thanks in advance.

Last edited by side7; 01-26-2013 at 03:31 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 7,090
# 473
01-26-2013, 08:26 AM
Quote:
Originally Posted by side7 View Post
Been using your guide as a basis for my builds for a bit. Thank you for your contributions.

So, I'm kinda torn between the two. I was looking at a double APO1 build with crf3 (maybe with cannon doffs so I can have a higher uptime on crf3), but also saw a build that used APO3 with cd doffs to keep it up close to 50% of the time with crf2 with the option of adding apd or apb (for pve).

For pvp, though, I was wondering if it'd be better to have double APO1 over a single copy even if the uptimes are nearly identical b/c of subnuc? With the APO3 build, if you get stripped, you have to wait the cd whereas with double APO1, you can simply kick in the second copy?

Also, I'm employing a single torp atm, but between a 3 dhc / 1 torp, 4 dhc, or a 3 dhc / 1 dbb build, do you have a recommendation (I know a lot/most of your builds are 4 dhc)? I kinda like the idea of a dbb for burst to replace my torp, but I'm not sure if a 30 sec bo2 is going to compensate for a torp I have on demand at 10 sec or less with the option of hy.

Do you have a preference or any suggestions? Thanks in advance.
APO3+CFF2 deals more damage then APO1+CRF3. so with APO you will hit harder and more effectively wile APO is on, but CRF has a higher up time then APO, so CRF3 might give you slightly more damage over a period of time. but in an escort, and one that carriers torps or a beam, you want to hit as hard as possible all at once.

4 DHCs has sorta fallen out of favor with me flatly, with all the passives and heal procs i find 4 DHC fire to easy for more resistant targets to tank. i favor bringing a torp or a beam into the mix too, as an extra closer to finish someone off as soon as you blow a hole in their shields. one of the things i did recently is update most escort builds to reflect that.

if you can only slot 1 copy of BO or HY, just make sure you save your buffs for when you can use them again. do all or nothing attacks. between that, keep CRF cycling though. i find HY2 and BO2 the ideal of each power to use. BO3 is extreamly inaccurate and no mater how low your enemy's defense score is when you fire, theres a good chance it will still miss. BO2 is much more accurate, and can still hit over 30k. in your LTC stations you want your CRF2, and/or your second APO copy. HY2 will usually do the job if you can get torpedoes through at all, and your cannons being stronger with CRF2 is more important imo. if i had to choose between HY1 and BO1 i'd chose a torp with HY1 every time. BO1 is not worth the energy it drains in my opinion.

in a premade with ES rampant, your never going to find a hole in shields for long enough to make torps work. and the energy drain from BO will just hurt pressure dps, without having any dramatic effect. im told unrelenting DHC fire is still the best to bring to that situation, but for puging i like the 3 and 1, its more fun.

on my more advanced escort builds i have just the 1 APO3 because i also recommend attack pattern doffs, with 2 of them you can cut the cool down to global, needing only the 1 copy. if you cant afford those, and they are very expensive, you will want APO3 and an APO1, never take an escort into pvp without APO at its global 1 way or another.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 7,090
# 474
01-26-2013, 08:34 AM
Quote:
Originally Posted by apocalypse2001 View Post
Good news! I have found all the doffs you recommended for the fleet nova. All purple!
I changed the equipment - only missing the zero-point module.

But you frowned upon my even distribution of skill points.
How should I distribute them?
also will the new skill distribution affect all my other ships since they are tailored for different roles?

EDIT: never mind about the skill points. I missed the link :/
if you use that exact build, don't count on dealing much damage, in fact you shouldn't have your weapons power set over 25 ever. your role is to soe chaos among the cross healers and be annoying and whenever you get shot at deal to much feedback damage for them to ignore. the nova has good potential for sure, its got a station setup the vesta cant copy, so that means it has a valuable niche still.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Ensign
Join Date: Nov 2012
Posts: 6
# 475
01-26-2013, 10:49 AM
Thanks so much for the reply.

I've been giving my build more thought recently (I wish the respec costs in sto weren't so high that I could simply respec, run a parser and see how the different builds stack up) b/c I currently run 1 torp / 3 dhc fore, 3 turrets in the back on my bug along with APO 1 and 3 and crf 1 and 2 and was also toying with the idea of going with the Omega adapted set for the Omega torp and kcb and maybe go 2 pc KHG/adapted Maco. Then I thought some more and thought that if I'm going to re-evaluate, maybe I should do a complete overhaul and go for an all energy build. With the build I have in mind, I can swap boffs/doffs for pvp or pve -I could even do 4 dhc for pve and 3 dhc/1 dbb for pvp- while freeing up points out of kinetic dmg and investing it into other things.

An all energy build would let me take better advantage of the 5 tac consoles while still having some burst if I go with bo2? And more and more, I've felt like the window is too narrow for me to be effective with torps. It's a bit maddening b/c I wind up going in circles with the advantages and disadvantages of each build. I'm not rich by any means, but I'm willing to spend the ec on the build so I can go with whatever's 'best'.

Anyway, thanks again.
Career Officer
Join Date: Jul 2012
Posts: 793
# 476
01-27-2013, 03:27 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
if you use that exact build, don't count on dealing much damage, in fact you shouldn't have your weapons power set over 25 ever. your role is to soe chaos among the cross healers and be annoying and whenever you get shot at deal to much feedback damage for them to ignore. the nova has good potential for sure, its got a station setup the vesta cant copy, so that means it has a valuable niche still.
so other than disabling, obviously, i won't have much in terms of offense, so should I switch out the cutting beam for a Breen torpedo?? -- since the cutting beam won't do much if the ship's shields are still up. Or am i wrong?
Captain
Join Date: Aug 2012
Posts: 14,013
# 477
01-27-2013, 02:49 PM
I've been thinking about doing a respec of my Science guy or buying more character slots after some extended testing of things with both of my Engineers...when it comes to Plasma.

As such, I want to ask folks what their thoughts are on the following Plasma Orb Weaver build.

Science Captain
Passives
Romulan: +3% Crit, PlacOnCritProc
Omega: +30 Weapon, KineticProc (though with the 1.4 modifier, maybe ShieldRegen?)

Orb Weaver

TT1, TS2, APB2
TT1

EPtS1, AtS1, EWP1
TSS1, HE2, SS2, PSW3
PH1


DOFFs: 2xPWO(Torp), BIO(SS), 2x PHO(Recharge)

Weapons
Fore: Hyper Torp, Plasma Torp, Plasma Torp
Aft: Cutting Beam, Omega Torp, Plasma Torp

D/E/S: AMACO/KHG

Consoles
Tac: 3x Ambiplasma
Eng: Neut, Borg, Tachyo
Sci: 0Point, Nadeon, Rom Part [Pla], Rom CMS [Pla] (is there a CMS? if not, 2x Part)

TBH, it's something I'd feel more comfortable with an Engineer in - but with the way HE's tossed around, there just feels like there's the need for SNB.

SNB to clear HE and extend the recharge. DOFF'd SS to extend the recharge. Sensor Scan, Sensor Analysis, APB, 3x Ambiplasma, 2pc secondary Romulan, 2x Rom [Pla], AMACO/KHG Deflector, crit from Borg/Tachyo/0Point, etc, etc, etc...trying to maximize that burn (both how long it's there and how much it burns) from both the EWP and Torp DoTs.

It's a 25 Wep Pwr build, the cutting beam's mainly there for the 3pc secondary Borg (and for issues I have with torps requiring some form of energy weapon). A Disruptor/Romulan Disruptor Plasma Turret for the DR proc...not sure if that would work out better than Reactive Deflection. It looks to be damn squishy outside of the mix of the PlacProc, KHG Shields, and SS...avoidance vs. mitigation, etc, etc, etc...so that's defensive thinking on my part.

Which gets into thinking about dropping a TT1 (replacing it with a THY or TS and replacing the TS with a THY), dropping AtS1 (replacing it with EPtS2 and replacing EPtS1 with ET1), and then the following with Sci: replace SS2 with TSS3, replace HE2 with SS1, and replace TSS1 with HE1.

Basically this:

TS1, THY2, APB
TT1

ET1, EPtS2, EWP1
HE1, SS1, TSS3, PSW3
PH1


Also...no beam for subsystem targeting. I got burnt out with the rep grind, so nobody's gotten past T4 - so I haven't had a chance to play around with the Experimental Beam. Would it make sense to drop a torp for that?

Thanks...

Willard the Rat, Klingon Science Officer

Swordsman has a bounce to it...
Rihannsu
Join Date: Jun 2012
Posts: 1,541
# 478
01-28-2013, 01:37 AM
Recently I got the Jem'hadar Dreadnought Carrier for my Engineer on the Fed side. I've been playing around with various builds and thought I'd share one that feels kind of interesting and maybe even get some help with it. Now please, let's all remember I do know a little bit about carriers. And normally I'd NEVER suggest a build like this.. But.. well.. It's just hard to explain but the build seems like it could work properly with the right gear.. unfortunately for me, my gear is sub optional on my Engi due to months of neglect.

Here's the Skills and Boff lay out:

http://www.stoacademy.com/tools/skil...EngiJemDread_0

The Weapons, Consoles, and so on are as follows:

Weapons Fore:
2xAnti-Proton Dual Heavy Cannons Mk X [Acc][CrtD][CrtH] 1xAnti-Proton Dual Heavy Cannons Mk X [CrtD]x2[CrtH] Breen Transphasic Cluster Torpedo
Weapons Aft: 3x Anti-Proton Turret Mk X [Acc][CrtD][CrtH]
Hanger Bay:Advanced Delta Flyers, Advanced Danube Runabouts
Engineering Consoles: Neutronium Alloy mk XIx1, Ablative Hull Armor Mk XIx1, Parametallic Hull Plating Mk XIx1, Dominion Command Interface
Science Consoles: Field Generator Mk XI, Borg Assimilated Module
Tactical Consoles: Antiproton Mag Regulator Mk XIx2, Antiproton Mag Regulator Mk XIIx2

Deflector:Assimilated Deflector Array Mk XI
Engine: Assimilated Subtranswarp Engins Mk XI
Shields: M.A.C.O. Resilient Shield Array Mk XI

Doffs:
2x Shield Distribution Officer
1x Energy Weapons Officer (Cannon ability Recharge Reduction)
2x Hazard System Officer (Ramming Speed/Brace For impact Resistance buff)

NOTE:
I Do not have the Funds to own a Jem'hadar Attack ship in order to acquire the Pets. Nor do I currently have the funds to go with the new Phased Polaron Weapons at this time. (Especially not Turrets). I also do not currently own a Jem'Hadar Escort Carrier. So I can't combine Set consoles at this time.
And as far as current available funds, I have about 900k EC, and about 9k Dilithium thanks to the new lockbox and my desire to get the new Carrier vs the Tholian one.
Also, my fleet does not have access to the Fleet Adapted shields nor the Romulan Doff/Boffs as far as I am aware. This character also has not gotten very far into the Reputation system yet, so before making suggestions, try to keep this in mind. Thank you in advanced. And yes, I know this ship should probably stay in PVE. But I'm a stubborn PVPer. And at least it's on an Engi..
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
Lt. Commander
Join Date: Sep 2012
Posts: 137
# 479
01-28-2013, 06:43 PM
So here's the situation I'm in:

I ran the Fleet Excelsior with a great deal of success using an A2B build:

4 single cannons, 4 turrets
TT1, APB1, CRF2
EPtS1, A2B1, RSP2, DEM3
EPtA1, A2B1
ET1
PH1, HE2

Then I picked up a Jem'Hadar Heavy Escort Carrier and tried to import a similar A2B build onto it:

4 single cannons, 3 turrets
TT1, APD1, CRF2, APO3
EPtS1, A2B1, DEM2
EPtA1, A2B1
ET1, RSP1
HE1

And while I thought it looked good on paper, the JHEC is vastly inferior in damage dealt (almost 30% less damage dealt, and that's being generous). I've tried swapping to DHC's up front to try and recoup some of the damage, but the damage doesn't change. What I gain in more firepower, I lose in having very low uptime on my targets. Where as the Fleet Excelsior was melting my targets and had tremendous survival, this JHEC is looking very pedestrian for damage and underwhelming me in it's defenses.

If there's an A2B build for this ship, I haven't been able to figure one out.

Any recommendations for the JHEC? I really love the look of the ship, and enjoy flying it in STF's quite a bit. It would be a shame if I had to put it on the shelf everytime I wanted to do any serious PvP. What do you think, DDIS?
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Lag Industries STO/TOR Guild
Empire Veteran
Join Date: Jun 2012
Posts: 7,090
# 480
01-29-2013, 02:07 PM
Quote:
Originally Posted by apocalypse2001 View Post
so other than disabling, obviously, i won't have much in terms of offense, so should I switch out the cutting beam for a Breen torpedo?? -- since the cutting beam won't do much if the ship's shields are still up. Or am i wrong?
you don't really need the cutting beam. just set it up in a way you think is most effective, i don't have the ship or captain type to play with the build properly my self. since making that build, i did learn something. the shockwave torp takes on the characteristics of any torp you use with it, its not just photon. stick a tric torp aft and use it with the shockwave torp. make sure theres a lot of targets in the arc. hilarity will ensue
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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