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Career Officer
Join Date: Nov 2012
Posts: 391
# 11
01-27-2013, 06:44 PM
Originally Posted by ryeknow View Post
I pretty much just use the MACO MkXII shield on all my fed and the Mk XII KHG/Adapted MACO on my KDF. Pretty much the best shields you got. Some of the Elite Fleet Shields are decent and you can use to augment your resists..etc for PvP. But other than that, the rest are pretty much junk compared the MACO/Adapted MACO/KHG sets.
As do I. But as I said at the beginning of this thread, this is mainly aimed at new players, who don't have access to the high end stuff.
Lt. Commander
Join Date: Jan 2013
Posts: 100
# 12
06-15-2013, 07:08 AM
Originally Posted by wirtdd View Post
I really dont like covariants on escorts. When the shields go to 0 they mean it, there is no way to take them back but wait years.
Same as bespin18 above and wirtdd, I too am not fond of covariant on escort for Elite STF for the same reason mentioned previously. Once it gets down, it take ages to bring it up so you're pretty much sentenced to circling in safe distance for literary minutes until you heal it. those one or two EPTS you can have slotted in escort won't help.

If you fly escort at escort speeds, it generates reasonable defense value and you won't take so much big hits so you won't use the big capacity of covariant. But with it's low regen it eventually goes down. On the other hand regenerative shield has enough time to regenerate, especially when supported by regular EPTS (that also increases shield resistance btw). If you take bad beating, it's just enough to make a getaway with Evasive Maneuvers and when you come back you're already healed.

But again, this is STF-specific as the mobs more less won't alpha-strike you. PvP is entirely different story and may warrant covariant shield.
Starfleet Veteran
Join Date: Sep 2012
Posts: 758
# 13
06-15-2013, 10:05 AM
My experience seems to be a little different to the OPs.

Using an escort in elite content I generally find that If I am taking enough damage to drop a resilient shield array then a covariant isn't going to buy me many moments more. On the other hand if I am only taking some damage then the resilient shield array is quite sufficient and saves me from popping a precious hull heal quite so often.

With cruisers I usually find resilient to be he better choice also. For the same reason. However if I am using an aux to battery build then regenerative shields become the firm favorite as such a build generally keeps shield power maxed out. Using a regenerative shield with full shield power one can mostly tank with tactical team and a couple of hull heals alone.

Using a science ship is the only time I would use a covariant, even then I would want a couple of [cap] mods. Science ships have a large enough modifier to get a few more precious moments of shield tanking in before their hulls are exposed.
Lt. Commander
Join Date: Apr 2013
Posts: 186
# 14
06-15-2013, 10:32 AM
Or, you can just get http://sto.gamepedia.com/Jem'Had...ilient_Shields from http://sto.gamepedia.com/Episode_replay at level 50, and get a shield that's better than both types. Because the Jem'Hadar resilient shield takes 10% less damage from energy, it will survive nearly as long as a Covariant shield (effective capacity from a Covariant shield is 110% of base, effective absorption from the JHRS is 104.5% of base), and since it's got 26% more regeneration, which over the course of a battle will easily overcome any difference in base capacity, and then some. It's easily obtained at Mk XI, and is rivaled in performance only by the MACO/AdaptedKHG shields from Omega Reputation.
Join Date: Jan 2013
Posts: 564
# 15
06-15-2013, 10:38 AM
Not trying to hijack the thread, but I think it's also important to factor into Hull points.

In terms of survival (as in if people are doign PUG and doing their own thing), which one is more important?

Here's the issue:
1) Escort actually have more hull than science ship
2) Science, of course, have more shields.
3) Is the natural regen rate fast enough for survival? (my understanding is no)
Join Date: Dec 2012
Posts: 359
# 16
06-15-2013, 02:20 PM
For my Fed engineer in use a cruiser, but has a regen shield. The only reason i have a regen shield on my cruiser is because it is a cruiser, so i figured shield regeneration would be appropriate.

After reading this I can see how your right about the resilient shield to be best for cruisers instead of regen, because resilient has less bleed through.

Im gunna log on and buy a resilient shield and try it out on my cruiser

"This is Fleet Commander BumBle!..
Vice Admiral of the U.S.S. Prometheus!..
I order you to lower your shields and weapons or ill be forced to fire upon you!!!"
Lt. Commander
Join Date: Jan 2013
Posts: 100
# 17
06-15-2013, 03:13 PM
Originally Posted by bumblebush View Post
For my Fed engineer in use a cruiser, but has a regen shield. The only reason i have a regen shield on my cruiser is because it is a cruiser, so i figured shield regeneration would be appropriate.

After reading this I can see how your right about the resilient shield to be best for cruisers instead of regen, because resilient has less bleed through.

Im gunna log on and buy a resilient shield and try it out on my cruiser
I don't understand this logic. Cruiser has best hull in game, usually supported by some resists in form of hull plating, etc., hence the bleedthrough hurts cruiser the least. Isn't it the case? Shouldn't Sci vessels worry the most about bleedthrough with their weakest hulls?

I considered this and it's the reason why i don't like resilient on my escort. I want the bleedthrough. I want the damage divided between shield and hull so that both my shield and hull regens are effective. Resilient means shield is hurt more and hull less, so it's really more appropriate for ships with weak hull and/or without hull resists, etc. Or did I miss anything?
Join Date: Jun 2013
Posts: 35
# 18
06-15-2013, 04:18 PM
Originally Posted by sjokruhlica View Post
For a cruiser, I prefer a resilient array. A cruiser's strong point is hull strength/tanking ability, and these will help you maintain it. I have no opinion as to a second choice.
That is literally the worst possible choice for a cruiser. You WANT that extra bleedthrough on a cruiser because cruisers have the largest HP regen in the game by a MASSIVELY huge margin.
As long as your shields are up the 10% bleedthrough gets healed fast enough so your HP pretty much stays at 100%, occasionally dipping to 90%.

covariant is best
I don't like covariant, you get a little more shield points for having a massively disproportionate reduction to regen, and regen DOES matter, a lot.
BOFFs can heal it but they should be patching up holes in an emergency not being your ONLY source of shield healing.

Regenerative sacrifices a little for a lot, especially helps in escorts whose regen sucks to begin with. Standard shields are actually pretty good balance overall and make a lot of sense.

Resilients probably make the most sense for an escort, due to its horrendous HP/HP regen.

Last edited by taltamir; 06-16-2013 at 10:39 PM.
Join Date: Jul 2012
Posts: 2,507
# 19
06-16-2013, 02:44 PM
With resilient shields, you only lose a couple of points in capacity and regen rate, but you gain 5% damage absorption and 5% bleedthrough. The lost stats in capacity and regen rate are negligeable compared to the high dps spikes encountered in this game. This is why I love resilient shields. It just seems to work well in tandem with other defensive abilities an escort can carry. Plus, resilient type shields come with some of the best space sets in game: jem'hadar, M.A.C.O, breen, adaptive resilient (fleet).
Reality is WAR.

| KDF Fleet: KHG Klingon Honor Guard |

Last edited by deokkent; 06-17-2013 at 08:17 AM.
Career Officer
Join Date: Nov 2012
Posts: 391
# 20
06-16-2013, 04:43 PM
Wow .Talk about resurrecting the dead. I had forgotten about this thread.

In the last 5 months, Ive come to the conclusion that other than the borg XII set on my cap's yacht, regenerative shields are pretty useless. Still like covariants on escorts in most situations, though. My sci and eng's always get resilients.

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