Starfleet Veteran
Join Date: Jul 2012
Posts: 1,660
# 1 Godly power ...
01-27-2013, 10:03 AM
... with torpedoes!!!!!
Unlimited ammunition!
Area = finite.
Space needed for unlimited ammunition
= infinte
finite is not equal to infinite

I think we should start having torpedo banks, with a finite amount of torpedoes.

To make up for it, raise all Torpedo Damage

Anyone agree?
Hopefully I'll come back from my break; this break is fun; I play intellectual games.

I hope STO get's better ...
Captain
Join Date: Oct 2012
Posts: 1,843
# 2
01-27-2013, 10:44 AM
Quote:
Originally Posted by jumpingjs View Post
... with torpedoes!!!!!
Unlimited ammunition!
Area = finite.
Space needed for unlimited ammunition
= infinte
finite is not equal to infinite

I think we should start having torpedo banks, with a finite amount of torpedoes.

To make up for it, raise all Torpedo Damage

Anyone agree?
No. Aside from handwaving via replicators we already track too many consumables and waste inventory slots on mission items. Let's not add more clutter.
Lt. Commander
Join Date: Jun 2012
Posts: 147
# 3
01-27-2013, 11:11 AM
Quote:
Originally Posted by gavinruneblade View Post
No. Aside from handwaving via replicators we already track too many consumables and waste inventory slots on mission items. Let's not add more clutter.
Agreed. Though I like the concept of running out of torpedos which would make a somewhat more interesting and "realistic" gameplay, it would also make battles needlessly long and with the amount of mobs on each mission, I think I'd rather quickly quit doing... well, anything. As a side note, I as well have had enough of replicator juggling... I hate how I for example can't buy 1000 shield generators at once if I wanted, even if I have tens of millions of EC and it's not even an essential part of the game, unlike weaponry. As much as I like it in a way, I'd be just bummed out if it was introduced in this game.
Commander
Join Date: Jun 2012
Posts: 255
# 4
01-27-2013, 11:43 AM
Quote:
Originally Posted by jumpingjs View Post
... with torpedoes!!!!!
Unlimited ammunition!
Area = finite.
Space needed for unlimited ammunition
= infinte
finite is not equal to infinite

I think we should start having torpedo banks, with a finite amount of torpedoes.

To make up for it, raise all Torpedo Damage

Anyone agree?
Not really, if you mean having a limited supply of torpedoes and having to constantly restock them. I would expect to see such torps hit for full damage against shields if they were to become consumables and to the point where you hesitate using them all the time in an attempt to replicate the shows where captains used torps sparingly.

I wouldn't be totally against it, but it'd need to be a special torpedo case like Omega implemented into the game, rather than totally reworking things. So for example say we get a MKXII Photon Torpedo Bank. It holds 50 or 100 or 200 or whatever torpedoes(keep in mind high yields and spreads would eat up more torpedoes) It costs 500k EC at a vendor because **** the idea of using dilithium for this, too. You need to charge enough EC for x amount of torps so that a person feels compelled not to shoot torps at everything, all the time. Especially in PVP.

Few MMO people like ranger type classes because they often require consumable ammo and I know that will inevitably be brought into the discussion, the EVILS of making people constantly farm in game currency to fund their characters. But this isn't so bad an idea for STO. I wipe my ass with 500,000k EC toilet paper, and you need to cater to the players that want to play the game and not to the casual base that just wants to log in whenever they want like they can right now because they have NOTHING to do in between farming gear. A good MMO must have a free monetary system that's used for basic transactions and economics for players(like energy credits)and you must give people reasons to need that free money(i.e. not dilithium) and that's where money sinks come in. STO is in dire need of more money sinks that last year round. Torpedo banks as envisioned here would be a good start.

The point, ladies and gentlemen, is to throw players a bone. The players that have made STO their home, and not just their second or fifth MMO where they logged in once a day for a hour, did a few STFs, started some DOFF missions, and logged off for the day. Cryptic has already started giving people what they need(Note: what they need, which is not always necessarily what they WANT)with the starbase and reputation system, and I hope they continue that trend for the health of the game. And I say all of this knowing STO isn't my only MMO. It might not even be my main MMO. I'm undecided about that. But there has been plenty of players that can and do call STO their home in the MMO world and they've earned the right to be catered to. I'm sure a lot of them would say, oooooooooooh maaaaaaaaaaaaaan you're suggesting consumable torpedoes!!!!! But ya know, gamers aren't known for their understanding about why things need to be a certain way in the games they play. At the end of the day it is better to say, "oh I need to farm 500k EC to buy a new torpedo bank" than it is to say, "well, I got nothing to do. I guess I'll log off"

With just implementing a new system rather than reworking things, you can cater to both hardcore casuals and hardcore, um, hardcore hardcores. My best advice to balancing such a new addition of torpedoes to the game is to simply get them done, give'm to us, and we'll do the rest like we always do until they're acceptable for the STO universe. If Cryptic doesn't want to deal with it then I suggest they get to work on ideas because STO needs it's money sinks.
Rihannsu
Join Date: Jul 2012
Posts: 991
# 5
01-27-2013, 11:51 AM
Short answer: Hell no!


Long answer: The Voyager crew was initially concerned about running out of torpedoes. Then they got over their worries and ended up firing more than twice their initially stated loadout on screen. We can only guess how many they spent off-screen.

Bottomless magazines are canon!

Also bottomless hangars, you could outfit a carrier group with all the shuttles they lost.
Commander
Join Date: Dec 2012
Posts: 307
# 6
01-27-2013, 12:20 PM
Quote:
Originally Posted by warpangel View Post
Short answer: Hell no!


Long answer: The Voyager crew was initially concerned about running out of torpedoes. Then they got over their worries and ended up firing more than twice their initially stated loadout on screen. We can only guess how many they spent off-screen.

Bottomless magazines are canon!

Also bottomless hangars, you could outfit a carrier group with all the shuttles they lost.
They started producing things, but i don't remember how much was shown on screen.
Large parts of the cargo-bay were repurposed and replicator energy was rationed.

In any case, I'd consider it unlikely for any ship to run out of Torps in an engagement - and I'm not interested in the slightest to dock at stations to replenish my torpedoes or waste another inventory slot.

He's dead, Jim.
Career Officer
Join Date: Jun 2012
Posts: 4,052
# 7
01-27-2013, 01:01 PM
Quote:
Originally Posted by lolimpicard View Post
They started producing things, but i don't remember how much was shown on screen.
None, nothing, ever.
Captain
Join Date: Aug 2012
Posts: 844
# 8
01-27-2013, 02:28 PM
Bull don't listen to this it's a waste of space and time
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====----
Starfleet Veteran
Join Date: Jul 2012
Posts: 940
# 9
01-27-2013, 05:40 PM
Quote:
Originally Posted by jumpingjs View Post
... with torpedoes!!!!!
Unlimited ammunition!
Area = finite.
Space needed for unlimited ammunition
= infinte
finite is not equal to infinite

I think we should start having torpedo banks, with a finite amount of torpedoes.

To make up for it, raise all Torpedo Damage

Anyone agree?


This is actually an old, old conversation. It was suggested around the game's release time. People just don't want it. It was up there along with Crew Deaths could only be healed at a Starbase thing (and I seem to recall that one was the original plan for Crew).


But no, the torpedoes would have to be WAY more powerful. We see them shoot straight through a ships and out the other side (to the Enterprise even). Tricobalts destroy stations and punch holes through dimensional barriers. You would have to put a torpedo on an hour cooldown or something.
Lt. Commander
Join Date: Jun 2012
Posts: 242
# 10
01-27-2013, 07:11 PM
Quote:
Originally Posted by jslyn View Post
But no, the torpedoes would have to be WAY more powerful. We see them shoot straight through a ships and out the other side (to the Enterprise even). Tricobalts destroy stations and punch holes through dimensional barriers. You would have to put a torpedo on an hour cooldown or something.
Indeed
I could get behind new torps that deal massive damage but replinish outside of combat or if during have a recharge simaler to the Omega Torp.

Not really a fan of recharge at a starbase but if done in the same way as the injuries/ship damage at no cost then ya maybe.

In fact make ljust like that in the field you need minor/major componets recharge for free at any SB (any to include FSB).
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