Career Officer
Join Date: Jun 2012
Posts: 845
# 131
01-27-2013, 04:26 AM
Quote:
Originally Posted by grindisbaddesign View Post
And WHEN they did, you all would be right back here with your pitchforks and torches: BURN THE HERETIC!!

Ultimately, your picking another fight with the majority of the playerbase in order to force them to play your way. It never works out the way you planned, as you can see with how abolishing the clickers have turned out for you.
Actually, ultimately it really comes down to whether it is worth our while to make missions. If players only want grinders then we can all just move on to other games. Then you guys can just grind away to your hearts content and we can devote our efforts to something else.

However, there are people who do like the story missions, so it is probably premature for us to give up on the Foundry. The trouble is those missions are buried under tons of grinders, and that is a real issue, as has been discussed.

Give us two categories, combat centric, and story centric, and we're set. Let us choose the category, or even have it be set automatically (maybe mission length/number of combat encounters) and I think this would solve a lot of people's complaints. The problem right now is the story missions are buried amongst a lot of mindless grinds, which makes people upset. I don't think that many people even care if people want to pew pew, but we would like our story-based missions to get some billing as well.


Click here for my Foundry tutorial on Creating A Custom Interior Map.

Last edited by nagorak; 01-27-2013 at 05:51 AM.
Commander
Join Date: Jun 2012
Posts: 314
# 132
01-27-2013, 07:57 AM
Quote:
Originally Posted by john98837 View Post
Here is the bottom line for all you complainers about grinders, if it wasn't for the grinders I and most of the people who use them still wouldn't play your story line missions. You keep whining on and on about how noone wants to play your story missions, why would getting rid of the easy missions change this? If I am using a grinder mission its because i want quick easy dilithium and/or marks, if they were not there I would simply run an STF instead, they are much quicker than most story missions. Given the massive increase in dilithium demand with no real increase in supply that we have seen with S7 grinder missions are almost a necessity. If you seriously think that removing the grinder missions would get you guys one more play through of your story missions you are deluding yourselves.

A real solution to getting your missions played through would be to have a process where missions could be submitted for approval, and if they met a specified standard would drop random very rare xi or xii items at the end. If a system like this was in place I and others would be more inclined to play your missions.
The biggest problem is not that grinders exist, it's that they're swamping the lists to the point that it's hard to find the storyline missions.

The UI needs to be updated to allow people to find what they are looking for without wading through a bunch of stuff they don't want.

I went to do some KDF story missions last night and gave up on finding them. I'll check these forums to find titles to search on; the UI is pretty much a waste for sorting through mission types.
Career Officer
Join Date: Jun 2012
Posts: 1,476
# 133
01-27-2013, 07:58 AM
Quote:
Originally Posted by broadnax View Post
I went to do some KDF story missions last night and gave up on finding them. I'll check these forums to find titles to search on; the UI is pretty much a waste for sorting through mission types.
Best KDF content I have found.

http://sto-forum.perfectworld.com/sh...d.php?t=506631
Commander
Join Date: Jun 2012
Posts: 314
# 134
01-27-2013, 08:01 AM
Quote:
Originally Posted by nagorak View Post
Give us two categories, combat centric, and story centric, and we're set. Let us choose the category, or even have it be set automatically (maybe mission length/number of combat encounters) and I think this would solve a lot of people's complaints. The problem right now is the story missions are buried amongst a lot of mindless grinds, which makes people upset. I don't think that many people even care if people want to pew pew, but we would like our story-based missions to get some billing as well.
I guess it depends on how you define story- vs. combat-centric. I've played some good story missions that were largely combat, but it was the story wrapper that gave the combat solid context. While it would be perfectly possible to flag such missions as story-centric, there might be those who would disagree because of too much combat. That could be alleviated to a certain extent by including comments about the level of combat in the description text.

But overall, I agree with your assessment. Sorting through the grinders to find story missions is a pain right now.
Captain
Join Date: Jun 2012
Posts: 514
# 135
01-27-2013, 08:08 AM
I'll point out that the idea of a tab/categorization is not entirely about grind/story, that's just a motivating and useful permutation.

It'd ALSO be nice to have, say, things like 'serious, dialog-heavy, series, holonovel' and so on as tags people can search on.

And it should ideally be integrated into the UI -- City of Heroes authors did a decent job at coming up with their own tag system with codes so people could easily/rapidly find different kinds of missions, but getting everyone to take part in the same system or even be aware of the system was a challenge.
Captain
Join Date: Jun 2012
Posts: 674
# 136
01-27-2013, 08:18 AM
Quote:
Originally Posted by broadnax View Post
The biggest problem is not that grinders exist, it's that they're swamping the lists to the point that it's hard to find the storyline missions.

The UI needs to be updated to allow people to find what they are looking for without wading through a bunch of stuff they don't want.

I went to do some KDF story missions last night and gave up on finding them. I'll check these forums to find titles to search on; the UI is pretty much a waste for sorting through mission types.
I'd actually agree with you on the story missions getting buried, having separate categories would certainly help things.
Captain
Join Date: Jun 2012
Posts: 522
# 137
01-27-2013, 12:56 PM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes

Last edited by pwebranflakes; 02-05-2013 at 06:50 PM.
Career Officer
Join Date: Jun 2012
Posts: 1,476
# 138
01-27-2013, 01:21 PM
Quote:
Originally Posted by ajstoner View Post
<-- amazing post clipped for space -->
http://i176.photobucket.com/albums/w...d-clapping.gif
Career Officer
Join Date: Nov 2012
Posts: 54
# 139
01-27-2013, 01:40 PM
Thank you very much for the laugh. I needed it today.

I haven't digested so much ego-ridden tripe since I watched JJ Abram's TED talk. I guess an appropriate gif would be the U MAD BRO? trollface, because what's really sticking in your craw is that the popular kids are being voted prom queen by the school assembly and you're not. And you guys are going crazy mad about it to the point of petitioning Cryptic to nerf the game. Not to mention making public fools of yourselves to the point where the Community Moderator has to tell you to cool down.

All you really had to do was push hard for some kind of subject breakdown of foundry missions, not some self-righteous crusade against other foundry authors.

Last edited by grindisbaddesign; 01-27-2013 at 01:45 PM.
Captain
Join Date: Jun 2012
Posts: 674
# 140
01-27-2013, 02:11 PM
This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes

Last edited by pwebranflakes; 02-05-2013 at 06:50 PM.
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