Go Back   Star Trek Online > Feedback > Federation Shipyards
Login

Reply
 
Thread Tools Display Modes
Commander
Join Date: Jul 2012
Posts: 366
# 31
01-28-2013, 06:00 AM
PvE is slower in sci. Not harder. Slower. A lot, unless you build your sci as DPSer and then you could as well be running an escort. If you think it is otherwise, then show me how you kill targets with sci abilities ONLY.

Because if you jump into torp boats then tacscrot will do it better. If you jump into Beam Target Subsystem, then tacscort will do it better. Drain builds? 8-turret sci-heavy cruiser will do it better.

Sci in PvE is slow unless you stop using it as sciship and start using it as less tactical escort and sci abilities as supplemental to your weapons.

Not like sci should be run. Because if you do this then... simply get escort. Or even cruiser.

And yeah, I know how to play sci/sci in PvE and kill relatively quick. Drain-build is pretty good for PvE if you time it and the torps. But still - I need torps to kill. I can use same torps with escort and replace drain with DHC - and killing will be faster.

And PvP - as much as I love it it's just a pimp on STOs big fat PvE ass. Nothing more. If ship is not optimal for PvE then its setup is simply not worth flying.
Captain
Join Date: Jul 2012
Posts: 2,912
# 32
01-28-2013, 06:29 AM
Quote:
Originally Posted by glassguitar View Post
I already linked you to a post that has a build that would work for any sci ship
Oh really? Try putting that build onto a Fleet Science Vessel Retrofit... Oh wait... you cant.
Captain
Join Date: Jul 2012
Posts: 658
# 33
01-28-2013, 09:17 AM
Quote:
Originally Posted by adamkafei View Post
Oh really? Try putting that build onto a Fleet Science Vessel Retrofit... Oh wait... you cant.
Plus it's crap for PvE. FBP2 is a straight up waste of a valuable slot 75% of the time, it's only worth having when a target that actually shoots back is shooting at you, and doing its damage with energy weapons, and that doesn't happen much. Tractor Beam is usually a waste, it's a single target hold where enemies either have negligible defense or are in groups that all need to be stopped. Rear torps can't be brought to bear at the same time as fore weapons and abilities on most enemies, so better off running turrets or mines there. And a build that relies on shield bypassing like that is not worth doing in most PvE anyway, the shields will go down before a target dies, so you're just gimping yourself if you rely on the weak things that can bypass shields. Really, if there is anywhere in PvE where there's a solid role for sci ships, it's probe duty on KASE, and that build won't do it well because it lacks a way to strip shields off multiple targets repeatedly. My outdated Recon build would do a better job, because it has CSV with single cannons to drop the shields followed by a [Borg] Quantum Spread for the hull, with a GW3 to hold them in place.
Captain
Join Date: Jul 2012
Posts: 2,249
# 34
01-28-2013, 10:10 AM
Quote:
Originally Posted by adamkafei View Post
Oh really? Try putting that build onto a Fleet Science Vessel Retrofit... Oh wait... you cant.
Of course, you'll have to adapt the build to suit your ship. If you bothered to read, it was based on a Wells/Korath-class ship.

I agree with glassguitar's stance on Sci ships. Anyone can build a good ship using the free RALH ship and white Mk X gear. If you're having issues, it's with how your Boff setup/Consoles/Equipment/Spec are conflicting with one another.

Granted, the Vesta may not count as your typical Science ship, but I've been able to squeeze a lot of damage out of her, just by having a good synchronicity with my Boff abilities, console choices, ship equipment, and the ship itself. Glassguitar can attribute to that - I flew with him in Gorn minefield at least thrice, with a bunch of other non-PUG players, and I got first place twice and second place once. It's quite possible to have a good Sci-ship build.

And a "good/bad role" for sci-ships? No such thing, it's all how you use the ship. If you try to fly as an Escort in a Sci ship, you're not going to be a good Escort, because you're not one. Sci ships are a different caliber from other types, and it requires a different style. You have to adapt to the ship to reap the results.

stardestroyer001, VA Explorers Fury | Email me for a Pro-Galaxy sig!
My Useful List of STO Forum Threads, Ship Builds & More! | My Forum Gripes
Foundry: A new series coming soon! | PvP: PvP Boot Camp, Notebook Project Almost Done!
Captain
Join Date: Jul 2012
Posts: 2,912
# 35
01-28-2013, 10:49 AM
Quote:
Originally Posted by stardestroyer001 View Post
I agree with glassguitar's stance on Sci ships. Anyone can build a good ship using the free RALH ship and white Mk X gear. If you're having issues, it's with how your Boff setup/Consoles/Equipment/Spec are conflicting with one another.
You misunderstand me, I know how to build a competent science ship (To the point that I had a good patrol escort at my mercy, it was just that the mirror DSSVs lacking DPS took a while to finish the job), I even got a tac in a Vesta to out-DPS PuG tac/scorts using beam arrays (That scared the guy who flew said Vesta).

The point I was making is that the build he gave would not fit all science ships as he said it would, my stance on sci ships is that they are ok and their skills could do with de-nerfing, I don't really want more damage from my sci ships (My eng in a fleet Nova can rip things to shreds with ease) I just want sci powers to do more on their own.
Captain
Join Date: Jul 2012
Posts: 2,249
# 36
01-28-2013, 10:59 AM
Quote:
Originally Posted by adamkafei View Post
You misunderstand me, I know how to build a competent science ship (To the point that I had a good patrol escort at my mercy, it was just that the mirror DSSVs lacking DPS took a while to finish the job), I even got a tac in a Vesta to out-DPS PuG tac/scorts using beam arrays (That scared the guy who flew said Vesta).

The point I was making is that the build he gave would not fit all science ships as he said it would, my stance on sci ships is that they are ok and their skills could do with de-nerfing, I don't really want more damage from my sci ships (My eng in a fleet Nova can rip things to shreds with ease) I just want sci powers to do more on their own.
The build won't fit any ship unless you adapt the template to whatever ship you're flying (in my case, a Multi-Mission Strategic Explorer, in your case, a Fleet Science Vessel Retrofit). And if you feel that the Science powers aren't strong enough on their own, that's an issue completely separate from ship builds. That has more to deal with ability balancing.

By the way, nice choice of ship. I always loved the look of the Nova-class.

stardestroyer001, VA Explorers Fury | Email me for a Pro-Galaxy sig!
My Useful List of STO Forum Threads, Ship Builds & More! | My Forum Gripes
Foundry: A new series coming soon! | PvP: PvP Boot Camp, Notebook Project Almost Done!
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:57 AM.