> > > Hi Captains. Thank you for your patience! We've got our top Engineers checking in on the errors you are reporting. More updates as they become available, so watch this announcement section. < < <
Update! We are aware of the queues players are currently in and are working to get you all in as fast as possible.
Update! We are aware that some players are seeing an error upon login and are working to resolve this.
Jolan tru Captain!
Welcome to Legacy of Romulus!
If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
I recently acquired the KHG set. While I like the pulsewave rifle, when you use the grenade launcher, you have to wait for a cooldown to use photon or plasma grenades. I wish this wasn't true. With my antiproton blast assault rifle, I can throw a grenade and still fire a blast assault. I would love the pulsewave to have a different cool down.
This^ it has always been that way with the Honor Guard Pulsewave.
THIS and THAT. This simply exposes the limitations of the engine, weak coding or a bit of both. They should figure out a way to re-classify some of the grenades so satchel becomes usable again.
That said, I think the Grenade Launcher Pulsewave is kinda garbage; I'd rather have the directional kickback on-demand of a standard Pulsewave than a delayed action that the grenade offers. My Klink gave his to a BoFF as well.
Angry Black Man (AKA "ABM")
Last edited by badname834854; 01-13-2013 at 08:40 PM.
But as in real life you can Toss a Gernade and fire a Grenade Lancher at the same time so why not in this game.
Yes, aside from this grenade issue this game is totally realistic. So this really needs to be fixed so that the game will be 100% like real life instead of just 99%...
It's the same as Torp High Yield and Torp Spread. There's really no reason you shouldn't be able to fire a spread of high yield torpedoes like they do on the show. Makes even less sense that you can't use both at the same time if you have 2+ torpedo launchers. Except that it would make the game far too easy if every torpedo launcher can fire 20+ high yield torpedoes that fly at normal torp speed and can't be shot down.
Quote:
Originally Posted by dabeastie
Um, yeah...
Don't really see the issue; I have been using KHG for many moons and the grenade launcher is a more powerful Photon Grenade than the one on the Kit. Grenades share cooldowns I don't know why you expected to be able fire 2 photons at people; those things are powerful!
Quote:
Originally Posted by pokersmith1
KHG rifle has ALWAYS been this way. Instead of finding the truth, you wanted the game mechanics to comply with your 'idea' of how things should work and came to the forum to cry about it?
Isn't that always the way it is though? People want their weapons to be overpowered. They want to put in zero effort.